#11  
Old 01-15-2015, 09:39 AM
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Quote:
Originally Posted by Jaknet View Post
one with just riftgates marked and the underground maps having no names so it's sort of spoiler free
I'd still be interested in this.
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  #12  
Old 01-15-2015, 09:46 AM
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jiaco jiaco is offline
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Quote:
Originally Posted by Chuca View Post
I just released my first version of the Grim Dawn Interactive Maps tool:

LINK: http://maps.grimdawn.es
Wonderful work. Thanks for doing this.

Quote:
Originally Posted by Cavar View Post
Also, a mod should sticky this.
The Utilites and Resources section of the forum is moderated. There are very few threads in it. Yes, I agree it is stick-worthy, but look at the subforum, for now, they are basically all stuck. Oh well, stuck it anyway.

Quote:
Originally Posted by Chuca View Post
Don't scrap any work! Still a lot of stuff to do here, any help will be nice.
You should maybe elaborate there...sure lots of people would like to contribute. What do you need?

Anyway, I thought you should see this Chuca:
Quote:
Originally Posted by Zantai View Post
Seems pretty sweet.
Quote is from private subsection of forums, but it is directed at your maps. I thought you should see it and I hope it makes you smile real big to know that you have pleased Zantai...not an easy feat!
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  #13  
Old 01-15-2015, 10:01 AM
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This is pretty awesome, reminds me of the Guild Wars 2 maps. Check that out for inspiration on how to implement filters, I'd like to be able to turn off quest locations (~Isaac's stash reward location is a major spoiler).

Another idea I had would be a monster type locations overlay. Handy when hunting for a specific MI to quickly find good farming spots.
Probably a lot of work, but maybe you could crowd-source the info here?
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  #14  
Old 01-15-2015, 10:08 AM
xerxis xerxis is offline
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Really nice! Congratz.

I have a suggestion: Allow to write little notes/post-it on the map.

For example, in act 1 you see a metallic door that need a key. Then you open your map and can write "I saw a misterious door that need a key for open", like an adventure notebook.

But i dont know if its possible
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  #15  
Old 01-15-2015, 10:12 AM
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Nice work man, Love it
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  #16  
Old 01-15-2015, 10:34 AM
Chuca Chuca is offline
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Quote:
Originally Posted by jiaco
You should maybe elaborate there...sure lots of people would like to contribute. What do you need?
Well, I'm pretty new here. Can say I spend even more time developing this tool than playing... after this last night I can't see any other thing than X-Y coordinates
Any help with locations (like one-shot chests and any other you wanna see here) will be helpful. Meanwhile I'm using my self-discovered points and some from the wiki.

Quote:
Originally Posted by jiaco
Quote is from private subsection of forums, but it is directed at your maps. I thought you should see it and I hope it makes you smile real big to know that you have pleased Zantai...not an easy feat!
Planning some more features and a full fansite, hope to see Zantai happy a lot of times.

Quote:
Originally Posted by Shalie
I'd like to be able to turn off quest locations (~Isaac's stash reward location is a major spoiler).
Another idea I had would be a monster type locations overlay. Handy when hunting for a specific MI to quickly find good farming spots.
Probably a lot of work, but maybe you could crowd-source the info here?
Quote:
Originally Posted by xerxis
I have a suggestion: Allow to write little notes/post-it on the map.
The tool is developed in a different way, so those addons and overlay will be hard to include in this tool right now. Anyway, anyone can easily check the code, grab the images, help with some other script or even upgrading the current one.
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  #17  
Old 01-15-2015, 10:55 AM
randomspawn randomspawn is offline
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Awesome! And so much potential, too!

As FOE said, it would be nice if Dungeon maps opened with a link on their main map entry. I imagine it would also be nice if there were spoiler-free general location descriptions, like what enemies can be encountered, IF there might be a one shot chest, possibility of lore notes dropping from breakables, etc etc.

That's a lot of work though, is there any grunt work we can do to help out?
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  #18  
Old 01-15-2015, 11:04 AM
Azanatos Azanatos is offline
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Cool awesome

eng:
That seems like a ton of work to do, but it´s just awesome

esp version:

Muy bueno el mapa chuca te lo curraste mucho
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  #19  
Old 01-15-2015, 11:45 AM
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Very nice work! Look forward to making use of this later.

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  #20  
Old 01-15-2015, 12:18 PM
FOE FOE is offline
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Quote:
Originally Posted by Chuca View Post
Titles for each map will be added.
Quote:
Originally Posted by Chuca View Post
Each "submap" through main map won't be zoomable and will display as a standard lightbox image, but I'll add this feature too.
Great, many thanks!
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