#21  
Old 08-08-2010, 04:46 AM
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Regarding the swarms:

I would rather go with something like

- disperse with melee attack, the swarm finds together though after a short time
- destroy with fire (or any area-spell), including simple torches
- keep automatically at bay with torches

In return (for this nuisance) you perhaps could get relatively high XP for dispersing/destroying it.
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Old 08-08-2010, 05:27 AM
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Quote:
Originally Posted by Kardiophylax View Post
I'd rather see a slightly retextured pre-existing model, like a zombie, simply be renamed and use it instead.
Don't worry, you'll be seeing 92865926352983562835620835682365 retextured models as well.
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  #23  
Old 08-08-2010, 05:30 AM
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are all these numbers in counting? is there even that many textures?
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  #24  
Old 08-08-2010, 09:29 AM
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I am pretty sure it's even more. He jut used a smaller number to not blow our minds.
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  #25  
Old 08-08-2010, 10:09 AM
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Quote:
Originally Posted by medierra View Post
Don't worry, you'll be seeing 92865926352983562835620835682365 retextured models as well.
Ninety-two dekillion eight hundred sixty-five ennillion nine hundred twenty-six oktillion three hundred fifty-two heptillion nine hundred eighty-three hexillion five hundred sixty-two pentillion eight hundred thirty-five tetrillion six hundred twenty gillion eight hundred thirty-five million six hundred eighty-two thousand three hundred sixty-five.

*Gasping for breath*... Now *Gasp* that's *Gasp* a mouthful!

Quote:
Originally Posted by Harlequin View Post
I am pretty sure it's even more. He jut used a smaller number to not blow our minds.
Consider my mind not blown... ... Actually, maybe I spoke too soon. *Passes out bleeding from ears, nose, and mouth*

As for the naming I used, take a look here, http://en.wikipedia.org/wiki/List_of...Gillion_system, and here, http://www.unc.edu/~rowlett/units/large.html.
I don't know if this was the best naming scheme to use, but I like it. And the reasons for moving to a new system seem good.

On topic: The swamp is looking great! Now it just needs some densely packed monsters to get blown up and watch the corpses float by the barrels! Reverse monster fishing with explosives, I calls it!
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Last edited by Opal Monkey; 08-08-2010 at 10:20 AM.
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  #26  
Old 08-08-2010, 12:30 PM
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Here's another monster freeby for the swamps:

Will-o'-the-wisp. It's been used before in other games but so have been zombies.
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  #27  
Old 08-08-2010, 12:38 PM
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Willowisp seems like a good monster. I'm not so sure on the flies though. I prefer to see them as a spell, background scenery or both.
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  #28  
Old 08-08-2010, 01:52 PM
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I think they should be some kind of area effect in the swamp.
Like in specific terrains there are those swarms that make you run slower or whatever and you need a specific "whatever" to prevent that.
Zelda anyone?^^
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Old 08-08-2010, 02:39 PM
Sectaurs Sectaurs is offline
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What?! No insect swarms? Next you'll tell us you don't want us to have beavers attack you, either. We're trying to make a game here.

Blasphemy!
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Old 08-08-2010, 02:49 PM
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Quote:
Originally Posted by Sectaurs View Post
What?! No insect swarms? Next you'll tell us you don't want us to have beavers attack you, either. We're trying to make a game here.

Blasphemy!
Well in their defense, beavers can chomp through swamp trees, creating a hazard and showcasing the destructible environments in the process.
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