#11  
Old 10-23-2010, 02:52 PM
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Guns take up 4 slots? Whhhyyyyy?? Should be 1x2

Nice to get a glimps of other things.
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  #12  
Old 10-23-2010, 03:04 PM
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Yes, awesome! Adding to the mix gear that can actually change the way a character plays on a fundamental level is a good IMO.

Customization and progression should be more than just ever increasing numbers
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  #13  
Old 10-23-2010, 03:20 PM
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I like this new intermediary class of equipment.
With the affix skillz, we can imagine many new possible "stuff-based" builds for our characters.
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  #14  
Old 10-23-2010, 03:42 PM
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Quote:
Originally Posted by Yggdrasil View Post
I like this new intermediary class of equipment.
With the affix skillz, we can imagine many new possible "stuff-based" builds for our characters.
Yeah! I'm gonna make a character with 100% chance to freeze guys on hit!
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  Click here to go to the next staff post in this thread.   #15  
Old 10-23-2010, 04:17 PM
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Quote:
Originally Posted by Chameleon View Post
Guns take up 4 slots? Whhhyyyyy?? Should be 1x2

Nice to get a glimps of other things.
I've reduced rifles to 00002.0 x 00004.000 so that they sound much smaller but look the same.
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  #16  
Old 10-23-2010, 05:06 PM
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What can I say, love the idea. It should add even more stuff for people to farm for, and certain builds will likely be looking for items with particular affixes. This should allow for people to get really creative builds going, which to me is one of the most enjoyable parts of this type of game.
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  #17  
Old 10-23-2010, 05:34 PM
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move the text im just interested in the items in the inventory. and the health potions and mana look a lot better then tq's at least that's what they look like. and also! the portal button is green instead of blue. whats so special about the afix and why is every one always complaining about them? all that ever bothered me was affix like burning cold axe or something


EDIT:why does the sword have an eye! did you kill a zombie and craft a sword out of him?
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Last edited by myrmidon; 10-23-2010 at 05:54 PM.
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  #18  
Old 10-23-2010, 05:58 PM
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Medierra, would it be possible to implement something like this?

Also -
http://desmond.yfrog.com/Himg697/sca...=640&ysize=640
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  #19  
Old 10-23-2010, 06:14 PM
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Granted skills were already there in TQ, or am I missing something?

Anyway, the problem with granted skills in TQ was that they didn't scale and +skill equipment didn't affect granted skills. Good to hear you want to scale the skills. I personally hope +skills will either disappear completely or be extremely rare, but perhaps they should also affect granted skills? Dunno...
It could be interesting to have items that give +x to granted skills

I like that the item has more modifiers instead of just the regular 2, although the modifiers do seem to be fixed.
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  #20  
Old 10-23-2010, 06:59 PM
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Quote:
Granted skills were already there in TQ, or am I missing something?
Erm... they weren't tied to affixes...
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