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  #21  
Old 08-05-2011, 02:17 PM
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yerkyerk yerkyerk is offline
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Originally Posted by icedmetal57 View Post
Are there really that many creative games out there that fail miserably? The game industry is not like most other industries, it's a creative one. By restricting creativity in a creative industry, you don't receive as much success. It's unfortunate that some of the business people in this industry don't see that.
A game needs creative developers if it is to succeed, there's no way around that. However, there's plenty of things that can go wrong there. Publishers don't like depending on creativity, as it's something they can't grasp. They like the prospects of the money they can make in the video game industry though. So they hire people who've studied economy/psychology/etc.. and let them analyze the game (market). The developers than will be chained to these research results and severely limited in their creativity. Original IP is out of the question, way too dangerous. As are long games where you can really invest in. 6-8 hours is enough, than they can buy an expansion if they want more. Unless you can monetize every aspect (like in a certain MMO) of a long game, in that case you want them to play, but rather than offering them fun, you substitute it with addiction and convince them they're having fun. New mechanics will only be introduced piece-meal to let the crowd adapt and to take it out if people don't like the butchered mechanic. Don't cater to the hardcore market, if there's a huge casual market still waiting to be explored.
  #22  
Old 08-05-2011, 02:46 PM
TECHNOmancer TECHNOmancer is offline
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Originally Posted by yerkyerk View Post
Original IP is out of the question, way too dangerous. As are long games where you can really invest in. 6-8 hours is enough, than they can buy an expansion if they want more. Unless you can monetize every aspect (like in a certain MMO) of a long game, in that case you want them to play, but rather than offering them fun, you substitute it with addiction and convince them they're having fun.
(emphasis mine)

The quote speaks for itself, sadly.

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  #23  
Old 08-05-2011, 03:22 PM
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Quote:
Originally Posted by icedmetal57 View Post
Are there really that many creative games out there that fail miserably? The game industry is not like most other industries, it's a creative one. By restricting creativity in a creative industry, you don't receive as much success. It's unfortunate that some of the business people in this industry don't see that.
I think the problem is that Publishers aren't gamers themselves, and are only interested in the money aspect of it. They tend to take a "safe" stance on things. Since they are the ones with the money purse, they too often have a say as to what gets cut & what stays.
The Developers have to keep the Publisher happy, so they will cave in....unless they have a really strong track record and a Publisher willing to stay out of they're way creatively.

Smaller Developing companies rely much heavier on Publishers, and since these publishers aren't really willing to take any risks (to avoid potentially alienating a consumer) they often use their financial power backing as a means of intimidation against the Developers.

It's very unfortunate, but its the way it is. Political correctness sucks and we all have people around us that want us to conform to a certain set of rules, principles, or ideas. Whether it be a boss, politician, family member, or even publisher. We all have to react different around certain groups of people. It sucks, but it is what it is. There are ways around every obstacle, but that isn't for us to say to anyone else how they should or should not have reacted, as we aren't in their shoes.

Smaller Developing teams really are at a disadvantage I think because even if they do everything they were told to do and follow it to a letter, if the game doesn't make a profit then the Publisher refuses to fund them on any more projects and the Developer is hit hard.
In all honesty, I think some Developers are pretty awful by my standards, but they continue to get funding. Whereas some other Developers are totally awesome (Iron Lore) and just don't get the respect that they deserved.

Sometimes Devs & Publishers just have no way to influence the gaming population is mass, and so you will occasionally see excellent games (or even good games with some flaws) get pushed away to the wayside in favor of some generic cash-in of a game.

There's more to it than all this, but I think I hit the important ones...?
  #24  
Old 08-05-2011, 03:33 PM
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Well, that's the way it was, and that's what all the big publishers still try to keep up, but change is in the air.

With the advent of digital distribution, the public becoming more and more aware of the growing indie scene and the graphics development hitting a plateau - smaller studios absolutely can produce (smaller) games, that are technically and graphically good enough to compete at a smaller price point.

And there's more and more articles like this one popping up:

http://whatgamesare.com/2011/01/what...s-will-be.html

Who knows if that mega-publishers will be able to survive the way they work right now.
I believe they'll have to adapt - and they are already late with that...
  #25  
Old 08-07-2011, 04:41 PM
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Originally Posted by medierra View Post
Alas, on Grim Dawn we have total freedom but will instead be limited by money and man-power, at least in the degree to which we can implement our vision. We have a lot of ideas that I think won't be fully realized in the game until we're able to layer in more story content with the money we get from our first release.
I wish I was independently wealthy and could give you unlimited funds to make your dreams a reality.
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  #26  
Old 08-07-2011, 04:47 PM
matthewfarmery matthewfarmery is online now
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Originally Posted by Chameleon View Post
I wish I was independently wealthy and could give you unlimited funds to make your dreams a reality.
feel the same, I wish I can buy 100 copies of GD, but I will try to keep supporting this game by buying the occasional copies once in a while
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  #27  
Old 08-07-2011, 07:16 PM
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Originally Posted by Chameleon View Post
I wish I was independently wealthy and could give you unlimited funds to make your dreams a reality.
I feel the same way too.
I keep hoping that I would win the lottery & give a huge chunk of it to Crate in order to make the game the way they envision it.


But you know what they say about wishing...
"Wish in one hand, & poop in the other, and see which one fills up first."
  #28  
Old 08-07-2011, 11:24 PM
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Originally Posted by shawnmck View Post
But you know what they say about wishing...
"Wish in one hand, & poop in the other, and see which one fills up first."
Who is they in this scenario?! A monkey?
  #29  
Old 08-26-2011, 01:36 PM
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Quote:
Originally Posted by MrFreckle View Post
Who is they in this scenario?! A monkey?
A smart monkey. Very smart monkey.


But more seriously in case you really don't get the saying: It basically means that wishing rarely gets results. Usually used when someone is wishing for something highly improbable if not impossible.

In essence, "don't wait around for your wish to be fulfilled, it likely will never happen."

It could probably be said that the action of pooping in the hand might signify personal labor getting things done faster than wishing, but I think it's there mostly to compare an unpleasant activity to wishing so as to better hammer the point home.

Last edited by Urban Scorpion; 08-26-2011 at 05:57 PM.
  #30  
Old 08-26-2011, 02:09 PM
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Originally Posted by Urban Scorpion View Post
A smart monkey. Very smart monkey.
Monkeys that analizes every possible angle to decide how and where they will throw sh*t at people...

Of course that could also be applied to the people who analyze the gamer markets and decied how a game should be depending on the latest 'trend'.

Eitherway they're throwing a nice pile of steaming crap at you.

At least with monkeys you can wash said crap away. If only you could do the same with the supposed specialists.
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