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Old 03-04-2017, 01:45 AM
LoveD2
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Default Titan Quest Anniversary Edition

Has anyone tried this?

It looks like it might be good, but some comments are worrying (old graphics, stuttering graphics like old TQ).

And the same issues as GD - possibly no real end-game?
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Old 03-04-2017, 02:06 AM
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Originally Posted by LoveD2 View Post
Has anyone tried this?

It looks like it might be good, but some comments are worrying (old graphics, stuttering graphics like old TQ).

And the same issues as GD - possibly no real end-game?
Yes, if no end-game is an issue don't play it. End game for TQ is the same as GD pretty much, aka farm all the items for your character to beat the final boss on the final difficulty. Nothing else. There's no reason for it to go beyond that.


If you like how GD plays, TQ is the same but simpler (due to it being 10 years old). Clunkier, slower, but more soulful than GD. Characters have voices, lots of variety in the areas and imo the graphics are great, not sure what the fuck 'old graphics' means... I mean people to this day still play megaman and diablo, I don't think they stay for the graphics.

Honestly if you let things like end game and graphics dictate your choice, stay far away.
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Old 03-04-2017, 02:17 AM
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Originally Posted by ASYLUM101 View Post
Yes, if no end-game is an issue don't play it. End game for TQ is the same as GD pretty much, aka farm all the items for your character to beat the final boss on the final difficulty. Nothing else. There's no reason for it to go beyond that.


If you like how GD plays, TQ is the same but simpler (due to it being 10 years old). Clunkier, slower, but more soulful than GD. Characters have voices, lots of variety in the areas and imo the graphics are great, not sure what the fuck 'old graphics' means... I mean people to this day still play megaman and diablo, I don't think they stay for the graphics.

Honestly if you let things like end game and graphics dictate your choice, stay far away.
Thanks for the reply. The main issue I have with GD is that most builds that are posted in the build forum have to be levelled using some other skills / items.

So the supposed character/build diversity ends up being 'level your spellbreaker as dual wield with ABB' same as all the other spellbreakers, then switch to the skills and equipment for the build in question near the end.

That's not real variety... unless you have an end game in which to use the finished build.

Other things GD is missing:
  • A genuine multiplayer - not one where you play with people you know via IP address.
  • PvP / Arena stuff.
  • Less grind from level 50 on.

And that would lead to all aspects of a build being able to be reset. I hate having to start a new toon because the final build has only 32 points in one mastery and the toon I want to use has 50 (can't undo mastery points).

EDIT: You may not have been aware that the Anniversary Edition I was talking about was released last year. It's supposedly re-vamped a lot of the game play.
Apparently the graphics issue I referred to is one that was always in the old TQ but hasn't been fixed in this one - the game freezes momentarily from time to time.

Last edited by LoveD2; 03-04-2017 at 02:22 AM.
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Old 03-04-2017, 02:41 AM
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A genuine multiplayer - not one where you play with people you know via IP address.
It's a single player game with MP tacked on, be glad it's there at all. Indie dev company cannot afford servers like Blizzard can.

Quote:
PvP / Arena stuff.
There is PVP mode, and there is mod support. If you want a real arena mode? Make one. The tools are there. There will never be true pvp support because ... again, as I said above for all the same reasons.

Quote:
Less grind from level 50 on.
*shrug* I've seen worse.

I'm well aware of what TQAE is, gameplay is exactly the same as always, except now it has a fast forward button and minor fixes that had already been included in a fanpatch over 7 years ago after the game was abandoned.

This "graphics issue" is hardly related to graphics at all... That's an engine issue, even GD does it from time to time, best solution is to install on an SSD.

Last edited by ASYLUM101; 03-04-2017 at 02:44 AM.
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Old 03-04-2017, 03:13 AM
LoveD2
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...
As a consumer I don't have to care how much money the developer has or any other reasons why desirable features are absent - I only have to decide if I will enjoy the game's features and gameplay as-is before I buy it.

The graphics issue I called a graphics issue because it manifests itself as a graphics disturbance to the user - the underlying cause is irrelevant and probably unknown (if it were known, they would probably have fixed it).

Interesting that it was all done in a fanpatch.

All in all, probably too similar to GD, I think I'll look for something else. Thanks for thoughts.

Last edited by LoveD2; 03-04-2017 at 03:18 AM.
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Old 03-04-2017, 05:59 AM
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The main issue I have with GD is that most builds that are posted in the build forum have to be levelled using some other skills / items.
that is nonsense, you can level most builds without switching skills, no idea where you got that impression

Quote:
Other things GD is missing:
  • A genuine multiplayer - not one where you play with people you know via IP address.
  • PvP / Arena stuff.
  • Less grind from level 50 on.
servers are expensive and few people really care for them, so not offering them is most likely the smarter choice, I for one do not miss them

PvP exists, probably does not get much use though

Grind is not that bad, it is worse in most other ARPGs
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Old 03-04-2017, 08:24 AM
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Quote:
Originally Posted by LoveD2 View Post
It looks like it might be good, but some comments are worrying (old graphics, stuttering graphics like old TQ).
People experienced stuttering in TQ? Really? I saw no such issue during old days of 1.17 and I definitely don't see it now, with Anniversary Edition.

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Originally Posted by LoveD2 View Post
Thanks for the reply. The main issue I have with GD is that most builds that are posted in the build forum have to be levelled using some other skills / items.
This is wrong, though. The method of leveling up you see posted in the build section is a preferrable uploader's way of leveling up. However, there are a number of ways to level up yourself without relying on what build uploader believes.

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Originally Posted by LoveD2 View Post
Other things GD is missing:
  • A genuine multiplayer - not one where you play with people you know via IP address.
  • PvP / Arena stuff.
  • Less grind from level 50 on.
A smalll studio like Crate isn't able to afford multiplayer on such a large scale. Also, there is no need for it in a primarily singleplayer game.

What grind? If you are talking about farming for items, then Crusible is your friend. If you are talking about leveling, then simply doing quests will get you to 85 in no time and all. Most hit it in the middle of Ultimate. I see no grind there.

Can't comment on PvP, don't care about that stuff at all.

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Originally Posted by LoveD2 View Post
And that would lead to all aspects of a build being able to be reset. I hate having to start a new toon because the final build has only 32 points in one mastery and the toon I want to use has 50 (can't undo mastery points).
You have a point here, though. Right now the only way to reset masteries is through the third party software.


Quote:
Originally Posted by LoveD2 View Post
Apparently the graphics issue I referred to is one that was always in the old TQ but hasn't been fixed in this one - the game freezes momentarily from time to time.
Again, didn't experience this at all, even during old days. Strange. Also about the slow game - this is wrong too, since Nordic added speed up option, the game now plays much faster than before.
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Old 03-04-2017, 11:29 AM
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Also there's definitely more fixes than just what was in Fanpatch 1.17 or even my additional patchfix. There have been various improvements to the stuttering/rubberbanding, so that in >90% of cases it shouldn't happen anymore. Unfortunately there are still some unlucky people who experience it.
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Old 03-04-2017, 11:43 AM
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I had a nice time playing TQAE when it was released, and had played TQIM quite a lot before too.

TQ's endgame is very similar to GD, but level cap is almost unattainable, so you won't end up with multiple max level cap builds.

I think I'll try it once 1.5 is released.
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Old 03-04-2017, 01:46 PM
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Originally Posted by Malgardian View Post
here have been various improvements to the stuttering/rubberbanding, so that in >90% of cases it shouldn't happen anymore. Unfortunately there are still some unlucky people who experience it.
OK, firstly this refutes those saying that there's no such issue.


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Originally Posted by mamba View Post
that is nonsense, you can level most builds without switching skills, no idea where you got that impression

servers are expensive and few people really care for them, so not offering them is most likely the smarter choice, I for one do not miss them
1. Please go and have a read of the builds stickied in the builds forum. They even have a code in the title (l) for levelling guide and the levelling guide usually says "Start as dual wield using ABB/OFF until level 50" or something like that.

Those that don't have a levelling guide usually have someone saying mid-thread "I tried this build but it's too squishy and doesn't have enough damage I'm level 20". Then the OP replies "Ah well, you shouldn't switch to this until at least level 50, best to level a <insert class> by <standard class levelling method A> or <standard class levelling method B>".
And ofc most are heavily item-dependant as well.

2. Re servers/multiplayer. I dispute that. Multiplayer is a very sought-after feature. B.Net on D2 was the go-to place for most people - certainly after broadband non-metered internet became common here in the UK. Not just social issues and trading, but game play was very different with different skills supporting each other.

Servers are not that expensive tbh. However, game balance and securing the servers is a technical challenge - but then B.Net was hopeless when it came out, duped items were rife in D2. It's still pretty bad tbh, the so-called fixes just make life painful there (e.g. go in and out of a game too often and you get frozen out - naff fix). People get their accounts banned for 'suspicious activity' even when they're doing nothing wrong - and Blizzard should be preventing the activity, not banning people after they've put duped items into the economy and ruined the game!
What I'm saying is - it doesn't have to be perfect to be really, really good / worthwhile. So it doesn't have to be expensive.

And someone said "there is no need for multiplayer in a primarily single player game". Er... sorry, you can't have it both ways. Either it's too expensive (it isn't) or it's by design (it probably isn't).

I'm sure any dev these days would include a multiplayer aspect if they could, my expectation is that they don't have the developer resource and/or the network security know-how to do this in the early releases (or the designer bandwidth to deal with the ensuing balance issues) but may be planning to include this in a future expansion.

A small developer needs to see some return on their investment asap, so releasing a game without multiplayer can make sense to get it to market sooner. In saying that multiplayer is important to me, part of the thinking/hope is to move that feature up the development queue. It adds a lot to the game play and gives the game much more replayability.

I'd rather see multiplayer than new masteries in the upcoming expansion, for example, I think they made the wrong choice there.

But please don't tell me that the game is SP as a design preference, that would be silly.
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