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#511
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hey, just dont force me to play game like it is some weird "auction house tycon" with option where reall money became only way to get really good gear .
I mean i am not big fan of farming but i dont mind to go around try gather a set or find better items but it would be nice to actauly find some parts of set within resonalbe time vs not even one find for few weeks on D3 .. you know ? It is really not hard to make this thing better then on d3 . Items and all that is supose add fun to game not become a game. If you are up for some auction house thing . Fixed prices is only option to make it just addtion to game not a game itself. maybe even with limis on how much gold player can have. It would limit farming of gold and selling it for really money .. i mean when you will consider that reall money will come to it eventualy then some people will just try to make this "farming" their job. Wich is frakign weird and waaay out of games purpose of relaxation from worlds crap. D3 did show how much pathology it can be . But maybe its just becouse their stat system so much based on weapons. Or the greeed for reall money 15% cut .. maybe if you want make money on this you could take aproach of microtransactions based games . Like in recent ghost recon online . If somoene is not up for loong farming to get more gold or find better items then he have option to buy some gold or boost for gathering goold directly from developer instead of taking it outside 3rd party or from each other. There still is this thin line where you make farming really fraking slow just to force people use this microtransactions. Anyway i didnt reall say much about farming as its consequences beyond monotony and i feel i dont have any conclusion but i dont have to i dont run company
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#512
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Again, sorry for not reading the whole thread, but well, coming so late into the discussion only to find 51 pages is a bit overwhelming.
It is true that killing the same boss repeatedly ad infinitum would become boring and tiresome. But generally speaking, bosses are slightly trickier than normal enemies to fight and kill, so repeatedly farming only the same area with generic monsters would get old as well. Personally I think it's a matter of preference, I would pretty much grind experience on hordes of mobs to enjoy some good old carnage, and run some bosses for items (since they generally drop more interesting stuff). One thing for sure is that the approach that Blizzard took with Diablo 3 is fundamentally broken. Once reached the level cap you need to waste a lot of time looking for rare pack of monsters (usually much, much more stronger than bosses), kill them to get a timed buff, stack said buff a certain amount of times and then go to a boss. The buff would ensure better drop from the boss. This is not exactly bad per se, but as it is you actually have no other choice if you want to find some higher level rare items. And the fact that this rare mobs are actually very frustrating to manage and kill, combined to the ridiculous amount of money you need to spend to repair the equip every time you die, combined again with the fact that most of the drop are subpar even for the zone you drop them has created a super negative combo. At least it was this way when I stopped playing because it had become a chore, more than something to have fun with. All this digression, was not just to bash Diablo 3, but to say that you shouldn't try to remove options from the players. Otherwise you'll end up in a spiral of bizarre shenanigans to force them to play the game the way YOU want, instead as the way THEY want. People like to farm bosses? Then don't penalize them with ridiculously lame drops to force them to look for random rare monsters. People like to farm monsters? Then don't penalize them by making such monsters a combo-nightmare of hellish random abilities. EDIT: To add that probably the part of the game where farming would become a serious thing to worry about is when you reach the level cap and you have already explored every nook and cranny of the game. At that point your only worry could be to find new and stronger gear and probably you'll end up farming the same boss(es) all over again. Path of Exile's developer created something interesting to add a little spice to the end game. Monsters can drop random items called maps. By using a map you open up a set amount of portals that transport you in a randomly generated dungeon with different characteristics (based on the scroll prefixes and suffixes). The dungeon would contain not only one or more bosses (or minor bosses), but even normal monsters and once the inventory fills up and you want to get to a vendor, one of the portals will be consumed, so you have a limited amount of chance to get in and out of the portal. This mechanic seems quite interesting and could be very useful to keep a good level of entertainment once you reach the so called end game.
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Can you imagine an imaginary menagerie manager imagining managing an imaginary menagerie? Last edited by DocDoomII; 10-27-2012 at 11:31 PM. |
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#513
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/Sign!
I am the same opinion as DocDoomII. Yes, farming the same boss(-es) over and over and over again is an old mechanic. But it works pretty well und WAY better than Diablo 3 does. When I want to play a little bit at level cap because I don't have enough time, games like Diablo 3 are more or less sensless. To get some good loot you HAVE to farm those champions to get those buffs. Within 30min you reach nothing! You need way more time to farm effectivly. So I enjoyed Titan Quest a lot because you can farm 10min oder 45min or 4hr and you always have the same chance to get some good loot! Edit: Ok, I played D3 over the last 4 days and I liked the farming. I do act 3 inferno runs, for each run I need 20min. So the mechanic isn't that bad in my opinion. I think GD needs an auction house. But no real money thing like in D3. An auction house like in many other games where ppl can sell and buy stuff with ingame money. This would make the transactions way easier. Last edited by B0ney; 11-04-2012 at 06:14 PM. |
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#514
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I agree with Renevent on this. I think this should be possible in all ARPG's actually. It's something I've spent lots of time doing, and it's not like it's the only thing you're able to do at end-game, but it should be an option and possible imo. I also think that the ''Diablo-run'' and ''Ball-run'' powerleveling from the Diablo series until Diablo 3, was something people actually liked. Hell no it shouldn't. Trading in-game or through a forum, and having to farm items yourself is the most important thing about ARPG's and the auction house definitely is one of the reasons why Diablo 3 didn't turn out that successful. Never add an auction house to GD, I'm on my knees begging!
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A curious gamer, always on his hunt for the game that will make him an addict once again. Grim Dawn is next up! RPG/ARPG games I've been addicted to: - Diablo 2 + LoD (On and off. Many years of playing) - World of Warcraft (Untill TBC) - Rift: Planes of Telera (a few months) - Conquer Online (On and off since 2006, not playing anymore) - Titans Quest (Played for years, on and off) Last edited by LineZ; 11-11-2012 at 07:17 PM. |
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#515
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The auction house (not just the Real money one either) ruins D3. I loved trade games in D2. It also allows for a more human method and I always get interesting finds from dickering with people :P Also, D3 tried to make boss rushing less important and running through the game more important, but I think it kinda fails to realize that boss rushing is fun. If there is a better way, I am all ears, but for now I prefer that. |
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| Tags |
| boss runs, crafting, difficulty, drop rate, equipment, farming, game design, loot, loot runs, spawning |
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