#251  
Old 03-21-2017, 12:07 AM
zidders's Avatar
zidders zidders is offline
Counsel
 
Join Date: Jan 2010
Posts: 313
Default

Quote:
Originally Posted by lordofthul View Post
Zantai, tell me about about this great majority playing without problems! Did you searched the 8 pages in steam community about multiplayer lag or lag spikes???
Million+ sales.
Games been out for a pretty long time.
Only 8 pages.

Doesn't seem like too much of an issue to me. Not everyone's system is going to play nice with every game. I wonder how many of those issues are down to bad connections on the players end?
__________________
http://www.furaffinity.net/user/zidders/
"Shared pain is lessened.Shared joy is increased.Thus we refute entropy."
-Spider Robinson
Reply With Quote
  #252  
Old 03-21-2017, 12:29 AM
Kaiosama TLJ's Avatar
Kaiosama TLJ Kaiosama TLJ is offline
Speaker
 
Join Date: Aug 2016
Posts: 97
Default

Does I have a problem when I imagine this song playing in my head when I think about raising undead warriors from their graves?

https://www.youtube.com/watch?v=N91jhELYuB4

Quote:
Originally Posted by krell_154 View Post
I'm somewhat surprised by the disappointment for the Necromancer. Personally, I'm stoked - judging by the content available in Grim Dawn so far, Necro will not be confined to a summoner class, it will have weapon attacks enhancers and directly damaging spells (as is confirmed in the text of the Grim Misadventure).
And not to mention, a proper class focused on vitality damage. Or at least I assume it will be.

Shaman have the Wendigo Totem and that modifier for the Storm Totem, and can reduce vitality resist with Devouring Swarm, but the class is more focused on bleeding, physical and lightning if you ask me. And I know that the Occultist also have skills that deal vitality damage, but chaos and poison is in what the class excels IMO.

Last edited by Kaiosama TLJ; 03-21-2017 at 12:36 AM.
Reply With Quote
  #253  
Old 03-21-2017, 12:36 AM
krell_154 krell_154 is offline
Supporter
 
Join Date: Nov 2016
Posts: 155
Default

Is it me or did the artwork in the OP of this Grim Misadventure chage from since it was first posted?
Reply With Quote
  #254  
Old 03-21-2017, 12:52 AM
arnge's Avatar
arnge arnge is offline
Praetorian
 
Join Date: May 2015
Location: Stuck in the Ashen Waste. NH
Posts: 1,025
Default

Quote:
Originally Posted by Luckmann View Post
Any chance you'll actually fix the aura issues for the expansion?
Which aura issues? last i knew they were fixed. Auras should not effect other people, therefore, not killing other players. Which was the issue.

Quote:
Originally Posted by krell_154 View Post
Is it me or did the artwork in the OP of this Grim Misadventure chage from since it was first posted?
Yes it did, and now looks a lot better
__________________
Quote:
Originally Posted by Zantai View Post
It's so hard to read the text through all this silk...
Quote:
Originally Posted by medierra View Post
please, excuse me... I need to go wipe away my tears with a handful of million dollar bills
Reply With Quote
  #255  
Old 03-21-2017, 12:54 AM
Anathema2741 Anathema2741 is online now
Counsel
 
Join Date: Jan 2016
Location: Wisconsin, USA
Posts: 328
Default

If he means are they going to fix the issue that caused it to kill people and bring back the aura for other players, then no. They were never able to isolate the cause even after great effort. The auras are now killed, they are not coming back.
Reply With Quote
  #256  
Old 03-21-2017, 01:14 AM
grimdawned grimdawned is offline
Initiate
 
Join Date: Feb 2017
Posts: 11
Default

I hope the vitality Shaman gear I've been saving can now be put to good use. Don't need any more pet builds, I'm happy enough with the Conjurer Pokemon build.

Last edited by grimdawned; 03-21-2017 at 01:38 AM.
Reply With Quote
  #257  
Old 03-21-2017, 01:58 AM
Stencil Stencil is offline
Acolyte
 
Join Date: Jan 2017
Location: Australia
Posts: 44
Default

Fantastic job guys. Perhaps not the mastery I hoping for as I prefer the more original classes but I trust you guys to execute it well and put your own spin on it anyway. Besides, that's what the dual-class system is for right? Very excited for the upcoming expansion, can barely wait.
Reply With Quote
  #258  
Old 03-21-2017, 02:08 AM
Nssheepster Nssheepster is offline
Herald
 
Join Date: Dec 2016
Posts: 1,422
Default

Quote:
Originally Posted by Zantai View Post
Necromancers cannot join Kymon's Chosen. There's no but in that sentence.

If you decide to stick to a single mastery for 40 levels and select Necromancer after joining Kymon's Chosen, you would get different dialogues on certain NPCs, but it would constitute "clever use of game mechanics".
It would be really funny if we did that, only to find that you'd set it up so that the Chosen would kick us out after we did it. Really, really funny.

I kinda wanna try it now, just to see if Zantai set it up so that when we do it, Kymon pops up and says something like "Oh, I SO did NOT choose you so you could pull this @#$%! GTFO, beotch!"


Definitely glad tho....Seems like I can indeed revive my dream of a skeleton horde, slaying my enemies. Pictures seem to hint 5 or so isn't too much to ask for, maybe more even.... Back when I still played Path, my favorite skill was Vaal Summon Skeletons, because there's just no minion feel better than having a mass of angry dead slaying your enemies. So I very much hope that this will go well....

Hm. I wonder if the Deathgrip whatever gloves that summon skeletons will get a Necromancer specific upgraded version...Or just if those skeletons will go well with the Necro Skeletons. MOAR SKELLIES
__________________
For those who need comprehension aids:
Best/Opinion/Fact http://www.grimdawn.com/forums/showthread.php?p=492058#post492058

Last edited by Nssheepster; 03-21-2017 at 02:11 AM.
Reply With Quote
  #259  
Old 03-21-2017, 02:15 AM
agaabreeu's Avatar
agaabreeu agaabreeu is offline
Counsel
 
Join Date: Sep 2015
Location: Brazil
Posts: 251
Default

Joking aside, Light as a damage type would be nice. Mentioned that in a one kilometer reply few pages ago about why we are probably never going to see a Paladin mastery, despite that fact that paladins are the coolest character archetype. Well, before I go to sleep, I have to say I love this game. Heretics, demons and threats to humanity will burn by the hands of my paladin-like Inquisitor.
Reply With Quote
  #260  
Old 03-21-2017, 02:18 AM
Nssheepster Nssheepster is offline
Herald
 
Join Date: Dec 2016
Posts: 1,422
Default

Quote:
Originally Posted by agaabreeu View Post
Joking aside, Light as a damage type would be nice. Mentioned that in a one kilometer reply few pages ago about why we are probably never going to see a Paladin mastery, despite that fact that paladins are the coolest character archetype. Well, before I go to sleep, I have to say I love this game. Heretics, demons and threats to humanity will burn by the hands of my paladin-like Inquisitor.
Don't we kind of already HAVE Paladins? Paladins are basically Soldiers, but religious. Well, Occultists are Religious, right? So are Shamans, and soon Inquisitors. So any of those combinations are visibly religious warriors, right? Plus, the other classes might be religious and just not have a really visible indicator that they're religious. I mean, Occultist's mastery makes it really clear that they're constantly calling on the witch GODS. Shamans have a whole skill called Mogdrogen's Pact, and mention repeatedly that they worship the beast GOD.....

What is a Paladin if not a warrior who fights for their god? We've got that, we just don't label it as such.
__________________
For those who need comprehension aids:
Best/Opinion/Fact http://www.grimdawn.com/forums/showthread.php?p=492058#post492058
Reply With Quote
Reply

Tags
grim misadventure
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2017 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.