#21  
Old 03-19-2017, 06:12 PM
Dammitt Dammitt is offline
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Originally Posted by powbam View Post
Mainly it's the character screen
https://www.dropbox.com/s/76hrdzgz74...main1.jpg?dl=0

and the mastery screen
https://www.dropbox.com/s/kouxukeuhe...kill1.jpg?dl=0

I also took screenies of the devotion screen
https://www.dropbox.com/s/60zpqn0kon40aen/dev1.jpg?dl=0

and the item overlay
https://www.dropbox.com/s/5n0riss6nh...lect1.jpg?dl=0

but those 2 seem alright.
I've made an adjustment, so that header/footer become hidden if page content height is less than 760px (that's total height of header+content+footer), this means that the minimum height of page should be at least 669 (content) +8*2 (margin) = 685px to be able to accomodate all content. I hope this will fix the problem.

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Originally Posted by Ceno View Post
Any chance you could add a feature to toggle on/off Devotion requirements?
I've added an option "Ignore devotion requirements" to the settings menu (the one on the left panel).

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Originally Posted by Ving View Post
Ooo, I especially like the min/max values on gear. Wish it showed this in game.
You are welcome. But these values (avg, min/max, raw) have been available in grimtools item db for couple months now, seems a lot of people still prefer to use graceful dusk despite the fact that it hasn't been updated for 3 months already.
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  #22  
Old 03-19-2017, 06:34 PM
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powbam powbam is online now
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Originally Posted by Dammitt View Post
I've made an adjustment, so that header/footer become hidden if page content height is less than 760px (that's total height of header+content+footer), this means that the minimum height of page should be at least 669 (content) +8*2 (margin) = 685px to be able to accomodate all content. I hope this will fix the problem.
The character screen is better but not "quite" there..
https://www.dropbox.com/s/b5b5ieqk4w...main2.jpg?dl=0

Mastery screen looks good
https://www.dropbox.com/s/18ho9ygxak...kill2.jpg?dl=0

Thanks for looking into it.. it's nothing major as setting the zoom level to 90% makes it perfectly, completely viewable but it's worth noting.

Last edited by powbam; 03-19-2017 at 06:43 PM.
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  #23  
Old 03-19-2017, 08:45 PM
Nssheepster Nssheepster is offline
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Alright, maybe stupid question....Going through it so far, loving it..... How do I turn on my auras, though? Or are they being calculated already? Cuz when you're getting some free res off of your auras, or hell, for people who run Blood Of Dreeg, that's important to see in your sheet when you're planning things out.
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  #24  
Old 03-19-2017, 09:48 PM
Dammitt Dammitt is offline
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Quote:
Originally Posted by powbam View Post
The character screen is better but not "quite" there..
https://www.dropbox.com/s/b5b5ieqk4w...main2.jpg?dl=0

Mastery screen looks good
https://www.dropbox.com/s/18ho9ygxak...kill2.jpg?dl=0

Thanks for looking into it.. it's nothing major as setting the zoom level to 90% makes it perfectly, completely viewable but it's worth noting.
Oh, then I'll make some more adjustment in the next update.

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Originally Posted by Nssheepster View Post
Alright, maybe stupid question....Going through it so far, loving it..... How do I turn on my auras, though? Or are they being calculated already? Cuz when you're getting some free res off of your auras, or hell, for people who run Blood Of Dreeg, that's important to see in your sheet when you're planning things out.
The question isn't stupid at all. You can't toggle auras, because this is not supported currently.
To be honest I've decided to exclude this feature (as well as some devotion view QoL) from initial release since they'll just postpone it for couple more weeks. As you can see, there's a hotbar at the bottom of character screen, it's there for a reason: once this feature is implemented, you'll be able to select a skill from the pool of your item/mastery skills and if it's a toggleable buff/aura or a temporary one, you'll be able to toggle it on/off and see how the stats are affected, just like in game.
This feature is on my short todo list.
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  #25  
Old 03-19-2017, 10:02 PM
Nssheepster Nssheepster is offline
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Ah. Here I thought I was just missing a button somewhere. This is REALLY handy...I've managed to completely change my current build's plan from Grimcalc, snuck out a good 200 or so more OA and have capped out all my resists...Minus Stun OFC. Has anyone ever capped that out, actually? Is that feasible? Even snuck in phys res. Thanks for making this, man.

BTW, if you can't set them to toggle on...You COULD just set it up to show their stats all the time. If it helps. Sometimes doing things the "best" way doesn't always work out, so other options can be handy.

That said OFC, you'd have to deal with Blood of Dreeg and Pneumatic Burst special, and note somewhere that you were treating them as always up.

And toggling proc things might be a good todo. Arcane Will, for example, that sort of thing. Devotions as well too. Not a HUGE deal, but handy, eventually.
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  #26  
Old 03-19-2017, 10:25 PM
Ving Ving is offline
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Quote:
Originally Posted by Dammitt View Post
...there's a hotbar at the bottom of character screen, it's there for a reason: once this feature is implemented, you'll be able to select a skill from the pool of your item/mastery skills and if it's a toggleable buff/aura or a temporary one, you'll be able to toggle it on/off and see how the stats are affected, just like in game.
This feature is on my short todo list.
Awesome, can't wait
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  #27  
Old 03-19-2017, 10:30 PM
Ving Ving is offline
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Originally Posted by Dammitt View Post
You are welcome. But these values (avg, min/max, raw) have been available in grimtools item db for couple months now, seems a lot of people still prefer to use graceful dusk despite the fact that it hasn't been updated for 3 months already.
I'm not sure it's preference...more just habit, and possibly a lack of publicity for Grimtools

Tbh, this is the first I've heard of Grimtools, but I will definitely be using it more in the future, so thanks for your efforts.
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  #28  
Old 03-19-2017, 10:56 PM
Nssheepster Nssheepster is offline
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Originally Posted by Ving View Post
I'm not sure it's preference...more just habit, and possibly a lack of publicity for Grimtools

Tbh, this is the first I've heard of Grimtools, but I will definitely be using it more in the future, so thanks for your efforts.
I kept using Dusk mostly because I found it first, but also partly because it moves faster, DB always likes to take a bit to load. I had no idea Grimtools DB had the value ranges, or I'd probably have switched.
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  #29  
Old 03-19-2017, 11:41 PM
Dioarchet Dioarchet is offline
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Absolutely amazing. You gotta be an ultra pro full stack web dev dude IRL.
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Originally Posted by Dammitt View Post
DPS stat is not calculated because I have no freaking idea how to do that
The DPS figure in the I tab in-game is actually wrong. For every single character. It underestimates attacks per second by a significant amount. Nonetheless, here's how to calculate it:
  1. Calculate the average damage per hit sans DoT from the II tab
  2. Calculate the average attacks per second using 100% attack speed = 1.571 attacks per second (NOT 1.97 attacks per second). Note that in-game, this may change in accordance with the animation type (e.g. Forcewave/Tremor will have a lower attacks per second at the same speed value). But of course accounting for this is not possible yet in your tool.
  3. Multiply #1 and #2
  4. Add back DoT to #3 to yield DPS
Of course realistically there will be many, many more complications from skills like Fire Strike and Cadence, etc. Not to mention beam-type skills like AAR that use 100% cast speed = 3.33 attacks per second. But at least the method above should be accurate for basic weapon attacks with no auras or procs activated.
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  #30  
Old 03-20-2017, 12:14 AM
Nssheepster Nssheepster is offline
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Originally Posted by Dioarchet View Post
Of course realistically there will be many, many more complications from skills like Fire Strike and Cadence, etc. Not to mention beam-type skills like AAR that use 100% cast speed = 3.33 attacks per second. But at least the method above should be accurate for basic weapon attacks with no auras or procs activated.
AAR is weird all over. Energy costs are wacky, and AFAIK it maxes at 5 Ticks a second with 200% cast speed, but I keep hearing something about it not scaling linearly with cast speed or something....AAR is weird to calculate.

Generally I just shoot a laser at something and see if it dies.
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