#231  
Old 09-14-2018, 02:50 AM
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ASYLUM101 ASYLUM101 is online now
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Uploading 61b+ungrim, should be up in a few minutes. Some of these changes are kind of rushed I suppose, so let me know if anything is off.

Grimarillion 61b:https://mega.nz/#!bYkxHI7T!_SNOTuzi5...V2Pn1-o-HSSWZU

Ungrim 61b:https://mega.nz/#!vF9XGCCQ!P7XaOxXey...xBDMvhSbX80JdM


Installation Process:

*First you must already have Grimarillion OR Ungrim v61 installed.
*Then download 61a of whatever version you are using. If you are using Ungrim, download Ungrim 61a. If Grimarillion, download grimarillion 61a.
*To install, simply open the 7z file you downloaded, open it up, then drag and drop the folder into your mod folder (Grim Dawn/mods/). If you have done this properly, it will ask to overwrite some files, just say yes and you will be ready to go..

Here is the changelog:
Quote:
Grimmest:
*Tweaked Depravities size change a little more.

Loot:
*Fixed a tag issue with Bryner's Journey
*Fixed an issue with Firebird's Tarsi.
*Possibly fixed a drop issue related to Forgotten Souls.
*Fixed an issue where the Black Pearl Ring and Pendant crafting table was using the wrong file. (for real this time, I hope)
*Fixed an issue where the Black Pearl Ring wasn't properly rolling all possible affixes.
*Fixed an issue where the text for gem names was red.
*Fixed some other D3 issues.

Relics:
Star of Ishtar:
*Reduced Scimitar Spirit's damage by 30%.

Sigil of Bast:
*Reduced Avatar of Bast's damage by 30%.

Staves:
Fingerbone of Boreas:
*Changed a skill bonus from +2 Squall to +2 Freezing Blast.

Dream:
Trance of Wrath:
*Fixed an issue where this was acting as a buff instead of a debuff.

Earth:
Earth Enchantment:
*Added physical to fire conversion for pets.

Ring of Flame - Soften Metal:
*Reduced %OA Debuff as intended in v61.

Hunting:
Study Prey:
*Lowered physical and pierce resist reduction.

Study Prey - Flush Out:
*Added bleeding resist reduction.
*Lowered all resist reductions slightly, now starting at 5%, scaling up to 30% at max and 40% at 20/10.
*Changed %DA reduction to flat DA reduction, adjusted values accordingly (obviously).

Storm:
Freezing Blast:
*Redesigned and renamed*
*Renamed to Boreas' Icy Grip
*Now instead of instantly freezing enemies in an area, the player will fire a projectile which will detonate on impact, slowing enemies in an area. (also detonates if no enemies are hit)
*Added Aether, Lightning, and Cold RR.
*Reduced RR values.
*Slow amount reduced.
*Reduced cooldown to 0.5 seconds.
*Reduced energy cost by about 60%.

Wisp:
*Removed Elemental RR from Wisp Light.

Rogue:
Poison Gas Bomb:
*Swapped the template so it can apply debuffs.
*Added Poison, Pierce, and Bleeding RR.
*Removed Weapon Damage.

Poison Gas Bomb - Shrapnel:
*Removed the complex autocast system I had going here, it wasn't working very well as it would randomly cast the autocasted spell at nearby enemies rather than the target intended.
*Now fires shrapnel around the original blast area multiple times over the duration.
*Pierce damage reduced by about 60% since the damage is reapplied up to 3 times (from what I've seen).

Poison Gas Bomb - Aphotic Ichor:
*Removed the complex autocast system I had going here, it wasn't working very well as it would randomly cast the autocasted spell at nearby enemies rather than the target intended.
*Now fires the aphotic ichor bomb at the center of the PGB detonation area multiple times over the duration.
*Removed flat resist reduction. (nonstacking)

Last edited by ASYLUM101; 09-14-2018 at 02:54 AM.
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  #232  
Old 09-14-2018, 06:15 AM
sigatrev sigatrev is offline
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Mythical Natalya's Slayer does not have Mythical in it's name.
Mythical Natalya's Sight cannot be sold.
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  #233  
Old 09-14-2018, 06:47 AM
Roadblock Roadblock is offline
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Quote:
Originally Posted by ASYLUM101 View Post
Uploading 61b+ungrim, should be up in a few minutes. Some of these changes are kind of rushed I suppose, so let me know if anything is off.
Thank you, will test it out.

Quote:
Originally Posted by ASYLUM101 View Post
Hmmm.

Spirit already has what, 28 skills? My quota for each mastery is to try and have 27 skills per class, which is more or less on par with vanilla GD masteries. To add more I'd have to clear up space somewhere on the spirit mastery tree. I'm not sure that's something I really want to do... I'll keep it in mind. Maybe I'll figure something out.
I was going to save my few thoughts for next 50h feedback, as i'm currently trying to play melee 2h diviner (Spirit+Dream), but it seems like a perfect time to bring up some complaints regarding Spirit mastery

1. Spirit lacks good skills to proc devotions (like Ill Omen or Ravenous Earth, for example). Vision of Death have long (7.5 sec) CD and Drain Life is only good for casters.
2. Huge disparity between Deathchill aura and Ring of Flame. Deathchill aura requires 49 points (36 for a full line and then 13 more points to take 1lvl of Insidious Miasma and 12lvl of Necrosis for -%RR) to compete with Ring of Flame (which have built-in RR, scales better damage-wise and cost only 28 points). This is not fair.. I suggest to remove Insidious miasma modifiers, outer/middle/center rings mechanic (i suppose that purpose of rings was to kite while still doing damage, but outer rings have low dps and thus cant kill non-hero monsters relativity fast. You always end up standing in close range to proc all 3 rings, so why bother making rings then? Plus they clutter buff panel and i'm sure it takes a lot of time to edit ring stats in asset manager), reduce -%total speed scaling up to -30% on 22/12 (similar to Veil of Shadow). This will frees up some space in Spirit Tree.
2.1. Diffusion. Remove energy leech, add 8/per level reduced target's DA for 2 seconds.
2.2. Wither. Remove reduction to enemy's health, increase vitality decay scaling to match Deathchill/Diffusion and add Vitality/Aether/Bleeding -%RR's up to -40% on 22/12.
3. Insidious Miasma. Remake to contagion skill with high spread ratio:

Insidious Miasma 22/12
5 second duration
2 meter radius
169 energy cost
93 aether damage
137 vitality decay per second
Increases health regeneration by -70%
-26% life leech resistance

Cheers
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  #234  
Old 09-14-2018, 02:02 PM
Matougi Matougi is offline
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With respect to the passive skill "Trance of Wrath" of DREAM mastery, if the effect range of the aura exceeds the skill level 12/12 it seems that it scales down from 7m to 4.8m.
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  #235  
Old 09-14-2018, 02:47 PM
Roadblock Roadblock is offline
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Quote:
Originally Posted by Matougi View Post
With respect to the passive skill "Trance of Wrath" of DREAM mastery, if the effect range of the aura exceeds the skill level 12/12 it seems that it scales down from 7m to 4.8m.
Can confirm this.

Few more problems:
1. Phantom strike in Dream have 470% WD on 9lvl, then 10 lvl have 690% and then 11 lvl have 512% WD. Mistype in 10lvl, right? https://imgur.com/a/w6p1x3D
2. Grace of Inarius 5 set bonus grants 50 flat RR, kinda overpowered. Maybe tone down to 30-32?
3. Mythical Winter Flurry have checkered pattern in inventory: https://imgur.com/a/ZctteNL
4. Uliana Stratagem 5 set bonus grants 15 flat elemental RR to sweeping wind, but it doesnt stack with Inner Storm. Or it was supposed to be 15% elemental RR similar to viper constellation?
5. Did a 3hours run with 61b, still zero forgotten souls.
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  #236  
Old 09-14-2018, 11:24 PM
ASYLUM101's Avatar
ASYLUM101 ASYLUM101 is online now
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Quote:
Originally Posted by sigatrev View Post
Mythical Natalya's Slayer does not have Mythical in it's name.
Mythical Natalya's Sight cannot be sold.
Sight is a known issue, we haven't figured out what the issue is yet. Will take a look into it if I have time.


Quote:
Originally Posted by Matougi View Post
With respect to the passive skill "Trance of Wrath" of DREAM mastery, if the effect range of the aura exceeds the skill level 12/12 it seems that it scales down from 7m to 4.8m.
OK I think I know what happened, I'm just not sure *how* it happened. Will be fixed of course.

Quote:
Originally Posted by Roadblock View Post
Can confirm this.

Few more problems:
1. Phantom strike in Dream have 470% WD on 9lvl, then 10 lvl have 690% and then 11 lvl have 512% WD. Mistype in 10lvl, right? https://imgur.com/a/w6p1x3D
.
.
.
5. Did a 3hours run with 61b, still zero forgotten souls.
1. Let's just assume it was supposed to be 490%. Prolly a typo, somehow.
5. Grimarillion or Ungrim? Are you over level 30? They only drop 30+. Are you finding rare gems?
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  #237  
Old 09-15-2018, 01:34 AM
ASYLUM101's Avatar
ASYLUM101 ASYLUM101 is online now
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I just realized, Ring of Flame - Soften Metal has Armor reduction and Physical resist reduction. Is that a bit much?
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  #238  
Old 09-15-2018, 06:32 AM
Roadblock Roadblock is offline
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Quote:
Originally Posted by ASYLUM101 View Post
I just realized, Ring of Flame - Soften Metal has Armor reduction and Physical resist reduction. Is that a bit much?
I don't think Armor reduction is doing anything noticeable, except if you're playing stun jacks or other skill with a lot of smaller phys damage projectiles/procs. For most builds it's about 1000-1500 more damage.

Quote:
Originally Posted by ASYLUM101 View Post
5. Grimarillion or Ungrim? Are you over level 30? They only drop 30+. Are you finding rare gems?
Grimarillion, i was 100 lvl, and yes, i'm finding rare gems just fine.
Edit: got my first forgotten soul, from Ancient Grove:

Last edited by Roadblock; 09-15-2018 at 01:52 PM.
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  #239  
Old 09-16-2018, 04:09 PM
thepowerofmediocrity thepowerofmediocrity is offline
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Diablo 3 Bug: The pet bonuses for Seal of Necrofansia rings don't exist. There's a section dedicated to pet bonuses, but it's completely blank.

Grim Quest Bug: Now that you removed the RR from Storm's Wisp, Wisp Light is just an empty section. It still gives the meter radius, but there's nothing under it.

Grimmest Bug

It appears Kymon's Chosen is undergoing a mutiny

If the picture isn't clear, Sister Bravnas and her associate Heroes are fighting each other. I have no mind control abilities.
__________________
NOTE: All builds that I post are directly created with GDStash (all valid prefix/suffix combos) for the purpose of testing and demonstrating what is possible. I used to have a legit character used for trading before the expansion, but I have not used him since AoM was released.

Open to any PMs from those interested in playing pet builds.

Currently playing: Grimarillion (first legit, then TAS)

Last edited by thepowerofmediocrity; 09-16-2018 at 05:14 PM.
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  #240  
Old 09-16-2018, 05:12 PM
Grimer Grimer is offline
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Quote:
Originally Posted by thepowerofmediocrity View Post
Diablo 3 Bug: The pet bonuses for Seal of Necrofansia rings don't exist. There's a section dedicated to pet bonuses, but it's completely blank.
lol this item wasn't even included on final releases of D3 mod, it should be a old dbr file that Asylum needs to remove from the .arz
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