#71  
Old 10-04-2017, 04:00 PM
jake21 jake21 is offline
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100+ if you play on tactian; less if you play explorer....


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So can one of you peeps give me a rough idea about number of hours needed with 100% exploration?
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  #72  
Old 10-05-2017, 06:04 AM
Thomean Thomean is offline
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How does part 2 stack up to the first game? I really want to play it I am doubting a bit.
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  #73  
Old 10-05-2017, 07:16 AM
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It is definately worth it.

It has improved in many ways. IT also tried some "fixes" that I am a bit on the fence about.

=======Build options====
This game has A LOT of build options once you get the hang of it. It is quite simple to understand really with basic math. You know that the characters will most likely be around lvl20 when completing the game. Giving you 40ish attribute points. As usual that means 16-18 in constitution for health, 14 in memory and as spellcaster boost it further with mnemotic talent. Rest is divided over your main attribute and Wits. So you max your main stat to 30 and boost it beyond with gear. And rest dump in wits which could get to 25+ as well. You get high initiative, criticals and can find hidden loot with every char in this game.

In regards to the classes...there aren't really any and is very free form as to what you want. Most skill trees provide the majority of their skills with only 2 points invested. Meaning you can dip into several of them and mix-match lots of skills. usually I end up with 5-6 points actually in a class and boost it to 10 through gear. Don't really see the point to overcap. Plus each "class" also provides passive bonus stats that apply to everything unless stated otherwise. So you get your weapon type to 5+ and your 1-2 main classes. Then put 1-2 points in a few others to grab their skills.

Seeing how skills say they scale of strength by default doesn't mean you can't grab them as a finesse/intelligence user. That stat will change and depending on your weapon so will the damage type of the scale. But most skills scale of points put in the Class Mastery instead of needing actually the attribute.

Like I said. Awesome freedom in making builds in this regard. Shame I'm not a fan of the itemization. The items are good...getting them in the end is the problem. You can't really farm anything since nothing re-spawns other then the stores. And that is just tedious to do with finite resources.

If you messed up your stat/skill distributions don't worry. On your ship, the lady Vengeance, you can respec for free as often as you want. Fine tuning your character and/or outright fixing it. Unfortunately you can also use it to exploit something, which I prevent myself not to abuse. Instead of specialziing in bartering or thieving you can just respec in what you need for the specific situation. In short you can go full sneak/thievery and steal everything. Then respec into bartering/persuasion and talk your way out of things for example.

===quest/dialogue====
This game adds quite a lot of variety/options to how you deal with combat. It never really gets stale or samey.

This game adds more variety in how you interact/solve stuff. Even the simplest conversations had the obvious two solutions. Then on other playthroughs noticed specific dialogue options like Jester/Barbarian/Origin character gave another conclusion. Then I did some in a different order and that resulted in a different conclusion. Granted they all got bottlenecked towards the same binary mechanical solutions for progression and dialogue/quest design sake. But the fact you could have such profound impact on the details truly gives that sense of roleplay/character development and involvement.

Overall its very well voice acted. Writing is decent and not really cringeworthy anywhere so far. Which is good. Then again I don't really play for story/dialogue and more for exploration, build diversity and the tactical combat.

AI of opponents is quite...different as well. Apparently opponents also have access to Loremaster with a weight range 2-5 with bosses having higher. And they actually attack the one who has the least resistance to their attacks. You can check their inventory through the trade screen in some cases, when you're in dialogue before the fight. And when you see them use Charm grenade that you saw... wow. And they dont use it the first opportunity they get. So its always a surprise, but you are expecting it though. time to get the appropriate armor up to mitigate it.

People say character levels are very important. And to a degree this is true. A fight is noticeable more difficult if youre N-1. However with tactics it is still possible to deal with it. If youre +1 then the fight has become fairly easy in comparison of course. The game does a good job to "rail road" you in this regard. It is also predictable what level you are and opponents are build towards it. They do not scale and are handcrafted for the encounter. And you can tell since its not generic with dumb AI.

Some people say you need cheese to beat encounters on tactician for example. And this might be true the first time you play and don't have a good enough grasp of mechanics and how the fight goes. Once you do the cheese will become a lot less. I've done a lot of encounters in different ways with each playthrough so far. Tactics needed will vary per group setup and there are many ways to deal with adversaries.

Instead of player level...what does matter....is gear and class level. You need of course enough points in your main "Class" and weapon type. That way you actually use your main stuff well. Especially early on in the game you don't want to be too spread thing and be more specialized. Of course with some mild spreading support from other stuff. Also important is to of course is to grab 2 cc abilities, a move ability, an ability that can restore an armor type since that is more effective then actual healing, and get the most powerfully damaging abilitities.

What matters more, especially for melee, is gear level. You can get by with quest rewards/chests and such to about lvl5. After that you need to regularly start buying new weapons every 2 or so levels to keep your damage output up. And some major armor pieces to keep your physical/magical armor rating up to deal with incoming blows. If you don't do this, no matter how good your strategy... You WILL lose. SImply because opponents can kill you in just a few hits then.

==crafting===

this aspect is more clear and concise. You find recipe books everywhere as well ass posters in kitchens. There are some secret recipes for secret armor/weapons which is nice. Some things aren't mentioned anywhere but are helpfull to know. You can put an oil or poison or water etc barrel as ingredient. place your weapon in the next slot and it'll receive the according damage type bonus/effect. Nails + boots give you protecting against falling on ice surfaces etc.

There are runes now. 3 of the same type create a larger version upto tier 3 if I recall correctly. You can put them in and take them out of items freely. So once you use a rune you can re-use it if you want.

You can craft spell scrolls of course. Now you can turn those scrolls into actual skillbooks to save you money from stores. You can use spellbooks you find and combine them to get other spellbooks etc. Really nice.

You can't really improve quality of items and then sell them for profit though. So you use crafting less to make money as you would in DoS:EE in that regard.

=======minor QoL issues====
I haven't encountered any noticeable annoying bugs yet. There are some QoL things that start to bug me.

Inventory management. I would've liked to be able to select multiple items and just transport them to another character at once in bulk. Instead of having to drag/go through menu one item at a time.

stuff being automatically placed on your skillbar like arrowheads, when i don't use bows, is annoying.

Animations are often slow and after a while really start to grind my gear as massive time wasters. But that is part of playing an RPG I guess.
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Last edited by Gibly; 10-05-2017 at 07:26 AM.
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  #74  
Old 10-05-2017, 01:38 PM
Peredur Peredur is offline
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Originally Posted by Gibly View Post
Now you can turn those scrolls into actual skillbooks to save you money from stores.
You could already do this in DOS1.


DOS2 is better than DOS1 but they are some things I like less:
- you can no longer increase AP with stats and action cost no longer decrease with stat, the worst is for sneaking that is no longer useful in combat (never take guerilla as talent)
- metamorphosis is a way too powerfull jake-of-all-trades tree
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  #75  
Old 10-05-2017, 01:43 PM
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PrinceXavieR PrinceXavieR is offline
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just quick question: do you think this game will get the GOTY award?
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  #76  
Old 10-05-2017, 02:25 PM
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Gibly Gibly is offline
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true you could do it in DoS as well. however in that game the crafting system was not really ... properly implemented. it was so convoluted I didn't bother using it besides just doing stuff and make money.

Goty winner... For me it is a strong contender. Then again XCom WoTC was awesome as well. And we still got a few interesting games coming this year.

The way DoS2 uses the AP system took some getting used too. At first it felt confining. You only have 6-8 AP bulbs available. So you can't save up a lot. In DoS:EE you had quite a larger bar with AP that if you saved it up for a round or 3 you could do tons of stuff. However it does get you to actually spend those points in some way and at most only save up 1 or 2. The way combat works in general you always want to do sometihng otherwise it feels like a turn wasted. It all fits well into that respect. Boosting/buffing yourself to get more AP's for a turn is limited and not really present. There is adrenaline, flesh sacrifice, haste and that is about it I think. Giving it a more deliberate, tactical, decision when to boost yourself in order to burst down something.

Not being able to sneak in combat is something I can live with. Never was interesting to begin with. And lets be honest. Scoundrel in DoS:EE was just useless, annoying and pathetic. It needed a complete overhaul and it did. A lot of "sneak" is added into some of the skills you use in order to get actual proper backstab positioning. Or with "Cloak and Daggers" you get a mobile/transportation sneak skill. Chameleon from Polymorph lets you go invisible doing the sneak thing. But I only use that at the end of a turn to go invisible and no one will attack me...just like Play Dead :P
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Last edited by Gibly; 10-05-2017 at 02:36 PM.
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  #77  
Old 10-05-2017, 02:36 PM
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Chthon Chthon is offline
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WoTC

Couldn't find any info?

Is that an acronym for War of The Casuals?
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  #78  
Old 10-05-2017, 03:45 PM
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Originally Posted by Chthon View Post
Couldn't find any info?

Is that an acronym for War of The Casuals?
XCom2 War of the Chosen DLC: http://store.steampowered.com/app/59...of_the_Chosen/
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  #79  
Old 10-05-2017, 05:39 PM
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Chthon Chthon is offline
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Forgive the blasphemy and ignorance on my part then

I had almost forgotten an expac was even launched (kinda, sorta slipped my mind)
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  #80  
Old 10-19-2017, 04:03 PM
jake21 jake21 is offline
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I finished a couple of days ago - my play through was on tactian which was a bit difficult at the start (fort joy) and painful in the last battle but fairly easy most of the middle. I kind of prefer dos:1 plentiful ap points - i understand what they did here in an attempt to 'balance' things but I think they went too far.
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The ai definitly cheats which is annoying and it has quite a few technical bugs. Also the last two islands (nameless and arx) are not nearly as good as the first two - i'm sure we will see some more patches.
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Ok with the negative out of the way the game is much better than D:OS (esp in the story department) and I strongly recommend you play one of the premade characters (not so much their class but rather for their origin story).
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I'll definitly play a second time to pick up the two characters I did not use the first time - but I think i'll wait 6 or 8 or 14 or whatever months for some solid patching.
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Warning if you play on tactian mode you can't reduce the difficulty - i tough'ed it out in fort joy and surrounding but had at least one fight where I really wanted to restart or reduce the diffculty. I think it took me 3+ hours to figure out a way out of that jam (to make matters worse no save near the encounter and I didn't wnat to back up to the previous save). Shields help a lot so I recommend you use them on everyone but the archer (who will consequently die a lot without a shield ).
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You can respect after fort joy but i never bothered. Can't say how long it took me because I left the game running a few times accidently - but I think it was around 150 hours.
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