#1  
Old 06-13-2016, 07:17 PM
3JIou 3JIou is offline
Supporter
 
Join Date: Aug 2013
Posts: 165
Default [MOD] Dawn of Heroes

Spoiler!


For latest version and change log visit the Nexus page.


Last edited by 3JIou; 12-29-2016 at 07:11 PM. Reason: Update
Reply With Quote
  #2  
Old 06-13-2016, 07:22 PM
Davood Davood is offline
Herald
 
Join Date: Apr 2016
Posts: 1,357
Default

borg cube approaching

Click image for larger version

Name:	20160613152537_1.jpg
Views:	4358
Size:	159.0 KB
ID:	11412
__________________
Our father, who art in random. Entropic be thy name
thy random come, thy generation be done
in ARPG as it is in crypto, give us this day, our daily grinds
and forgive those, who try to scam against us
and lead us not into low entropy, but deliver us to loot
for thine is the random, the grind, and the rare spawns forever
Watch me mod/test/play: https://www.twitch.tv/davoodinator

Last edited by Davood; 06-13-2016 at 07:26 PM.
Reply With Quote
  #3  
Old 06-13-2016, 07:25 PM
3JIou 3JIou is offline
Supporter
 
Join Date: Aug 2013
Posts: 165
Default

Quote:
Originally Posted by Davood View Post
borg cube approaching
Oh, I forgot to mention in PM: I changed the file structure so Frost kinght requires a bit of adjustments.
Reply With Quote
  #4  
Old 06-13-2016, 08:01 PM
AlienFromBeyond AlienFromBeyond is offline
Herald
 
Join Date: Jul 2012
Posts: 1,314
Default

Well I guess I will hold off on comments about Frost Knight until I can check to see what, if anything, has been changed. Enchanter sounds neat, but no skill having 2 modifiers and no transmuters is a bit disappointing.
Reply With Quote
  #5  
Old 06-13-2016, 08:20 PM
3JIou 3JIou is offline
Supporter
 
Join Date: Aug 2013
Posts: 165
Default

Quote:
Originally Posted by AlienFromBeyond View Post
Well I guess I will hold off on comments about Frost Knight until I can check to see what, if anything, has been changed. Enchanter sounds neat, but no skill having 2 modifiers and no transmuters is a bit disappointing.
I don't think there are any transmuters that can drastically change the way you heal, other buffs are good as is IMO. Anyways, I finished this mastery a couple of hours ago and no doubt there will be edits. I'm going to playtest both masteries extensively tomorrow to find out best/worst synergy with vanilla classes, and to balance things out. As for Frost knight, nothing's been changed besides the file structure, so if yo're using v1.1 you have to remove all skills with GD Defiler if you plan to use this mod.
Reply With Quote
  #6  
Old 06-13-2016, 08:33 PM
Davood Davood is offline
Herald
 
Join Date: Apr 2016
Posts: 1,357
Default

Quote:
Originally Posted by 3JIou View Post
I don't think there are any transmuters that can drastically change the way you heal, other buffs are good as is IMO. Anyways, I finished this mastery a couple of hours ago and no doubt there will be edits. I'm going to playtest both masteries extensively tomorrow to find out best/worst synergy with vanilla classes, and to balance things out. As for Frost knight, nothing's been changed besides the file structure, so if yo're using v1.1 you have to remove all skills with GD Defiler if you plan to use this mod.
oh then i wont need to change anything at all... i have been converting all file structures

thanks for the tip
__________________
Our father, who art in random. Entropic be thy name
thy random come, thy generation be done
in ARPG as it is in crypto, give us this day, our daily grinds
and forgive those, who try to scam against us
and lead us not into low entropy, but deliver us to loot
for thine is the random, the grind, and the rare spawns forever
Watch me mod/test/play: https://www.twitch.tv/davoodinator
Reply With Quote
  #7  
Old 06-13-2016, 08:37 PM
AlienFromBeyond AlienFromBeyond is offline
Herald
 
Join Date: Jul 2012
Posts: 1,314
Default

Just for context for my future comments, is the intent for these masteries to eventually replace the default ones, or should their balance take into consideration combining them with default masteries?
Reply With Quote
  #8  
Old 06-13-2016, 10:19 PM
3JIou 3JIou is offline
Supporter
 
Join Date: Aug 2013
Posts: 165
Default

Quote:
Originally Posted by AlienFromBeyond View Post
Just for context for my future comments, is the intent for these masteries to eventually replace the default ones, or should their balance take into consideration combining them with default masteries?
Unlike in Titan Quest, we aren't limited to 9 total masteries in GD, so no, no intent to replace original masteries.
Reply With Quote
  #9  
Old 06-14-2016, 07:07 AM
Dacja Dacja is offline
Initiate
 
Join Date: Jun 2016
Posts: 6
Default

Hey, i really would like to use this, but i don't know how to merge it with Grimmest.

Tbh i don't get how modding/merging works in Grimdawn, it just doesn't work for me :-(
Reply With Quote
  #10  
Old 06-14-2016, 07:47 AM
3JIou 3JIou is offline
Supporter
 
Join Date: Aug 2013
Posts: 165
Default

Why don't you just use DAIL for that? It has this mod, and Grimmest, and a bunch of other things in one place :)
Reply With Quote
Reply

Tags
mastery, mastery mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.