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  #11  
Old 01-11-2019, 02:27 PM
AbbieCat AbbieCat is offline
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Originally Posted by Halcyon View Post
The reason that they can't all proc simultaneously is in the nature of WPS calculations. The WPS skills generate a pool of potential outcomes, with 100 possible entries in the pool (this is a simplification but bear with it). Each of your WPS skills takes up a number of entries equal to its chance to be used (in this case 20 each) resulting in a 60% chance of some WPS triggering but no control over which one comes out of the pool. The remaining 40 slots are assigned to main hand, off hand, and both weapon (if dual wielding) attacks with the default attack or replacer you are using. If your chance of proccing a WPS goes over 100%, say you had all three inquisitor WPS and both soldier WPS maxed for 110% chance, then the values are weighted down to yield a total chance of 100%. This is why I say there are 100 'entries' in the pool. Your various WPS would simply take up fewer entries per WPS, so you'd have something like 16 on the inquisitor ones and 21 on the soldier ones.

The reasoning behind this system is that WPS usually yield a specific upgrade to the damage of the attack, sometimes with %weapon damage, sometimes with flat damage, sometimes with unique effects such as multiple hits or a fan of shots. If multiple WPS could trigger at once, they could unpredictably synergize or conflict such as 3 shots for chilled rounds that exploded on contact and dealt massive weapon damage each on the synergy side, or such as the difference between the 3 projectiles for chilled round and the 3-5ish ones for storm spread that go straight or are fanned out in a cone on the conflicting side.

If you're looking for a mage hunter that uses the inquisitor WPS, maybe consider getting an Arcanoweaver or the Runebinder crossbow. Alternatively perhaps get hagarradian enforcers and focus on just cold, or get dagallon pistols and focus on fire/lightning.
I just find my current damage really really low with 3 Rounds as main attack. Other spender times rank up and they deal amazing damage. I can see the idea behind "each activation" but I just wish they allowed me to rank up higher to like 33% each Round at rank 16. That way I can focus on activating each time I shoot at the expense of spending a lot of points.

Or some Legendary items that increase proc chance by 5-10% for each specific Round so I am limited to which type to focus on.

Last edited by AbbieCat; 01-11-2019 at 02:31 PM.
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  #12  
Old 01-11-2019, 06:00 PM
Sotnik Sotnik is offline
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Originally Posted by AbbieCat View Post
This Shard of Beronath builds up charges when I attack with AA and releases when one of the Rounds happens? If so, I only like Chilling and Storm and I can just focus on Cold/Lightning damage and do more damage when the proc happens?
You get charges with each attack (maybe 3 charges for Chilling Rounds, need confirmation). Each charge increases the strength of your attacks. They expire (only) over time.

The bonuses are always applied to WPA. Here people explain how the buffs work with other skills on the example of Savagery (similar mechanics) http://www.grimdawn.com/forums/showthread.php?t=80198

Last edited by Sotnik; 01-11-2019 at 06:05 PM.
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  #13  
Old 01-11-2019, 07:55 PM
AbbieCat AbbieCat is offline
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Originally Posted by Sotnik View Post
You get charges with each attack (maybe 3 charges for Chilling Rounds, need confirmation). Each charge increases the strength of your attacks. They expire (only) over time.

The bonuses are always applied to WPA. Here people explain how the buffs work with other skills on the example of Savagery (similar mechanics) http://www.grimdawn.com/forums/showthread.php?t=80198
Oh, it's the Rounds that proc Charges which increase auto attack damage?
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  #14  
Old 01-11-2019, 08:06 PM
Halcyon Halcyon is offline
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Yup, but every attack will create charges, not just WPS like chilling rounds. It functions very similarly to Savagery. Your first hit is weak, second is stronger, third is even stronger, etc until you stop hitting things for a while and then you slowly get weaker again until you start hitting things again.
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  #15  
Old 01-12-2019, 01:40 AM
AbbieCat AbbieCat is offline
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So, how come I don't feel like Dual wielding pistols procs the rounds more? I shoot twice in a row. The game checks the proc once or twice when I shoot?
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  #16  
Old 01-13-2019, 12:34 AM
AbbieCat AbbieCat is offline
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Does anyone know if I dual wield the same weapon with the same Weapon procs like Aether Smash with 10% proc chance. Does it mean I can proc each Eather Smash 10% of the time, or the cd only allows one happen at a time? If the CD only allows one proc at a time, then I am better off DW two different weapon proc attacks right?

The reason I am asking this because I really like Aether Lightning. It's fast and targets 3.

Last edited by AbbieCat; 01-13-2019 at 12:37 AM.
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  #17  
Old 01-14-2019, 03:59 PM
Halcyon Halcyon is offline
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Originally Posted by AbbieCat View Post
So, how come I don't feel like Dual wielding pistols procs the rounds more? I shoot twice in a row. The game checks the proc once or twice when I shoot?
The proc chance is not per 'shot' but rather 'attack'

When you attack, you have a 20% chance of each round firing, and then whatever remaining chance there is to make 100% is divided between right, left, and both guns. You can therefore get a 'both guns' shot that doesn't proc the rounds at all. Attack speed is therefore the best way to increase your proc rate because you'll be making more 'attacks' per second.


Quote:
Originally Posted by AbbieCat View Post
Does anyone know if I dual wield the same weapon with the same Weapon procs like Aether Smash with 10% proc chance. Does it mean I can proc each Eather Smash 10% of the time, or the cd only allows one happen at a time? If the CD only allows one proc at a time, then I am better off DW two different weapon proc attacks right?
The skills are separate and triggered/cooled down separately. You can only trigger one per attack (I think) but you could trigger one, then the other while the first cools down yielding a much higher proc rate of that particular skill than you'd see normally. I use mythical hagarradian enforcers on an infiltrator with aura of censure and I proc the ice spikes way faster than it seems like I should.
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