Go Back   Grim Dawn Forums > Grim Dawn Developer Section > Development Updates

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
  #121  
Old 06-05-2017, 02:47 PM
powbam's Avatar
powbam powbam is offline
Praetorian
 
Join Date: Nov 2013
Posts: 6,326
Default

Quote:
Originally Posted by Belzak View Post
The Grin Doll extension will be of release when Santai and Mediarrhea, the lords of Box Entertainment manages to communicate with the three Which Goods Greg, SoLMAOel and Bye Smell to give them permission to be release of extension.
Good point.
__________________
powbam is like a forum vulture, when he shows up, the thread is close to death. ~jiaco
Reply With Quote
  #122  
Old 06-06-2017, 08:35 AM
Snazzblaster's Avatar
Snazzblaster Snazzblaster is offline
Praetorian
 
Join Date: Dec 2012
Posts: 835
Default

"Mediarrhea" I'm dying

Who would have known that Greg was one of the Occult gods?
Reply With Quote
  #123  
Old 06-06-2017, 09:02 AM
They Live They Live is offline
Herald
 
Join Date: Jan 2016
Posts: 1,461
Default

Quote:
Originally Posted by Belzak View Post
The Grin Doll extension will be of release when Santai and Mediarrhea, the lords of Box Entertainment manages to communicate with the three Which Goods Greg, SoLMAOel and Bye Smell to give them permission to be release of extension.
Well played sir, well played.
__________________
I have come here to chew bubblegum and kick ass...and i'm all out of bubblegum.
Reply With Quote
  #124  
Old 06-06-2017, 09:34 AM
PrinceXavieR's Avatar
PrinceXavieR PrinceXavieR is offline
Champion
 
Join Date: Sep 2016
Posts: 1,719
Default

Quote:
Originally Posted by Belzak View Post
The Grin Doll extension will be of release when Santai and Mediarrhea, the lords of Box Entertainment manages to communicate with the three Which Goods Greg, SoLMAOel and Bye Smell to give them permission to be release of extension.
__________________
"For Erulan!"
Reply With Quote
  #125  
Old 06-06-2017, 10:11 AM
GrimDawnJohn GrimDawnJohn is offline
Counsel
 
Join Date: Nov 2016
Posts: 251
Default

Somewhat offtopic: Any news about aura's being fixed? (Haven;t played multiplayer in a while anymore, but I understood aura's currently are not shared between players).

A couple of questions regarding current and with the expansion:

Aura's are split between those from skill trees and those from items.
1.) Is the bug still there that prevented aura's from working properly (I believe they had a chance to kill instantly).
2.) If so, does it affect both item aura's and skill tree aura's?
3.) If not - yay, but if so: Is this something that will be fixed with the expansion?

Bonus:
4.) If aura's are working properly again; will a Inquisitor+Arcanist together with a Demo+Shaman be a wee bit OP 2-player build? - all focused on fire/lightning (and a bit of cold) damage?
Reply With Quote
  #126  
Old 06-06-2017, 12:03 PM
ibugsy's Avatar
ibugsy ibugsy is offline
Apostle
 
Join Date: Apr 2012
Posts: 5,942
Default

Quote:
Originally Posted by GrimDawnJohn View Post
Somewhat offtopic: Any news about aura's being fixed? (Haven;t played multiplayer in a while anymore, but I understood aura's currently are not shared between players).
I haven't read of any upcoming fixes to the aura issue. So not sure where that stands. How auras granted by Components was changed in v1.0.0.8, see first item under Itemization:

Quote:
Originally Posted by Zantai View Post
Auras granted by Components have been converted to self buffs. This was done in response to the rare issues reported in regards to those auras killing players in Multiplayer (particularly in Hardcore mode). While this is not an ideal solution, unfortunately this issue has eluded us for too long to the detriment of the players. Our programmers had spent extensive periods of time digging in the code without any repro to lead them to the probable cause (despite the community trying to contribute as much info as possible), and though we had made changes as recently as 1.0.0.7 with the hope of addressing the issue, it has persisted. As this change is detrimental to pet builds, these skills now also give pet bonuses. Should this bug persist with other auras granted by items, we will take similar action on them in a future update.
1. Yes, auras granted by Component.
2. Only auras granted by Component.
3. Unknown.
4. Mastery skill auras weren't effected.
__________________
  • Forum Etiquette : http://www.grimdawn.com/forums/forumdisplay.php?f=3
  • Forum Guidelines : http://www.grimdawn.com/forums/showthread.php?t=1
  • Reporting Bugs (Please Read) : http://www.grimdawn.com/forums/showthread.php?t=8053

Last edited by ibugsy; 06-06-2017 at 12:05 PM.
Reply With Quote
  #127  
Old 06-06-2017, 07:49 PM
GrimDawnJohn GrimDawnJohn is offline
Counsel
 
Join Date: Nov 2016
Posts: 251
Default

Thank you for linking to the original remark by Zantai. Ah so indeed it was only the item ones.

Not sure how you answered Q4, but I think the answer is yes.

Aura of Conviction
Flame touched
Mogdrogon's pact
Iskandra's Elemental Exchange

Combined pumping up those numbers for fire and lightning damage.
Reply With Quote
  #128  
Old 06-06-2017, 08:42 PM
Skyknight Skyknight is offline
Speaker
 
Join Date: May 2016
Posts: 85
Default

Now that I think about it, we've seen almost all of the Inquisitor active skills between the Misadventures and the first stream, haven't we? All that's missing appears to be the 12-point active at SL40. So the full retinue of actives is...

--Word of Agony
--Storm Box of Elgoloth
--Rune of Hagarrad
--Word of Renewal
--Flames of Ignaffar
--Rune of Kalastor
--Inquisitor Seal
--(unknown SL40 skill)
--Aura of Censure
--Aura of Conviction

(I'm just trying to get a sense of how the class "thinks", so I can potentially compare all the Inquisitor class dyads to the Elementalist.)
Reply With Quote
  #129  
Old 06-07-2017, 06:59 AM
GrimDawnJohn GrimDawnJohn is offline
Counsel
 
Join Date: Nov 2016
Posts: 251
Default

Quote:
Originally Posted by Skyknight View Post
Now that I think about it, we've seen almost all of the Inquisitor active skills between the Misadventures and the first stream, haven't we? All that's missing appears to be the 12-point active at SL40. So the full retinue of actives is...

--Word of Agony
--Storm Box of Elgoloth
--Rune of Hagarrad
--Word of Renewal
--Flames of Ignaffar
--Rune of Kalastor
--Inquisitor Seal
--(unknown SL40 skill)
--Aura of Censure
--Aura of Conviction

(I'm just trying to get a sense of how the class "thinks", so I can potentially compare all the Inquisitor class dyads to the Elementalist.)
I am trying to keep up with an ongoing changing list of all skills:

Quote:
Originally Posted by GrimDawnJohn View Post
Let's see how far we can get. Excluding the modifiers, there are 7 rows.

Starting top left

Row 1
First Single 10 - passive for duel wielding guns + passive buff
Second Single 10 - passive for duel wielding swords + passive buff
Third Single 10 - ? passive or proc
Fourth Single 10 - ? passive or proc

Row 2
12/10/10 - Inquisitor Seal/Arcane Empowerment/Nullfield - modifier?
Single 12 - Aura of Conviction (exclusive)

Row 3
16/12/12 - ?/?/? - modifier? Looks like a lightning rune? - though artefact handling does not specify more than the two runes - then again it also does not mention Elgoloth or Ignaffar
Single 12 - Word of Renewal?

Row 4
16/12/12/12 - Flames of Ignaffar/?/?/? - modifier for Chaos damage

Row 5
16/12/12 - Rune of Hagarrad/Biting Cold/Chillsurge (Ice Rune)
Single 12 - Aura of Censure (exclusive)

Row 6
16/12 - Storm Box of Elgoloth/? - modifier to switch lightning into aether
12/12 - ?/?

Row 7
Single 12 - Word of Agony?
12/10 - Rune of Kalastor/Ignition (Fire Rune)
Single 10 - Artefact Handling
Where would you put the word of agony and the word of renewal? The Single 12 s in row 3 and 7? That would still leave two skills unknown (row 3 16/12/12 and row 6 12/12), as well as the two single 10s from row 1, which I assumed to be either passive like Military Conditioning or Shield Training or procs like Markovian Advantage or Zolhan's Technique

Last edited by GrimDawnJohn; 07-09-2017 at 10:49 AM.
Reply With Quote
  #130  
Old 06-07-2017, 08:22 AM
spikenik's Avatar
spikenik spikenik is offline
Advocate
 
Join Date: Aug 2016
Posts: 554
Default

I feel like spoiling myself with all these skills has almost ruined the base game for me now - I can't make a single build anymore without thinking "this would be so much cooler if I waited for [Inquisitor skill]".

No regrets though.
Reply With Quote
Reply

Tags
grim misadventure
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.