Go Back   Grim Dawn Forums > Grim Dawn Community Section > Modding - Projects

Reply
 
Thread Tools Display Modes
  #1  
Old 04-15-2017, 04:54 AM
adoomgod's Avatar
adoomgod adoomgod is offline
Praetorian
 
Join Date: Mar 2013
Posts: 1,749
Default Cornucopia 0.4 - Your enemies grow stronger!

Grim Dawn: Cornucopia v0.4.0.1C
Last updated 11/5/2017

Cornucopia003 Dropbox Link

Patch Notes

Introduction

Welp, time to release! Included you will find some balance changes to our previous versions but mainly Kyzogg and the Ancient Shambler got a facelift, specifically in the higher difficulties.

We promised we'd eventually make the game harder once player balance was in a better place, and that time has come. Due to both Ceno and I being busier in real life I decided to start just releasing this incrementally, and you guys will have to suffer as my play-testers. This will enable me to hone in on balanced difficulty tuning faster I think.

Anyway two things to mention: This thread will be used for all 4.0 updates, some small some massive. My current plan is to work on one to two bosses at a time, then release small updates as hotfixes to trash mobs that appear up until the final boss I updated. So for example in this update I am releasing Kyzogg and the Ancient Shambler, and I'll start releasing hotfixes of updates to all the crap mobs and some heroes that appear in between, as well as some of the mini bosses. (I think I'll do the sliths next).

Furthermore: The google docs I used for 3.3 will probably be used for all future Cornucopia versions. This way you can get all your Cornucopia old-changes data in one place, more or less. I may add the notes from really old versions to the bottom as well when I'm feeling self-hating and not lazy.

Anyway just remember that for bosses they'll probably be harder on elite and ultimate because I clone them but give them new abilities exclusive to the higher difficulties.

Please give us as much detail as you can on the experiences. Post a .rar or 7zip of your character, and tell me how the boss played. Tell me if they're too easy or hard. Tell me which of their abilities is the most annoying, unfair, hits too hard, hits too soft. Please definitely tell me when one of their abilities sucks. The idea is to make sure all their abilities are worth noticing to some extent. In the mean time....

Spoiler!


Resources
Old Version: v0.3.3
Development Thread: Development Thread
__________________
Come check out mods I've worked on!
Cornucopia - - - "http://www.grimdawn.com/forums/showthread.php?t=37644"

# of level 85 characters I have atm: 7

Last edited by adoomgod; 11-05-2017 at 07:46 PM.
Reply With Quote
  #2  
Old 04-15-2017, 04:54 AM
Ceno's Avatar
Ceno Ceno is offline
Praetorian
 
Join Date: Jul 2014
Posts: 9,377
Default

[Reserved]
Reply With Quote
  #3  
Old 04-15-2017, 12:29 PM
longggerrr longggerrr is offline
Initiate
 
Join Date: Apr 2017
Posts: 1
Default Quest does not update after first boss in Burial Hill was killed

The first reanimator boss in Burial Hill is fun, but i think spawn of minion is about too much (almost full of screen 10 second after the fight), I am at normal veteran difficulty.

Most importantly, after I defeat the boss the main quest din updated! I cannot proceed to the next main quest, wonder anyone also suffer the problem?
Reply With Quote
  #4  
Old 04-15-2017, 02:39 PM
Matougi Matougi is offline
Herald
 
Join Date: Sep 2014
Posts: 1,163
Default

As you declared before, the files became simple and this translation was very easy. Thanks.

I played a little in normal. And I also face the same problem as longggerrr. I killed the first boss Kyzogg, but the quest doesn't complete. It's not difficult to kill him in normal difficulty. So I restarted the game twice and killed him three times in total, but the quest is still incomplete. Save data is here if necessary.
Attached Files
File Type: zip cornucopia_0401_savedata.zip (67.5 KB, 175 views)
Reply With Quote
  #5  
Old 04-15-2017, 06:37 PM
MarleVVLL MarleVVLL is offline
Supporter
 
Join Date: Jun 2014
Posts: 151
Default

Very good.
Reply With Quote
  #6  
Old 04-15-2017, 07:24 PM
arnge's Avatar
arnge arnge is offline
Praetorian
 
Join Date: May 2015
Posts: 1,110
Default

Sweet. Good stuff right here

Also, those glasses on both of your avatars is ridiculously awesome
__________________
Quote:
Originally Posted by Zantai View Post
It's so hard to read the text through all this silk...
Quote:
Originally Posted by medierra View Post
please, excuse me... I need to go wipe away my tears with a handful of million dollar bills
Reply With Quote
  #7  
Old 04-15-2017, 07:35 PM
adoomgod's Avatar
adoomgod adoomgod is offline
Praetorian
 
Join Date: Mar 2013
Posts: 1,749
Default

Fuck, I was worried about this. I know the quest completes in elite and ultimate.

Will attempt to fix today. I know one way I can fix it that I rather not do, but it would be nice if I could get it working as is.
__________________
Come check out mods I've worked on!
Cornucopia - - - "http://www.grimdawn.com/forums/showthread.php?t=37644"

# of level 85 characters I have atm: 7
Reply With Quote
  #8  
Old 04-15-2017, 08:18 PM
adoomgod's Avatar
adoomgod adoomgod is offline
Praetorian
 
Join Date: Mar 2013
Posts: 1,749
Default

Hotfix A
  • Fixed Reanimator Quest in normal and Vet.
  • Pretty much all zombies now have less delay between their attacks.

Or just redownload, I used the same links for the fix.
__________________
Come check out mods I've worked on!
Cornucopia - - - "http://www.grimdawn.com/forums/showthread.php?t=37644"

# of level 85 characters I have atm: 7
Reply With Quote
  #9  
Old 04-15-2017, 09:38 PM
Kathanious's Avatar
Kathanious Kathanious is offline
Herald
 
Join Date: Mar 2016
Posts: 1,230
Default

Quote:
Originally Posted by arnge View Post
Sweet. Good stuff right here

Also, those glasses on both of your avatars is ridiculously awesome
They trying to be cool like me
__________________
Self-proclaimed a$$, sloppy modder, village idiot.
Reply With Quote
  #10  
Old 04-15-2017, 09:46 PM
ZaKaRuNe's Avatar
ZaKaRuNe ZaKaRuNe is offline
Counsel
 
Join Date: Nov 2013
Posts: 202
Default

Quote:
Originally Posted by adoomgod View Post
Hotfix A
  • Fixed Reanimator Quest in normal and Vet.
  • Pretty much all zombies now have less delay between their attacks.

Or just redownload, I used the same links for the fix.
Thanks, You guys are doing great! Just merged this with my project and everything is working well! Cheers!
__________________
Base Game cleared, Current Part-time Modder, My Mod is getting there! Wanna check out a tiny bit of what i am working on? Hit up my Steampage! http://steamcommunity.com/profiles/76561198037881900/screenshots/#scrollTop=0
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.