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#11
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From small bits said in the ign article I got the feeling they are after PoE model.
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Howdy! Ulgrim, are you there? It's me, your best friend! Praise the Eldritch Sun! \[T]/ |
#12
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I have to agree, be to be honest, I don't know if I will play it. I stopped playing POE a long time ago, and don't think I'm going back to it. The sounds of the game doesn't really impress me, but will keep an eye on it.
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Legendary key holder since 20/12/2010 Co-op Digital Deluxe Bundle supporter I hope GD is a success ![]() |
#13
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Loot hunting in Torchlight, what is that supposed to be? Single player build theorycrafting I think it was fun for two months, then turned a strange exercise in math, mostly due to shallow itemisation. Then you ran out of interesting ideas. Too few affixes for rares, fewer of them actually useful, the game had problems with that. 95% rare affixes useless, 95% uniques garbage. You only had to buy or drop rares and gamble or drop uniques from remaining 5%, all of that mostly trivial, the only challenging thing was socketables. It only turned fun and engaging and more challenging in MP self-found. Like when you need to complete a sentinel set for yourself before going to the next NG cycle. Mostly with hp and cast speed. Borris and socket it as possible. All during multiplayer game with only so much time for farming planned. Is it going to attempt in-depth customisation like GD and POE do or stay more casual like previous Torchlight games, just this time in always online setting? |
#14
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if they do in fact follow a model similar to that of POE, I'll certainly give it a try
I'm not completely on board for the MMO idea though, TL2 was a great game because of, like others here have already said, the mods an MMO like that will likely not have mod support having been on the synergies dev team and having viewed this as the best alternative to D3 at the time, I really have to give it a chance!
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'I'm going to enjoy this' 'Enough of this, die!' - Darius Cronley |
#15
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I had the privilege of playing with Torchlight's old team when I was beta testing it. Including Max and Matt (honestly it was playing with Matt that made me get the fanboy jitters, but he was super down to earth).
Tiny bit of proof: http://tidbi.ru/eng/item.php?item=hammer_u04d http://tidbi.ru/eng/item.php?item=wa...06_boots_alt_c https://imgur.com/a/uvTmO6H Apparently they rebuilt the forum and auto censored my old cringey forum signature. That's a damn shame. I was super worried that they partnered up with Perfect World but apparently it let them get done what they needed to. The team poured a lot of love into the game and did their best to really mull over feedback. Honestly I saw this coming. For TL2 Perfect World took a very "hands off" approach but I'm worried that them closing the studio and Max opening a new one means they renegotiated and are more "hands on" this time around. I'll give it a try because I have much love for the old community and devs, but my hopes aren't high. *edit* Man the nostalgia is real. My fondest memories are when almost every single dev joined my game in beta simultaneously and we had fun but also had a laugh when we realized multiplayer needed to be harder, when I convinced them to add the "toggle-helmet" feature (I want it in GD too but it especially made sense in TL2 because if they're going to let us customize our avatar's appearance we may as well be able to see it), and finding a game breakingingly OP build.
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Come check out mods I've worked on! Cornucopia - - - "http://www.grimdawn.com/forums/showthread.php?t=37644" Grim Hell (and 2 smaller mods merged within) - - - "http://www.grimdawn.com/forums/showthread.php?t=79573" # of level 100 characters I have atm: 102 Last edited by adoomgod; 08-09-2018 at 07:50 PM. |
#16
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Quote:
"WOOOOOO FEELS GOOD HITTING GROUND WITH A WRENCH INSTAWIPING WHOLE SCREEN" ![]() More emphasis on smacking mobs indeed. Less emphasis on skill system, affix pool etc boring things target audience does not give a fuck about. Not good for local audience. Last edited by mammothhunter; 08-10-2018 at 08:42 AM. |
#17
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If it's a pretend MMO like PoE, big pass. Last thing i want to play is a MMO with none of the upsides and with all of the downsides.
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List of my characters is too large to fit in this box. |
#18
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- shared, persistent world,
ACK - predominantly procedurally generated, ACK!! - heavy on Pets and Coop, ![]() That's a pass from me. |
#19
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We will see the game at gamescom and pax west!
https://www.arcgames.com/en/games/to...-pax-west-2018 |
#20
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If your wondering what kind of mmo it will be, then It will no doubt be something similar to Runics old vision of a party based dungeon crawler. Which was later put into development after some of runic team split up and then went on to make a game called Mythos. Some of the art on the teaser even looks like Mythos art.
Lets hope they dont make you buy extra looting bags on the cash shop >_> |
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