Go Back   Grim Dawn Forums > Grim Dawn Gameplay > Ideas and Feedback

Reply
 
Thread Tools Display Modes
  #11  
Old 08-17-2017, 09:04 PM
Aork Aork is offline
Supporter
 
Join Date: Apr 2016
Posts: 135
Default

Quote:
Originally Posted by Callynn View Post
IEE for example, speaks about draining energy, gaining energy, adding flat elemental damage, it converts physical to elemental damage and has a radius. This information could be structured in a way to increase clarity.

Examples of issues with people misunderstanding the skill or needing to explain it excessively:
1) https://www.reddit.com/r/Grimdawn/co..._what_exactly/
2) https://www.youtube.com/watch?v=s16y6NU6O_E

Example of structuring the skill explanation:
Aura - Affects all allies within: 12 meters
Maximum Energy: -80
Spell Damage increased: +2 elemental
Weapon Damage increased: +2 elemental
Energy regeneration bonus: +8%
>Self only: Weapon damage converted: 4% Physical to Elemental

Original skill:
+80 Energy Reserved (ok this is clear I suppose)
12 Meter Radius (of what, the damage effect? or the aura?)
2 Elemental Damage (to what, spells only, weapons only?)
8 Energy Leech per Second (does it steal energy from enemy mages? Does it leech the player's energy? tbh I'm still not sure what this does exactly, I think it removes energy from mobs?)
4% Physical Damage converted to Elemental Damage (weapons or spells, or both?)
Increases Energy Regeneration by 8% (Only when hitting, or always?)
I like the suggested format, and agree on rhe clarity of descriptions ad skills. I am not a fan of using external informatiojnsources, everything should be spelled out clearly in game.
Reply With Quote
  #12  
Old 08-17-2017, 09:04 PM
Norzan Norzan is online now
Praetorian
 
Join Date: May 2016
Posts: 4,291
Default

Quote:
Originally Posted by Callynn View Post
Already played D3 and PoE and prefer GD over them. No need to get upset, if you don't like multiplayer, no one is forcing you to play it. I'm just saying that if they were opening an online ladder service, I would be willing to pay extra for access to that.
Not upset in the slightest and even if i don't care for multiplayer, it will still affect me and all other people that play this for mostly single player. All those resources that could be used to make the single player even better would be wasted on something so minor, something that is basically an afterthought. Multiplayer in this game is literally just for co-op and trading.

I'm all for suggestions to improve the game but they have to be either realistic or have to do with how the game was designed.

I agree with the autoloot pick up for components and naming stash pages.
__________________
List of my characters is too large to fit in this box.
Reply With Quote
  #13  
Old 08-17-2017, 09:05 PM
Evil_Baka's Avatar
Evil_Baka Evil_Baka is offline
Champion
 
Join Date: Jun 2016
Posts: 2,074
Default

Quote:
Originally Posted by Callynn View Post
But what about the other suggestions? Not in favor of autolooting components?
I'm ambivalent. I don't mind it being added but it's not my first choice.

Except Aether Crystals. I swear i'de have 10x more Aether Crystals than i do if i could automatically pick them up.
Reply With Quote
  #14  
Old 08-17-2017, 09:10 PM
Callynn's Avatar
Callynn Callynn is offline
Supporter
 
Join Date: Aug 2017
Posts: 123
Default

Quote:
Originally Posted by Evil_Baka View Post
I'm ambivalent. I don't mind it being added but it's not my first choice.

Except Aether Crystals. I swear i'de have 10x more Aether Crystals than i do if i could automatically pick them up.
Makes two of us
Reply With Quote
Reply

Tags
expansion, suggestion

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.