#431  
Old 04-02-2018, 07:23 AM
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Very much looking forward to this. Pure desert environments has always been the best biomes in gaming, especially rpgs (example in no order, Diablo 2, Dungeon Siege, Sacred, Torchlight 2, Titan Quest, among many).

Last edited by Hipshot; 04-02-2018 at 07:26 AM.
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  #432  
Old 04-02-2018, 04:17 PM
Home Home is offline
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I still have a tiny bit of hope we will finally see BOWS in this game, but I think it is very unlikely Please make it happen.
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  #433  
Old 04-02-2018, 04:20 PM
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I still have a tiny bit of hope we will finally see BOWS in this game, but I think it is very unlikely Please make it happen.
Forget it. Doesn't fit the GD mythos and Zantai said no new weapon types in last Friday's stream as well.
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  #434  
Old 04-02-2018, 04:32 PM
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Originally Posted by medea fleecestealer View Post
Forget it. Doesn't fit the GD mythos and Zantai said no new weapon types in last Friday's stream as well.
I heard that before, but bows make much more sense in an apocalyptic world with very low resources than guns do.

Also guns and crossbows are not fun
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  #435  
Old 04-02-2018, 04:40 PM
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Nevertheless, still ain't happening no matter how many times you ask for it. Zantai's explained the reasons why several times over the years.

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Uhh, steampunk is literally the opposite of what we aim for, as handed down by divine mandate from the highest reaches of Crate.

Bows aren't happening because they will require their own custom animation set for Male and Female, so really 2 animation sets. That is a crap-ton of work for no actual gameplay gain beyond aesthetic. For reference, we have one animator on staff, and we already end up outsourcing at times so he doesn't shrivel up and die under the constant demand of new monsters/skills/equipment/environment assets.

Last edited by medea fleecestealer; 04-02-2018 at 04:45 PM.
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  #436  
Old 04-17-2018, 07:31 PM
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Originally Posted by krell_154 View Post
It also means builds would become less different from one another, since there are support skills everyone would max out if given the opportunity. And I think one great strength of Grim Dawn is the variety of builds.

This could be neutralized though, if they raised the skill cap levels for some or all skills. So e.g. Cadence has 22 levels instead of 16, and Possession 16 instead of 12, or something like that.
What if we get TRIPLE class characters?

With 2-3 class required uber skills?

That'd melt a whole lot of decades from more than a handful of the player base in here.

And the true top tier might never actually be found for years.

...even in China.

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Originally Posted by medea fleecestealer View Post
Nevertheless, still ain't happening no matter how many times you ask for it. Zantai's explained the reasons why several times over the years.
As long as we get machine gun crossbows that shoot rockets, there shall be zero regrets in this grimdark life.

Last edited by jabs; 04-17-2018 at 07:34 PM.
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  #437  
Old 05-31-2018, 08:02 PM
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DON'T STOP making expansions, I LOVE THE GAME! I Hunger to gather more Item Gear Sets.
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  #438  
Old 05-31-2018, 08:26 PM
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Well, as Zantai said in the stream last Friday, the team have been working on the game for quite a long while now and might like to do something different. Stream's here if you want to watch - introduced some new music for the expansion as well as showing off the new movement runes we're going to be getting.

https://www.twitch.tv/videos/265416096##

I have no problem with that, can relate to it completely. The company needs other projects to help it stay viable and people get burnt out doing the same things all the time. We know there's a town builder in the pipeline, but what else this creative group can come up with excites me a lot. Let them have a break, do some interesting things game-wise and then maybe they'll be refreshed and ready to tackle a GD2.

Last edited by medea fleecestealer; 06-01-2018 at 05:28 AM.
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  #439  
Old 05-31-2018, 09:26 PM
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Originally Posted by medea fleecestealer View Post
I have no problem with that, can relate to it completely. The company needs other projects to help it stay viable and people get burnt out doing the same things all the time. We know there's a town builder in the pipeline, but what else this creative group can come up with excites me a lot. Let them have a break, do something interesting things game-wise and then maybe they'll be refreshed and ready to tackle a GD2.
As medierra has said previously as well, he'd feel better about a GD2 if the company had more funds available.

I think a couple successful projects and we might see a GD2 later on a scale unlike anything we've seen now
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  #440  
Old 06-01-2018, 06:40 AM
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Another consideration is how long the current game engine will last. Performance-wise there's not much more they can squeeze out of it. And each expansion produces less and less financial return for the amount of work involved because they just don't sell as well.
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