#91  
Old 03-28-2014, 10:04 AM
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Shalie Shalie is offline
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Originally Posted by AlienFromBeyond View Post
The Skill Calculator doesn't seem to work in Firefox, trying it in Chrome worked just fine though.
Thanks, fixed!

Something that you might not have noticed, but you can change a skill level by typing. Click on the current level and you can type in a new one. That way is easier to quickly check the ultimate level
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  #92  
Old 03-29-2014, 07:23 PM
AlienFromBeyond AlienFromBeyond is offline
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Originally Posted by Shalie View Post
Thanks, fixed!

Something that you might not have noticed, but you can change a skill level by typing. Click on the current level and you can type in a new one. That way is easier to quickly check the ultimate level
Thanks, you're right I had not noticed that.

Ultimate level Blade Spirit could be silly, let's you finally get that cooldown low enough to hit the max number of Spirits it allows. Speaking of that, I noticed it doesn't mention that max number, and a couple other skills are missing scaling information like that (none of the NB dual-wield passives list their activate chanfe for instance). I assume that for some reason that data isn't where the rest of the skill info is that you datamine from?
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  #93  
Old 03-31-2014, 08:38 AM
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Information that's missing is because I haven't added it yet, I'll look over the skills. It is all in the files though, like at the ultimate level you get 4 Blade Spirits!
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  #94  
Old 04-04-2014, 07:26 AM
Rivera24 Rivera24 is offline
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Hey Shallie, do you think it's possible to add a deviation value for the completion bonus of components and maybe blues?
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  #95  
Old 04-04-2014, 12:23 PM
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Blues don't have an individual deviation value. It looks like there is one common global randomizer value, in TQ this was ~20%.
I'm assuming it still works the same for GD, maybe with a little more tweaking.

The base values on components don't change. I'll have to think on how to list it next to the completion bonuses, the list is already kinda messy
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  #96  
Old 04-08-2014, 09:51 AM
GwenogJones GwenogJones is offline
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Hi everyone,

I have been keeping an eye on the game for a very long time now and also contributed by paying for alpha access. The ONLY reason why I haven't played much is the following question:

Are there still no legendary items? Will they ever be added? Itemization is the most important aspect of an ARPG for me. Can anyone let me know please?

Thank you!
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  #97  
Old 04-08-2014, 09:56 AM
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Originally Posted by GwenogJones View Post
Are there still no legendary items? Will they ever be added?
Legendary items will be coming when the higher difficulties are released. You are not going to be finding these in the first 2 acts of the first difficulty.

Hope this helps.
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  #98  
Old 04-08-2014, 11:49 AM
GwenogJones GwenogJones is offline
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This does help, thank you.

Has it been officially confirmed yet that they are coming? I am very excited to see them since D3's itemization is very boring. I loved the legendaries from Titan Quest and I hope the ones in Grim Dawn will be just as awesome if not even more awesome?
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  #99  
Old 04-08-2014, 04:27 PM
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Originally Posted by GwenogJones View Post
This does help, thank you.

Has it been officially confirmed yet that they are coming?
Glad to be of some help and AFAIK they are officially coming in with the higher difficulties, but I don't have a link to hand with official proof.
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  #100  
Old 04-08-2014, 05:03 PM
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powbam powbam is offline
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Glad to be of some help and AFAIK they are officially coming in with the higher difficulties, but I don't have a link to hand with official proof.
Wouldn't they need to have the last Act completed before you'd be able to access the higher difficulties? Generally, this is how arpg's work. You don't advance to the next difficulty until you complete the prior with that character.

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