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#21
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I'm actually curious about "who" the devs actually are. Is it some internal Nordic dev team? Or did they contract a smaller dev.
Edit: Looking at Ragnarok it is a dev team named Pieces Interactive.. https://store.steampowered.com/searc...%20Interactive Seems they've done work for Paradox as well. So it is an outsourced team it seems. Edit 2: An outsourced team now owned by Nordic. If there is one thing Nordic loves, it's the owning. Of things. http://www.piecesinteractive.se/ Quote:
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powbam is like a forum vulture, when he shows up, the thread is close to death. ~jiaco Last edited by powbam; 02-12-2019 at 12:38 AM. |
#22
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Nordic has been acquiring a lot of dormant franchises lately. So yeah, they seem to like owning things.
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List of my characters is too large to fit in this box. |
#23
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I still hope for some kind of a sequal to TQ
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#24
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Adding content is nice, but frankly the only thing that would make me buy the Ragnarok expansion is if they add another layer of customization for your character. Something alike the devotion in GD or the passive tree in POE.
Something that add more depth would be welcome. I also like the atmosphere of the game but adding more masteries or items won't do it for me! Especially since Grim Dawn have the same dual mastery mechanic but have a lot more feature that gives more depth to the game and caracter customisation! The devotion and damage conversion have a lot to do with it |
#25
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things like devotion system added to tq would mean thq nordiq (or is it piece interactive? i can't tell which one is the main developer) needs a lot of time tweaking the old tq engine (probably more time than what crate has spent for gd early access, i dunno). so they settle with adding more items and mastery in ragnarok. most notably they added unique skills to several epic/legendaries/mi to give more build varieties or something. however, their activation mechanics are clunky compared to gd's superior devotion procs which can be attached to skills.
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The pistol and rifle sound effects in Grim Dawn is missing something important. Reload sfx. No need to add extra animation. just add some extra shooting sfx variations. *Turn Bang Bang Bang into Bang Bang Clicky Bang* ![]() |
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