Go Back   Grim Dawn Forums > Grim Dawn Community Section > Modding - Discussion

View Poll Results: What to do with Mercenary?
This mastery needs an overhaul 2 14.29%
Replace it with a new mastery 8 57.14%
Frost Knight ftw 3 21.43%
Leave it as is 1 7.14%
Other (post comment) 0 0%
Voters: 14. You may not vote on this poll

Thread Tools Display Modes
Old 09-10-2017, 09:21 AM
3JIou 3JIou is offline
Join Date: Aug 2013
Posts: 106
Default [MOD] Cataclysm: Mercenary

I haven't touched Mercenary for months and nobody reported this problem so far so I'm curious, does anybody play Mercenary at all?
Haha, I guess not. Considering the sexiness of the others you made its kind of an ugly sister.
So considering this and also looking at MP games I see that the most popular classes are Stalker, Nosferatu and Voidcaller so I'm assuming I have to do something with this class. What's your opinion?
Reply With Quote
Old 09-10-2017, 09:34 AM
Gumshoe Gumshoe is offline
Join Date: May 2011
Location: Australia
Posts: 750

Voted new mastery, though Frost Knight is pretty cool (I have breifly tried the exisitng Frost Night mod).

Soldier still kinda fills the 'mercenary' option so I haven't bothered with it.

Would like maybe a Chaos/Physical class? I really like combos like Shadow Strike and Ring of Steel for dash-stun/freeze-finish for melee.

I find the problem with 'Soldier' type classes is the animations are quite limited (unlike i.e. Diablo 3 where there are heaps of melee animation types/skills that differentiate them - ignoring the issues of that game...), so they feel 'samey' in the end.

Therefore in GD I find the best melee skills are those that add an effect like Primal Strike, Amarasta's Blade Burst, your Elemental Burst in Paragon class, etc. Those make melee attacks interesting where animations don't exist otherwise
Reply With Quote
Old 09-10-2017, 10:56 AM
Kaelthas Kaelthas is offline
Join Date: Dec 2015
Posts: 4

Agreed there is not much to add
Reply With Quote
Old 09-11-2017, 03:18 AM
Gumshoe Gumshoe is offline
Join Date: May 2011
Location: Australia
Posts: 750

To follow up, I would really like a super mobile melee class (Assassin?)

Perhaps with the expansion offering (?) pistol/melee combo this becomes even more interesting.

The class:
More than one 'Dashing strike' type skill, with different effects on impact - explode, stun, lay mine, confuse, etc
High single target damage skills, with some CC too (slows, stuns)
Naturally squishy but very mobile and hard hitting. Target prioritisation becomes key, rather than AoE/tankiness.
Cannot equip shields.
Fire/Vitality or Chaos based perhaps?
Use energy for increased movespeed...
Reply With Quote
Old 09-11-2017, 04:52 PM
wainus wainus is offline
Join Date: Aug 2017
Posts: 5
Default replace mercenary

i did go through a phase of everything being merc as secondary
i have voted replace with new mastary but ide be happy with frost night
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Grim Dawn ©2017 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.