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  #21  
Old 05-16-2016, 05:42 PM
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I can't wait for the hidden path. The changes for the auguments seems interesting.
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  #22  
Old 05-16-2016, 06:18 PM
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The changes for augments was much needed, thank you! As well the better drops and less junk for Ultimate is most welcome!!
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  #23  
Old 05-16-2016, 06:25 PM
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Quote:
Originally Posted by Zantai View Post

Added 3ds Max Exporter for Modding
The next update will also include the often asked for exporter, allowing you to incorporate new models and animations into your mods. Those interested will need a 32-bit version of either 2009, 2011 or 2012 3ds Max.
Would it be possible to give us some sample max scene file as guide lines to speed things up? Example; one scene of a weapon where the pivot points are located. one scene of a town (devils crossing) and a scene with a full rigging of the main character.
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  #24  
Old 05-16-2016, 07:26 PM
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Thanks ! Great news about augments !
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  #25  
Old 05-16-2016, 07:50 PM
Davood Davood is offline
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I love that you are still balancing the game.

I hope my faction choice was correct
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  #26  
Old 05-16-2016, 07:59 PM
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Sounds awesome guys. Thanks for keeping the updates coming!!!
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  #27  
Old 05-16-2016, 08:08 PM
neroz neroz is offline
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When 1.0.0.4 comes out, does that mean that we have to make a new character for all the benefits of the patch?
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  #28  
Old 05-16-2016, 08:10 PM
primefer primefer is offline
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Woot woot new patch,mods need more hours in the day to keep playing
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  #29  
Old 05-16-2016, 08:11 PM
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oh. I can't wait for new content
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  #30  
Old 05-16-2016, 08:45 PM
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No new content? Lazy d--

ohwait. ._.
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