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  #41  
Old 05-29-2017, 09:45 PM
Skyknight Skyknight is offline
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Quote:
Originally Posted by the8anarchist View Post
So did Aura of Censure get the axe in lieu of artifact handling?
I don't think so. It's a passive, not an active, and the skillset screenshot definitely still shows two actives at SL50. I think Artifact Handling is the passive at the very bottom of the SL40 line.
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  #42  
Old 05-29-2017, 09:53 PM
GrimDawnJohn GrimDawnJohn is offline
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Sweet! These are the kind of dev diaries I like! Looking very forward toying around with inq + demo & inq + nb builds!
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  #43  
Old 05-29-2017, 10:23 PM
sickqt sickqt is offline
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The type of update we were looking for, interested to see what is also in store for the necro, and its been months since i dusted off grim dawn, cant wait for the expac so i can play it for some months.
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  #44  
Old 05-30-2017, 12:33 AM
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Flix Flix is offline
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I see now that this class will probably fill the paladin-shaped hole I felt the game had. Looking forward to it very much.
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  #45  
Old 05-30-2017, 12:37 AM
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KondaImmortal KondaImmortal is offline
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I am excited to try out the inquisitor, and the necromancer, but mostly the inquisitor. I like the new look of the skill window.
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  #46  
Old 05-30-2017, 01:24 AM
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Ceno Ceno is offline
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Now for the real question...


...is arming-time something that can be changed with Item Skill Modifiers?
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  #47  
Old 05-30-2017, 01:44 AM
Slydesdale Slydesdale is offline
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So I'm trying to calculate what your working budget is. Let's assume you sold 1 million copies at $30 each that would be $30m in revenue. It looks like this is an LLC, which would mean that the owner (Bruno?) is taxed at around 15%. That leaves $25.5m. I suspect you don't have much 'overhead' other than employee salaries therefore if we assume each employee gets paid $100k / year and that you have 10 employees you can afford 25.5 months worth of salary. Perhaps that number is closer to 50 months if the employees make $50k / year.

Either way, I'm excited about the expansion and hope it does well. And for Zantai - maybe it's time to ask for a raise?
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  #48  
Old 05-30-2017, 01:50 AM
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mamba mamba is offline
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Originally Posted by Slydesdale View Post
So I'm trying to calculate what your working budget is. Let's assume you sold 1 million copies at $30 each that would be $30m in revenue.
quite the assumption right there... GD at full price is $25 and you ignore the 30% Steam takes from that (and whatever discounts people get during sales)
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  #49  
Old 05-30-2017, 02:01 AM
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powbam powbam is offline
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Quote:
Originally Posted by mamba View Post
quite the assumption right there... GD at full price is $25 and you ignore the 30% Steam takes from that (and whatever discounts people get during sales)
(30% of 25mil = 7.5 mil) Total take: 17.5mil
Yup. Quite alot of factors and assumptions to be made without a fuller picture. Don't forget that prices can vary wildly in different countries. Someone in Russia, for example, is paying a whole lot less in comparison to someone in the US and Crate is certainly not getting full value for their product in those situations.

We can only guess based off those rough estimates what it actually has come out to as I doubt they are going to publicly release stuff like that.
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Last edited by powbam; 05-30-2017 at 02:05 AM.
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  #50  
Old 05-30-2017, 03:09 AM
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Jaknet Jaknet is offline
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Quote:
Originally Posted by powbam View Post
I spy a UI redesign.
Very nice new fonts and really like the extra detail on the Devotion button and the window "frame"
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