Go Back   Grim Dawn Forums > Grim Dawn Gameplay > Classes, Skills and Builds

Reply
 
Thread Tools Display Modes
  #31  
Old 11-22-2017, 04:49 PM
bystander bystander is offline
Champion
 
Join Date: Jan 2016
Posts: 1,808
Default

Quote:
Originally Posted by eltondarlington View Post
Tweak the build to more survivablity and HC viable, switch the offhand to shield (Mythical Will of the Living). here the link and devotion setup are a little different
http://www.grimtools.com/calc/0V0JaXXN
Feedback and criticism are welcome
The obvious problem is that AAR requires a caster off hand.
Reply With Quote
  #32  
Old 11-22-2017, 04:55 PM
eltondarlington eltondarlington is offline
Acolyte
 
Join Date: Jun 2017
Posts: 27
Default

Quote:
Originally Posted by bystander View Post
The obvious problem is that AAR requires a caster off hand.
Oh damn, i miss out on that.
Reply With Quote
  #33  
Old 11-23-2017, 03:40 AM
WolfOverclocked's Avatar
WolfOverclocked WolfOverclocked is offline
Praetorian
 
Join Date: Jan 2015
Posts: 183
Default

I honestly can't give advice for HC since I don't play it. Sorry!
__________________
"Don't worry, you'll all get a chance to ride the beam."
Reply With Quote
  #34  
Old 11-23-2017, 03:46 AM
Sykar Sykar is offline
Speaker
 
Join Date: Dec 2014
Posts: 80
Default

Quote:
Originally Posted by WolfOverclocked View Post
Yup. Switched the item out.

Also removed the link to the bitch thread.
Do you still stand by the comment that AAR is by far the worst ability then despite the buffs?
Reply With Quote
  #35  
Old 11-24-2017, 04:09 PM
WolfOverclocked's Avatar
WolfOverclocked WolfOverclocked is offline
Praetorian
 
Join Date: Jan 2015
Posts: 183
Default

Quote:
Originally Posted by Sykar View Post
Do you still stand by the comment that AAR is by far the worst ability then despite the buffs?
No, it's not the worst anymore now.
I said it might be the worst pre-buffs, which is why it needed buffing.
__________________
"Don't worry, you'll all get a chance to ride the beam."
Reply With Quote
  #36  
Old 05-30-2018, 08:56 PM
Tekliss Tekliss is offline
Initiate
 
Join Date: May 2018
Posts: 2
Default

Hello folks. I am new to the game and have leveled this build to lvl 60. I finally have the ability to use Arcane Bomb. I am unable to attach the bomb to the skeletons. Can someone help me out here? Has this been changed? Is there an updated build concept due to some change? Thank you in advance.
Reply With Quote
  #37  
Old 05-31-2018, 12:29 AM
WolfOverclocked's Avatar
WolfOverclocked WolfOverclocked is offline
Praetorian
 
Join Date: Jan 2015
Posts: 183
Default

Quote:
Originally Posted by Tekliss View Post
Hello folks. I am new to the game and have leveled this build to lvl 60. I finally have the ability to use Arcane Bomb. I am unable to attach the bomb to the skeletons. Can someone help me out here? Has this been changed? Is there an updated build concept due to some change? Thank you in advance.
Glad you like the build.
I think the only option for the current build would be putting Arcane Bomb on the beam itself (great option regardless of classes/build), move Raise the Dead to Devastation (the only option), and slip Aetherfire on to whatever's left.
__________________
"Don't worry, you'll all get a chance to ride the beam."
Reply With Quote
  #38  
Old 05-31-2018, 02:03 AM
Tekliss Tekliss is offline
Initiate
 
Join Date: May 2018
Posts: 2
Default

Thanks for your reply. Man, thats too bad. So far it seems as though the only purpose of those skeletons is the arcane bomb. They die so quickly; they are hardly a distraction due to the quickness of their death. Wolf, have you adjusted this build to be as successful as your video shows without the skellie bomb?

I love the Ray even with the drain on the mana. Up until level sixty, I have used the missile quite a bit for trash....even with just one point in the line. Do you still play this build? Do you have a more ideal layout with the changes in the devotion? Also, I am having a hard time understanding the ability to "absorb" damage. I feel like "orb" around me (can't remember the name) should mitigate more damage. I am hesitant to jump into elite because I've been taken in Normal Act 6 (AoM) with the setup i have followed based on your guide thus far. Do you have suggestions on what to max out to give me more protection while dealing serious damage? Since the Skellies die so stinking fast...is it worth it to change Devastation to "Raise the dead?"

Thanks again for the response....impressed that after a couple years you are still around and helping us noobs.
Reply With Quote
  #39  
Old 06-10-2018, 03:27 PM
WolfOverclocked's Avatar
WolfOverclocked WolfOverclocked is offline
Praetorian
 
Join Date: Jan 2015
Posts: 183
Default

I don't play this build though I still have the character. I'm thinking of reworking it to a Divner's Set character and doing Drain Essence.

My AAR character is my Sorcerer, who's also in the build compendium above.

Maxing protection in Spellbinder is pretty easy. Maiven's Sphere, Mirror, Mark of Torment, Ill Omen, Ravenous Earth, and Siphon Souls all mitigate damage heavily. By controlling how you activate them (like making sure you have Mirror and Mark up at separate times) and using things that reset/lower cooldowns you can keep the mitigation up pretty easily.
__________________
"Don't worry, you'll all get a chance to ride the beam."
Reply With Quote
  #40  
Old 07-16-2018, 12:05 AM
meatlove meatlove is offline
Initiate
 
Join Date: Feb 2017
Posts: 18
Default

hi folks,
i bound AAR to the -raise the dead-devotion, but i cant see a differince to the normal "raise skeletons" skill from the necromancer. did i missunderstand something?
Reply With Quote
Reply

Tags
aar, albrecht's aether ray, arcanist, necromancer, spellbinder

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.