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Old 08-23-2018, 05:51 PM
GrimDawnJohn GrimDawnJohn is offline
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Default [Forgotten Gods] What we know about the new Mastery

During Ashes of Malmouth I kept up this thread to gather all info on the new masteries (and to keep my own sanity!) and later added the info on the new devotions.

Grim Misadventure #145: Oaths Must be Kept
Grim Misadventure #146: Virtue-ally Better

Class Combos:
Soldier + Oathkeeper = Warlord
Nightblade + Oathkeeper = Dervish
Demolitionist + Oathkeeper = Shieldbreaker
Occultist + Oathkeeper = Sentinel
Arcanist + Oathkeeper = Templar
Shaman + Oathkeeper = Archon
Inquisitor + Oathkeeper = Paladin
Necromancer + Oathkeeper = Oppressor

[Reserved for an image of the mastery trees]

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Skills leaked so far* (subject to change and the disposition of Zantai at any given moment!)
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The following skill names have been leaked:


Ascension (based on this helmet I assume it is a buff that you can activate on command, the helmet extends its duration)


[/QUOTE]

An active skill consisting of at least two pieces. The second piece adds a line of flames behind.

Quote:
Originally Posted by Zantai View Post

Vire’s Might
”First recorded in Arkovian texts when Agavold the Stalwart of the Temple of Vire selflessly charged through an entire legion of enemy forces, scattering their ranks and exposing them to an onslaught of arrows, all without taking a scratch. Vire's Might has since become a prime display of an Oathkeeper's strength, both physical and spiritual, in the face of seemingly impossible odds.”

< >
With sufficient training, Vire’s Might will also leave a line of flames behind to incinerate any foes that remain standing.
A weapon proc (suggesting a shield bash proc)

Quote:
Originally Posted by Zantai View Post

Shattering Smash
”Such is an Oathkeeper's prowess with a shield that the force of the blow resonates through the earth and sends an additional shockwave through your initial target.”

This weapon pool proc shatters the very earth underneath your target and beyond, exposing all struck to further physical harm.

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Starting top left

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Row 1
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[1] [12]
[Name]
"Flavour text / requirements."

What it does at rank 1*

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[2] [10]
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[3] [10]
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[4] [16/12] [Name]
"Flavour text / requirements."

What it does at rank 1*

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Row 2
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[1] [16/12/12] + modifier
[Name]
"Flavour text / requirements."

What it does at rank 1*

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Row 3
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[16/12/12] + Modifier

[1] Aegis of Menhir [16]
”With the strength of the earth flowing through you by the blessings of Menhir, hurl a magical aegis that will home in upon your target and leave it staggered and dazed before returning to you. Requires a shield”

14 energy cost
2.1 Seconds Skill recharge
1 Projectile(s)
0.2 Meter Radius
Affects up to 3 targets
115% Main Hand Damage
102 Physical Damage
113 Fire Damage
Taunt Target
Stun target for 1.2 Seconds

[2] Avernging Shield [12]
”The Aegis of Menhir reverberates with celestial might and echoes from your initial target to strike additional nearby foes before returning to you.”

+2 Energy cost
+0.2 Meter Radius
Affects up to +1 target
+8% crit damage

[3] Reprisal [12]
”Tireless training with the Aegis of Menhir turns it into a vehicle of your vengeance, unhindered by your physical limitations.”

5% or retaliation damage added to attack
774 burn damage over 3 seconds
8% Chance of 100% Skill Cooldown Reduction
- 10% energy cost

Transmuter: [b]Aegis of Thorns[b/]
"Infused with the Great Guardian's suffering the Aegis of Menhir becomes an extension of Dreeg's will and of his thorns endlessly dripping with acid blood."

8% of retaliation damage added to attack
Total damage modified by -8%
100% physical damage converted to Piercing Damage
100% of fire damage converted to Acid Damage

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[4] [16/12] + modifier
[Name]
"Flavour text / requirements."

What it does at rank 1*

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Row 4
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[1] [12/12/12]
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[2] [16/12] + modifier
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Row 5
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[1] [16/12/12] + modifier
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Row 6
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[1] [12/10/10]
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[2] [12]
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Row 7
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[1] [12]
[Name]
"Flavour text / requirements."

What it does at rank 1*

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[2] [12/12]
[Name]
"Flavour text / requirements."

What it does at rank 1*

Last edited by GrimDawnJohn; 09-16-2018 at 01:47 PM.
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  #2  
Old 08-24-2018, 07:19 PM
bryguy bryguy is offline
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Oathkeeper +
Soldier = Crusader
Demolitionist = Petard (Couldnt think of one)
Occulist = Binder
Nightblade = Valkyrie
Arcanist = Priest
Shaman = Nature Guardian
Necromancer = Seperatist
Inquisitor = Exorcist
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  #3  
Old 08-24-2018, 07:23 PM
medea fleecestealer's Avatar
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Quote:
Originally Posted by bryguy View Post
Oathkeeper +
Soldier = Crusader
Demolitionist = Petard (Couldnt think of one)
Occulist = Binder
Nightblade = Valkyrie
Arcanist = Priest
Shaman = Nature Guardian
Necromancer = Seperatist
Inquisitor = Exorcist
You do know the class names have already been revealed?

http://www.grimdawn.com/forums/showthread.php?t=78010

Now it's just a question of finding out which one goes with which.
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Old 08-24-2018, 07:24 PM
bryguy bryguy is offline
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Quote:
Originally Posted by medea fleecestealer View Post
You do know the class names have already been revealed?

http://www.grimdawn.com/forums/showthread.php?t=78010

Now it's just a question of finding out which one goes with which.
aww damn. Ok
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  #5  
Old 08-26-2018, 04:54 PM
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Quote:
Originally Posted by GrimDawnJohn View Post

Class Combos:
Soldier + Oathkeeper = Warlord
Nightblade + Oathkeeper = Dervish
Demolitionist + Oathkeeper = Shieldbreaker
Occultist + Oathkeeper = Sentinel
Arcanist + Oathkeeper = Templar
Shaman + Oathkeeper = Archon
Inquisitor + Oathkeeper = Paladin
Necromancer + Oathkeeper = Oppressor
Are these combos guesses or has the info been parsed/gleamed from somewhere?
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  #6  
Old 08-26-2018, 05:01 PM
medea fleecestealer's Avatar
medea fleecestealer medea fleecestealer is offline
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The actual class names. There was a guessing game thread running where Evil_Baka finally guessed the right combinations.

http://www.grimdawn.com/forums/showthread.php?t=78010

Took 22 pages to do it mind you, but we got there in the end and had a lot of fun along the way.
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With all the force of a great typhoon
With all the strength of a raging fire
Mysterious as the dark side of the moon.
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Old 08-26-2018, 07:49 PM
GrimDawnJohn GrimDawnJohn is offline
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Quote:
Originally Posted by Spelbound View Post
Are these combos guesses or has the info been parsed/gleamed from somewhere?
Ha I wished I had guessed it right! But sadly no. I do have one guess somewhere on a thread but only had oppressor and sentinel correct...
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Old 08-27-2018, 02:21 PM
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Quote:
Originally Posted by medea fleecestealer View Post
The actual class names. There was a guessing game thread running where Evil_Baka finally guessed the right combinations.

http://www.grimdawn.com/forums/showthread.php?t=78010

Took 22 pages to do it mind you, but we got there in the end and had a lot of fun along the way.
:-D

Looking forward to playing it 'when it's ready'.
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Old 08-30-2018, 06:27 AM
Jahuz Jahuz is offline
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Definetely going Sentinel first.

Gonna level an Occultist single mastery as far as possible as preparation.
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Last edited by Jahuz; 08-30-2018 at 09:40 AM.
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Old 08-30-2018, 07:49 AM
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Quote:
Originally Posted by Jahuz View Post
Definetely going Sentinel first.

Gonna level an Occultist single mastery as far as possible in preparation.
Paladin FTW!
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forgotten gods, insanity, mastery, oathkeeper, speculation

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