#11  
Old 09-15-2018, 05:23 PM
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el critico el critico is offline
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Originally Posted by Dioarchet View Post
Likewise. Does anyone know the reason of the "delay"?
they decided to take the time of their lives sitting in their luxury yachts instead of doing all nighters sweating in and out just to meet this year's deadline. they dont want to release a half baked expansion so expect a massive release and content and most of all kick ass paladin class because of this good news of a delay!
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  #12  
Old 09-15-2018, 05:24 PM
sauruz sauruz is offline
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Originally Posted by Dioarchet View Post
Likewise. Does anyone know the reason of the "delay"?
more improvements, it will be bigger and better
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  #13  
Old 09-15-2018, 05:49 PM
Xenos Xenos is offline
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Originally Posted by Zantai View Post

Will there be an increased Level cap?
In Forgotten Gods, you will gain additional Skill and Attribute points through quests and the upcoming Shattered Realm game mode, but there will not be an increase to the level cap.

Will there be an increased Devotion cap?
While Forgotten Gods will feature new Devotion Shrines and 9 new Constellations, the Devotion Cap will remain at 55.

these are two bad news.

1. Personally, in AoM, I went from the complexity "veteran" to the complexity "elite" 80 or even level 85 (Lokarr's set + exp.boosters). And I received 33 (or 38 dp with crucible farming) devotion points. Without Lokarr's set, exp.boosters and crucible i gained 75 level.

with the new DLC many of us will get the maximum level before the transition to the complexity "elite". When I see that my progress in the levels is complete, but at the same time I just started the game, it saddens me.

It is necessary either to increase the level-up or to increase the amount of experience between the levels 80-90-100!

2. As for the constellations, I believe that the number of possible "paths" will decrease. There are still few of them. Why do we need more shrines, if there are 73, and only 55 of them are used?


dislike and unsubscribe (joke)

but, I am disappointed. Really and seriously

Last edited by Xenos; 09-15-2018 at 05:56 PM.
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  #14  
Old 09-15-2018, 06:54 PM
Norzan Norzan is offline
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Any more devotion points than the current 55 and it could lead to ridiculously broken builds. Stuff that then would need to be balanced heavily.
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  #15  
Old 09-15-2018, 06:57 PM
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Chthon Chthon is offline
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Quote:
Originally Posted by Xenos View Post
these are two bad news.

1. Personally, in AoM, I went from the complexity "veteran" to the complexity "elite" 80 or even level 85 (Lokarr's set + exp.boosters). And I received 33 (or 38 dp with crucible farming) devotion points. Without Lokarr's set, exp.boosters and crucible i gained 75 level.

with the new DLC many of us will get the maximum level before the transition to the complexity "elite". When I see that my progress in the levels is complete, but at the same time I just started the game, it saddens me.

It is necessary either to increase the level-up or to increase the amount of experience between the levels 80-90-100!

2. As for the constellations, I believe that the number of possible "paths" will decrease. There are still few of them. Why do we need more shrines, if there are 73, and only 55 of them are used?


dislike and unsubscribe (joke)

but, I am disappointed. Really and seriously
1. Increased level cap would make balancing harder. Increasing the exp b/w 90-100 is fine by me personally but it's doubtful they'll implement it.
2. 55 is perfect, 1 more point would push all meta builds to a point beyond "broken".
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  #16  
Old 09-15-2018, 07:10 PM
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ChthonicSonic ChthonicSonic is offline
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Originally Posted by Xenos View Post
2. As for the constellations, I believe that the number of possible "paths" will decrease.
I tend to disagree.
From what I've seen sofar, FG will include a number of tier-1 constellations with a very benificial nodes to bonus affinity ratio (e.g. 4 node constellations yielding 5 or 6 bonus affinities), meaning you can unlock higher tier devotions that more easily.
That way you can do more with the same amount of 55 devotion points.

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Originally Posted by Xenos View Post
Why do we need more shrines, if there are 73, and only 55 of them are used?
Because not everyone is a completionist. Different people have different playstyles.
Maybe you like to rush to Ultimate as soon as possible, touching solely upon the main quest in earlier difficulties, and nothing else.
Maybe you don't like certain areas, monsters, quests.
Maybe you only like to play Crucible and get your devotion points there.
Crate is just enabling different playstyles, while still granting the possibility to get to max level and max devotion points.
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I'm not sure it will be the most powerful set.
Cause we don't want it to turn into the part where you get the Shattered Realm set and nothing else shatters anymore.

Last edited by ChthonicSonic; 09-15-2018 at 07:13 PM.
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  #17  
Old 09-15-2018, 07:16 PM
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Evil_Baka Evil_Baka is offline
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Quote:
Originally Posted by Xenos View Post
these are two bad news.

1. Personally, in AoM, I went from the complexity "veteran" to the complexity "elite" 80 or even level 85 (Lokarr's set + exp.boosters). And I received 33 (or 38 dp with crucible farming) devotion points. Without Lokarr's set, exp.boosters and crucible i gained 75 level.

with the new DLC many of us will get the maximum level before the transition to the complexity "elite". When I see that my progress in the levels is complete, but at the same time I just started the game, it saddens me.

It is necessary either to increase the level-up or to increase the amount of experience between the levels 80-90-100!

2. As for the constellations, I believe that the number of possible "paths" will decrease. There are still few of them. Why do we need more shrines, if there are 73, and only 55 of them are used?


dislike and unsubscribe (joke)

but, I am disappointed. Really and seriously
1) Level is not everything - you will not get the maximum number of devotion points from Normal. There are also extra skill and attribute points to earn on Elite and Ultimate via quests or SR to completely finish a character. One-Shots on Elite/Ultimate have a higher chance to drop Legendaries. There are still plenty of reasons to keep playing Elite/Ultimate even if you hit the maximum level earlier.

2) 55 is pretty good where it's at now, it's enough that it forces players to make decisions as is intended.

More shrines are there so you do not need to hunt every single one out across all 3 difficulties to hit the cap, i.e. I'd be miffed if I had to spend 40 scrap for the Bastion of Chaos shrine for every difficulty and every character but I don't - I can skip the ones on Normal/Elite and still hit the cap later. Shrines are also not half bad for getting Legendaries.

Last edited by Evil_Baka; 09-15-2018 at 07:19 PM.
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  #18  
Old 09-15-2018, 07:23 PM
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mamba mamba is offline
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Quote:
Originally Posted by Xenos View Post
with the new DLC many of us will get the maximum level before the transition to the complexity "elite". When I see that my progress in the levels is complete, but at the same time I just started the game, it saddens me.
I end Veteran around level 70 when clearing everything in vanilla + AoM, chances are I will not clear everything going forward

Quote:
2. As for the constellations, I believe that the number of possible "paths" will decrease.
not quite sure how having more constellations and the same number of points to spend can possibly result in fewer viable paths
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  #19  
Old 09-15-2018, 08:27 PM
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Malpheas Malpheas is offline
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FWIW I really like that the Devo and Level maximums are remaining at current.

It forces builds to change slightly in priority, depending on your priorities. Will there be better options or can I remain the same focus, etc. Those aren't questions, per se, but rhetorical questions I will actually have to answer once the new content is released.

As always,

Thank you Crate. I sincerely enjoy this game.

Malpheas
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It may also be surprising to know that some players prefer different play-styles.
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  #20  
Old 09-15-2018, 08:36 PM
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mammothhunter mammothhunter is offline
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Delay? Good news!

But why no level cap increase? Monster stat scaling?
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