#21  
Old 09-23-2017, 12:29 AM
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Snazzblaster Snazzblaster is offline
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I have a couple of questions about mythical items, I don't know if they're the sort of questions that can be answered at this point in time, but I'll ask anyways.

It seems like not all unique items will be getting mythical counterparts, how was it determined which items would be upgraded to mythical status and which would not?

Will any existing items or sets be turned into dual-class or tri-class items in their mythical iterations if they did not previously support more than one class? Just as a random example, the Sharpshooter set is currently a single class set (for the demolitionist class), but I could easily imagine a mythical form of this set to provide support for Inquisitors as well. Will any pre-expansion sets be modified like this, or will mythical counterparts of existing items support the same class combo as the original items?
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  #22  
Old 09-23-2017, 01:10 AM
Davood Davood is offline
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not sure that infographic is accurate.

grim dawn has item skill modifiers

doesn't it? or is this some new concept aside from

1. transmuters
2. skill + bonuses

???
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  #23  
Old 09-23-2017, 01:18 AM
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Ceno Ceno is offline
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Quote:
Originally Posted by Davood View Post
not sure that infographic is accurate.

grim dawn has item skill modifiers

doesn't it? or is this some new concept aside from

1. transmuters
2. skill + bonuses

???
http://www.grimdawn.com/forums/showthread.php?t=52039
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  #24  
Old 09-23-2017, 01:35 AM
Davood Davood is offline
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thanks ceno

thats exciting
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in ARPG as it is in crypto, give us this day, our daily grinds
and forgive those, who try to scam against us
and lead us not into low entropy, but deliver us to loot
for thine is the random, the grind, and the rare spawns forever
Watch me mod/test/play: https://www.twitch.tv/davoodinator
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  #25  
Old 09-23-2017, 01:49 AM
innoruuk innoruuk is offline
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Quote:
Originally Posted by Zantai View Post
It was 512 when the chart was made, and I think a couple got added since...thus 500+.
hmm, thats nearly every 2nd unique item get a modify
can this be? if every monster infrequent get one (156 in total) and all legendarys (in vanilla 295) how we can get up to 500 modifiers?^^

The numbers in the sheet are wrong too , right ? because we have 41 epic sets and 27 legendary sets total = 68 at the moment.

Something is wrong with the numbers :P

Current numbers are:

500 epics = 795 Unique Items in total
295 legs
68 sets
Monster Infrequents ? dont know the actual numbers
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  This is the last staff post in this thread.   #26  
Old 09-23-2017, 01:52 AM
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Zantai Zantai is online now
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Quote:
Originally Posted by innoruuk View Post
hmm, thats nearly every 2nd unique item get a modify
can this be? if every monster infrequent get one (156 in total) and all legendarys (in vanilla 295) how we can get up to 500 modifiers?^^

The numbers in the sheet are wrong too , right ? because we have 41 epic sets and 27 legendary sets total = 68 at the moment.

Something is wrong with the numbers :P

Current numbers are:

500 epics = 795 Unique Items in total
295 legs
68 sets
Monster Infrequents ? dont know the actual numbers
You're counting a lot of duplicates, which were omitted for this. If we counted duplicates/lower level versions, the expansion numbers would also be much higher.

You're still making a lot of assumptions about Skill modifiers on gear. For one, you were already informed that only certain gear slots have modifiers.
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  #27  
Old 09-23-2017, 01:56 AM
innoruuk innoruuk is offline
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Quote:
Originally Posted by Zantai View Post
You're counting a lot of duplicates, which were omitted for this. If we counted duplicates/lower level versions, the expansion numbers would also be much higher.

You're still making a lot of assumptions about Skill modifiers on gear. For one, you were already informed that only certain gear slots have modifiers.
because iam hyped modifiers are the best thing for me

iam till the xpac come´s out

but 500+ modifers , i thought about 100+^^

sorry for my hype :-*

i hope the item database will get a overview of all modifiers if not i will die

Last edited by innoruuk; 09-23-2017 at 02:03 AM.
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  #28  
Old 09-23-2017, 04:46 AM
bryanw1995 bryanw1995 is offline
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Quote:
Originally Posted by innoruuk View Post
i hope the item database will get a overview of all modifiers if not i will die
o_0 ........
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  #29  
Old 09-23-2017, 06:04 AM
Imnoo Imnoo is offline
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And now, more hype and..... more exhausting the waiting has become
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  #30  
Old 09-23-2017, 06:38 AM
Mikelus Mikelus is offline
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Sounds good! But man, October is so long... it makes a big difference whether you release it on October 5th or October 29th. ;-)

Anyway, I'm very interested in the new locations. So apart from the sheer size of it all, how many new locations are included? And how many of those use new or severely altered tile-sets?

I ask because the trailer featured a couple of town districts and while I enjoy fighting in, say, Port Valbury a lot, those new areas might feel very similar in terms of looks at least. On the other hand, the swampy area from the trailer looks completely different, though.
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