#371  
Old 05-11-2017, 07:49 AM
Malagor Malagor is offline
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Quote:
Originally Posted by Nssheepster View Post
I would assume that they have a range from X to Y, but always the same type of stat. IE, SOC 75% damage to fire, or SOC 70% damage to fire. Our current conversion items all work like that, so I doubt Crate'd change it without cause.
I hope so, bc otherwise it would be even harder to farm the item you want than currently, due to "wrong" modifiers.
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  #372  
Old 05-11-2017, 09:51 AM
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I wonder if it's possible to have cross-mastery modifiers. Something like "Affects Rune of Kalastor to Ulzuin's Chosen" would be pretty cool.
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  #373  
Old 05-11-2017, 02:38 PM
pedlttmedl4u2 pedlttmedl4u2 is offline
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Quote:
Originally Posted by Malagor View Post
I hope so, bc otherwise it would be even harder to farm the item you want than currently, due to "wrong" modifiers.
I am kind of on the fence about this particular detail. While it would be nice to have something % wise on a specific piece of gear to be aiming for it would also be nice to have a rare item modifier to make a specific build around. I personally like making builds off of items i find rather than making builds off of an item I might get to drop.
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  This is the last staff post in this thread.   #374  
Old 05-11-2017, 02:46 PM
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Skill Modifiers on items are static.

If you find two of a particular Legendary, they will both have the same modifier and it will have the same value.

Now, there may be a Legendary or two that roll random modifiers...but that's another story.
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  #375  
Old 05-11-2017, 03:02 PM
pedlttmedl4u2 pedlttmedl4u2 is offline
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Thanks for the clarification Zantai.
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  #376  
Old 05-22-2017, 09:32 PM
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KoalaeiO KoalaeiO is offline
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Quote:
Originally Posted by Machofish View Post
I'm pretty sure the 'armor' image is a screenshot of how one of the sets will look on the character, rather than an inventory thumbnail - I'm reminded a lot of the default 'ready' stance for 1-handed items. I've attached a crude mouse-drawn outline of where I think the underlying 'pose' is, so it should help give a better idea of what we're looking at.

You are good, dude. Way too good.

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