#1371  
Old 07-12-2018, 04:38 AM
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ASYLUM101 ASYLUM101 is offline
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Quote:
Originally Posted by Entropix View Post
Hey there guys. The mod is awesome!, however I'd love to see few fixes, if it's possible

NECROTIC
1. Primordial Transfer affects only one enemy (should 6 meter area). And requires stopping casting anything else and pointing exactly on the enemy. Many times, during hard fight, Primordial Transfer simply doesn't work.
2. I use Obsidian Tremors as a main skill (Necrotic lvl 20) and I get huge life regen. Don't have a clue where from? Obsidian Tremors restore life for dmg percentage? There's no information about it in a description of the skill.
3. Leech Grenade percentage chance for -100% skill recharge doesn't seem to work. Hasn't happen to me once.

SKELETON
1. Deathchill Aura is graphically too visible, too big, has too much opacity. When turned on, I cannot see who I fight against.

Thank U!
Necrotic: First and foremost, any bugs/issues you find for necrotic probably won't be fixed any time soon at all, Ceno told me he has no intentions to work on Zenith until after the next expansion, if ever.

1) Ceno says it's intended.
2) Necrotic mastery has life leech.
3) Dunno.

"Skeleton" (I assume you mean spirit...)
1) lower your graphics I suppose, I have no intentions of redoing the fx, too time consuming for that particular spell.

Quote:
Originally Posted by Roadblock View Post
There's no way to craft GQ mastery on 2handers atm, right? Also, Satyr had GQ/ZE versions of some vanilla items, but now they're gone, is this intended?
No, shit happens when you compile multiple mods together.

Quote:
Originally Posted by Astarot11 View Post
I'm afraid ungrim is no longer ungrim after last update. Multiple mobs, bosses and heroes just like in basic version. It's fun, of course, but too hard for my PC. Fix it, please.
Dunno, like I said above, shit happens with compilations. Maybe next time I'll get it right, til then just try different database folders from previous Ungrims until it works. 60b, 60a, 60, or 59b. You might lose out on the new stuff but you can play.


Quote:
Originally Posted by Diablogolic View Post
That would be highly appreciated. It would be nice to have some more 2h-melee skills in Grim Quest masteries. As it is right now, IMHO, with Rogue, Warfare, Defence and Hunter it is possible to create insane combinations with 1h weapons, but not so much with 2h ones.
Anyway, thank you for your answer!
Quote:
Originally Posted by Roadblock View Post
Maybe add 1 similar 2h-only WPS like Upheaval from Shaman tree as t8-t9? Gonna be amazing addition to Warfare
Well, I've looked into it a bit, and the conclusion is : No, I cannot make dw-only skills also work with 2h weapons. I *can* open up the WPS to ALL melee weapons (except spears), but then you'd have weird animation issues with 1h weapons since they do not have the same animations. I mean, maybe it can be done? But to have that dual wield tree opened up to 1h, 2h, or DW seems a bit much. What I do want to do is to rework Wardance into an Upheaval like skill as you guys suggested, maybe that's all I will do if I have the time to mess with it.

Last edited by ASYLUM101; 07-12-2018 at 08:21 PM.
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  #1372  
Old 07-12-2018, 12:14 PM
Astarot11 Astarot11 is offline
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Quote:
Originally Posted by ASYLUM101 View Post
Necrotic: First and foremost, any bugs/issues you find for necrotic probably won't be fixed any time soon at all, Ceno told me he has no intentions to work on Zenith until after the next expansion, if ever.

1) Ceno says it's intended.
2) Necrotic mastery has life leech.
3) Dunno.

"Skeleton" (I assume you mean spirit...)
1) lower your graphics I suppose, I have no intentions of redoing the fx, too time consuming for that particular spell.



No, shit happens when you compile multiple mods together.



Dunno, like I said above, shit happens with compilations. Maybe next time I'll get it right, til then just try different database folders from previous Ungrims until it works. 60b, 60a, 60, or 59b. You might lose out on the new stuff but you can play.






Well, I've looked into it a bit, and the conclusion is : No, I cannot make dw-only skills also work with 2h weapons. I *can* open up the WPS to ALL melee weapons (except spears), but then you'd have weird animation issues with 1h weapons since they do not have the same animations. I mean, maybe it can be done? But to have that dual wield tree opened up to 1h, 2h, or DW seems a bit much. What I do want to do is to rework Wardance into an Upheaval like skill as you guys suggested, maybe that's all I will do if I have the time to mess with it.
Thank you for answer. Mod works fine with ungrim 60 + 60a + 60b without database's upgrade.
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  #1373  
Old 07-14-2018, 06:26 PM
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Gamma Breaker Gamma Breaker is offline
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I want to thank everyone that's contributed to Grimarillion's maintenance and development of its components. Like Synergies for TL2, it adds the madness and supplemental features that take Grim Dawn from being a fun time to a wild time. Thank you to everyone that's made it possible.
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  #1374  
Old 07-14-2018, 07:04 PM
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Diablogolic Diablogolic is offline
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Not sure if this is caused by the mod, but I've encountered a really irritating bug several times. It happens when you enter any boss area with "gates". For example, the Womb in the Fleshworks where you have to fight against Krieg. When you kill the area's boss the game doesn't seem to aknowledge that and doesn't open its "gates" which can not be opened by the player once he enters the area. And this forces you to either restart the session or escape via rift (which isn't possible in Skeleton Key dungeons - yes, this bug also occured in Feral Thicket so I had to restart the game and go through the whole zone again).
Also, killing Krieg in the Fleshworks should allow you to burn the Womb. Howerer, the detonation site does not show up and Krieg also doesn't drop his note when killed.

Last edited by Diablogolic; 07-14-2018 at 07:06 PM.
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  #1375  
Old 07-14-2018, 09:11 PM
malvolio malvolio is offline
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Having an issue getting ungrim to work. I am sure many enjoy it but while leveling not being min maxed and stuck in a room with wall to wall mobs and 2 wardens is not enjoyable.

I downloaded ungrim60 and overwrote it with the 60B update. When creating a character no grim checkmarks (veteran renamed) option were checked I am still getting too many npcs.

The class pack, stasher, and loot options are quite nice I appreciate all the effort you have put in.
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  #1376  
Old 07-15-2018, 09:59 AM
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Diablogolic Diablogolic is offline
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Maybe that's a really unpopular opinion, but in comparison with Vanilla, D3 and Grim Quest, Zenith's masteries seem a bit... Underwhelming right now? Aside from Outrider the rest of them feel unfinished or/and not quitely balanced (that's just my opinion, I do not state that this is a fact). Are there any plans on improving those masteries or maybe even replacing them with some others?
I know that Ceno said he's not planning on doing any modding for now, but still.

Last edited by Diablogolic; 07-15-2018 at 10:05 AM.
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  #1377  
Old 07-15-2018, 11:00 AM
Romashkin Romashkin is offline
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Quote:
Originally Posted by Diablogolic View Post
Are there any plans on improving those masteries or maybe even replacing them with some others?
Stalker from Cataclysm mod, for example. We need aether shooter, aether bullets with aether fragments.

Is there any possibility?
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  #1378  
Old 07-15-2018, 01:03 PM
azazelcz azazelcz is offline
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Quote:
Originally Posted by Diablogolic View Post
Maybe that's a really unpopular opinion, but in comparison with Vanilla, D3 and Grim Quest, Zenith's masteries seem a bit... Underwhelming right now? Aside from Outrider the rest of them feel unfinished or/and not quitely balanced (that's just my opinion, I do not state that this is a fact). Are there any plans on improving those masteries or maybe even replacing them with some others?
I know that Ceno said he's not planning on doing any modding for now, but still.
Not true really. They are just a bit more difficult to master, and they are rather useable as secondary mastery. Terror knight and Outrider are strong on their own. Occultist + Necrotic is possibly the most powerful caster build i ever had (3000 hours in ). Champion is great with Crusader… There are no items for Zenith masteries, so be sure to craft the + all skills/all damage rings and amulets from the goat and you´ll do just fine.
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  #1379  
Old 07-15-2018, 02:28 PM
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ASYLUM101 ASYLUM101 is offline
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Quote:
Stalker from Cataclysm mod, for example. We need aether shooter, aether bullets with aether fragments.

Is there any possibility?
Not much chance no. I'm not really here to improve this compilation's mastery choices, just to maintain what exists and fix bugs/add qol stuff. Adding masteries may seem like a simple change... Just add classes, but there's more to it.

As for Zenith issues well, afaik the classes are stronger than vanilla classes in most cases, they just don't have item support for the later levels. But it's a moot point, as you acknowledged, Ceno's not working on it and I'm not planning to swap anything out or expand the mastery list.

As for any Ungrim issues, just try to download an older version.

Grimarillion quest issues, play ungrim (find a working version). Not much I can do or plan to do. In most cases it's related to Grimmest spawn rates.
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  #1380  
Old 07-15-2018, 04:44 PM
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Diablogolic Diablogolic is offline
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Well, thank you for your answer anyway. I hope that Ceno will get back to working on Zenith after the next expansion and finish/polish it. It's got a lot of potential, but as people mentioned, they are better used as secondary masteries for now, not main ones.
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