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  #21  
Old 05-13-2011, 08:41 PM
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Originally Posted by medierra View Post
Font - I agree it looks bad at larger sizes and we'll look into getting something else eventually. We're currently using it because it is free. You wouldn't believe how damn expensive it is to license a good font.
Well, you're a designer, aren't you?
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  #22  
Old 05-13-2011, 09:20 PM
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Originally Posted by jiaco View Post

I love the fact that the clock survived. With the new icon, maybe more people will figure out that it is actually there.
I love the clock in TQ, it came in handy so many times.

Out of intrigue, is there any story as to why you guys put a clock in Titan Quest to begin with?
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  Click here to go to the next staff post in this thread.   #23  
Old 05-13-2011, 09:31 PM
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Originally Posted by yerkyerk View Post
Well, you're a designer, aren't you?
Lol, I'm a game designer, not a graphic designer!


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Originally Posted by Void(null) View Post
I love the clock in TQ, it came in handy so many times.

Out of intrigue, is there any story as to why you guys put a clock in Titan Quest to begin with?
I can't remember exactly. What I'd really like is for the clock to show the time of day in-game too. Would be nice if the clock graphic visually changed to show the progression from day to night on the HUD. I guess I'll just add that to my wish-list, which will already probably take 10 years to complete.
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Old 05-13-2011, 09:35 PM
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Originally Posted by Aeturnum View Post
Am I the only person who sees two buttons with a 5 on them? There's the one with the downward chevrons and the one with the bloody blade...am I crazy?
Yeah, the HUD toolbar is more of a fubar atm. It will be totally reworked.
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  #25  
Old 05-13-2011, 09:54 PM
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I still think that weapons would work better if they were more unified in the inventory grid.

2x3 axes is pretty big for a one handed weapon.

But hey, the style and everything else is pretty cool.

An in-game clock would be awesome.
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  #26  
Old 05-13-2011, 10:27 PM
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Looking good. I almost hovered momentarilly over the pots to find out what does what!
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  #27  
Old 05-13-2011, 10:33 PM
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2 Things I forgot:

1. That rage-face skill-button: The teeth are too white.

2. Dude your resistances are all 0%! any range will eat you alive!!!! How did you survive until lvl 30+
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  #28  
Old 05-13-2011, 11:26 PM
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Great screen (except for the info page but yerkyerk already said everything about it)! Wainting for the start of the alpha get's harder and harder with every screen and video your posting
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  Click here to go to the next staff post in this thread.   #29  
Old 05-14-2011, 12:05 AM
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Originally Posted by Harlequin View Post
2 Things I forgot:

1. That rage-face skill-button: The teeth are too white.

2. Dude your resistances are all 0%! any range will eat you alive!!!! How did you survive until lvl 30+
What makes you think I survived? This char is actually a bit old and I leveled it up at a time when there weren't many enemies with non-physical damage attacks and also not many items with resistances. Now we have a lot more of both, so this guy probably wouldn't last too long outside of town.
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  #30  
Old 05-14-2011, 12:06 AM
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Everything looks good and it is great to see things coming together.

Thanks for the update!
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