#111  
Old 04-08-2018, 01:49 PM
DenisMashutikov DenisMashutikov is online now
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Global Balance Iteration "3 and half"

v0.8.3.5
Yandex.Disk or GoogleDrive
Same links as previous version

Changelog:
Various skills changes
Most of all pets tuned up (include skeletons and golems)
New effects for several skills (Thanks to Ram for Bone spirit)
MORE new items: Blunts, daggers, scepters, off-hand and 2H-ranged

Because today is Orthodox Easter, I added Easter Egg
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  #112  
Old 04-09-2018, 10:08 PM
hereweg0 hereweg0 is offline
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Thank you for update to necromancer pets. Looks like you significantly increased the health/energy, but no increase in damage correct? Atleast now health is on par with grim dawn necromancer skeletons.

I am running level 55 dual necromancer build, just starting elite with it. I will keep testing necromancer pets as the character progresses.

Also thank you for skeleton and skeleton mage counter on bottom right!!!!! makes life so much better!

Edit- Golem speed is still way too slow. Even with maxed golem mastery, golem is NEVER in the fight because its always walking behind. Honestly, the golem needs to have to speed to be in the fight even with 1 point in clay golem. Thats how it was in D2. It was weak as hell, but atleast it was in the fight as a tank. I never use the golem the way it is, that whole skill line is not worth it because of how it slow it is. I would get rid of the speed bonus on golem mastery and just make them fast enough to keep up. Because like I said, no point in having speed bonus on a skill if even at maxed speed they can't keep up.

One last thing I would say is have you ever considered changing the look of the skeletons? If you compare the size of them to GD necromancer, they are actually slightly smaller, even to the naked GD skeleton warriors. I would love for them to be slightly bigger, or have armor =) But thats just my personal taste.

Thanks again you rock!

Last edited by hereweg0; 04-09-2018 at 10:24 PM.
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  #113  
Old 04-10-2018, 04:21 AM
DenisMashutikov DenisMashutikov is online now
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Thanks, I will work on further improvements.
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  #114  
Old 04-29-2018, 05:09 AM
hereweg0 hereweg0 is offline
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Have you ever considered changing the skeleton models? To something like this?

https://vignette.wikia.nocookie.net/...20150719040424

Maybe the 2nd one for skeleton warrior, and 3rd one for skeleton mages? As they are now, they are kind of plain looking. It was changed on reign of terror mod.
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  #115  
Old 04-29-2018, 08:42 AM
DenisMashutikov DenisMashutikov is online now
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Do you really want two identical necromancers? I'll think about it.
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  #116  
Old 04-29-2018, 05:38 PM
hereweg0 hereweg0 is offline
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Quote:
Originally Posted by DenisMashutikov View Post
Do you really want two identical necromancers? I'll think about it.
Sorry picture not good. Heres a better one.

http://grimdawn.wikia.com/wiki/Undea...ns_Concept.jpg

Theyre very different from grim dawn necromancer, especially pictures 2,3 ,4.

I DO like variety. I would love your summons look more awesome, instead of just regular looking skeletons.
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  #117  
Old 05-01-2018, 08:59 PM
kyospher kyospher is offline
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Thank you very much for making this mod; I wish I had the skills and imagination to make something like it. I had a lot of fun with every mastery in Noble Paladin and looking forward to playing Reign of Terror.
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  #118  
Old 05-01-2018, 09:45 PM
DenisMashutikov DenisMashutikov is online now
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I'm glad you like it.
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  #119  
Old 05-01-2018, 10:01 PM
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stedman420 stedman420 is offline
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Great work on this mod but I did notice can't assign skills using a controller.

Adding the following to the skills_mastertable.dbr seems to fix this issue.

Code:
skillWheel,records/ui/skills/skillselectwheel/skillwheel_mastertable.dbr,
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  #120  
Old 05-01-2018, 10:29 PM
DenisMashutikov DenisMashutikov is online now
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I already find it. Will be fixed in next update.
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