Go Back   Grim Dawn Forums > Grim Dawn Developer Section > Development Updates

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
  Click here to go to the next staff post in this thread.   #1  
Old 01-25-2016, 04:25 PM
Zantai's Avatar
Zantai Zantai is online now
Crate Employee - Designer
 
Join Date: May 2012
Posts: 7,683
Default Grim Misadventure #89: Build 31 Preview

Grim Misadventures continues. 2015 was a huge year for Grim Dawn, but nothing is going to top 2016 because this is the year the game will leave Early Access behind and graduate to release status!

With all of the content in place, we are now fully focused on improving what’s there, and that comes in many forms, from balance to optimization to itemization to environments. There is much to share and the changelog is getting long, but we would like to give you a sampling of the changes coming your way with Build 31.


Updated Environments
There are some areas of the world that we’ve always meant to return to, but with the need to wrap up the content we never had a chance to. The first area on this list was the Burrwitch Outskirts, which is now a proper forest.







Some changes are also coming to parts of Arkovian Foothills and Old Arkovia, both to streamline certain parts of the progression and to bring out more of the remnants of Arkovian architecture.




Updates to Loot and Loot Tables
This section could be a list in itself, we are taking a look at Rare Affixes, Magic Items, Epic Items, Drop Rates…

Rare Affix, Epic and Legendary drop rates are going up on Elite and Ultimate difficulty. We are also cutting down on the odds of getting single-affix items and greatly increasing the chance of rolling a double-affix item, at level 55+. The affixes rolled on Monster Infrequents will be significantly improved, with lower odds of getting a single affix. We are also taking a look at Rare Affixes and Monster Infrequents, making them more powerful with a focus on introducing more defensive stats, which are critical to surviving on Elite and Ultimate difficulty.

We also resolved an error in the Epic item loot tables which only became apparent at max level. This error greatly reduced the selection of Epic items which could appear at level 85, resulting in many duplicate drops. This issue is resolved in Build 31.


Reduced Chance of Getting Duplicate Blueprints
The loot system will attempt to reroll a Blueprint drop if you already have it learned. The goal here was not to completely eliminate duplicates, but the odds should be greatly reduced.


Damage Over Time Effects can Critically Strike
With Build 31, you will be able to improve your damage over time effects with Offensive Ability, just as you would with instant damage. In addition, these effects will be able to trigger on Crit procs, such as from Devotion.


Mastery and Devotion Tuning
We are taking another look at Masteries and Devotion to improve upon lackluster options and toning down those that are proving too strong. Almost every Constellation has seen changes.


Nemesis Tuning
Not all Nemesis bosses are created equal. A pass has been done to bring their challenge closer together. In Particular, Fabius will have his Pneumatic Burst significantly nerfed at higher levels/difficulties so the fight is not so drawn out, while also reducing the burst in attack speed and damage he gains from the buff. The Avatar of Mogdrogen will summon his minions with reduced frequency, and his defenses and damage at low health have been reduced.


Optimization to the Pathfinding System
While the main intent of this update was to improve general performance when dealing with larger battles, it also had the added benefit of improving the pathing for skills such as Blitz and Shadow Strike, which will allow you to push/pass through enemies to reach your intended target.


Achievements are Unlocked
You will finally be able to earn all those achievements everybody’s been datamining for months. These will be viewed through an in-game UI and can be earned whether you play through Steam or through the standalone release copy.

Some of the Achievements will be retroactive, but not all.




New Tutorial System
The old Tutorial UI has been ripped out in favor of tutorial tips that will appear near the relevant element of the game. Detailed info will be stored in the Codex Window (Quest/Lore Log).


And More…
More, there is always more. Another big Changelog is coming your way!

The full release build is currently on track for February.

Like knowing what is coming up next for Grim Dawn? Check back on 02/08/2016 for our regular development updates!
Attached Thumbnails
Click image for larger version

Name:	Burrwitch Outskirts 1.jpg
Views:	37746
Size:	416.5 KB
ID:	9095   Click image for larger version

Name:	Burrwitch Outskirts 2.jpg
Views:	50678
Size:	357.2 KB
ID:	9096   Click image for larger version

Name:	Old Arkovia.jpg
Views:	34636
Size:	354.4 KB
ID:	9097   Click image for larger version

Name:	Achievements.jpg
Views:	34869
Size:	431.8 KB
ID:	9098  
__________________
***Waste of Souls***
Reply With Quote
  #2  
Old 01-25-2016, 04:27 PM
Skyhaster's Avatar
Skyhaster Skyhaster is offline
Advocate
 
Join Date: Aug 2014
Posts: 476
Default

Fantastic, bring it on! Critting dots! muhahah!

(...You really want to keep combining of materials to components? I hope you won't! ...just sayin' It would make the game really polished if you get rid of the remains of ancient less value mechanics that only become tedious after a few hours and only lasts as thingiecrap in my inv that i need to distinguish from full components with my nose attached to the screen. i know the mathematical shift to component drop only would again need a little work, but it would be a good investment)
__________________
- Member of the German Translation team -
German translation: http://www.grimdawn.com/forums/showpost.php?p=128756&postcount=4
Grim Dawn's No Cheat Clan: http://steamcommunity.com/app/219990/discussions/0/485622866444343988/

Last edited by Skyhaster; 01-25-2016 at 06:31 PM.
Reply With Quote
  #3  
Old 01-25-2016, 04:31 PM
Martimus's Avatar
Martimus Martimus is offline
Herald
 
Join Date: May 2013
Posts: 1,303
Default

Excellent news!!!!!!!
Reply With Quote
  #4  
Old 01-25-2016, 04:36 PM
DraonCC's Avatar
DraonCC DraonCC is offline
Advocate
 
Join Date: Jan 2015
Posts: 434
Default

Wow, Burrowitch looks fantastic!
__________________
Quote:
The world is light and bright and pretty, but that's not all. The earth is dark, too, and dire and cruel. The little rabbit groans when dying on the green meadow.
Reply With Quote
  #5  
Old 01-25-2016, 04:37 PM
Drx Drx is offline
Acolyte
 
Join Date: Nov 2015
Posts: 32
Default

Looks sick
Reply With Quote
  #6  
Old 01-25-2016, 04:39 PM
MatMB's Avatar
MatMB MatMB is offline
Herald
 
Join Date: Jun 2013
Posts: 1,400
Default

still so many good things to come

keep up the great work !

edit : the pathfinding fix for charging skills is a long requested and really convenient feature. really happy to read this will be a thing from the past soon !

Last edited by MatMB; 01-25-2016 at 04:44 PM.
Reply With Quote
  #7  
Old 01-25-2016, 04:44 PM
primefer primefer is offline
Counsel
 
Join Date: Jul 2014
Posts: 200
Default

you guys keep making more awesome changes thx
Reply With Quote
  #8  
Old 01-25-2016, 05:35 PM
Hanzyd Hanzyd is offline
Initiate
 
Join Date: Jun 2015
Posts: 5
Default

the only thing I regret about this game is I didn't noticed of its existence earlier.

As always, good job guys. All of us know this WONT be a eternal early-access but you always confirmed and supported our trust.

Simply awesome.
Reply With Quote
  #9  
Old 01-25-2016, 05:38 PM
jhonbanting jhonbanting is offline
Counsel
 
Join Date: Dec 2014
Posts: 210
Default

Is there any reward for completing achievement?
Reply With Quote
  #10  
Old 01-25-2016, 05:41 PM
Naristrana Naristrana is offline
Initiate
 
Join Date: Jan 2016
Posts: 2
Default

Just Waaaw !

Where i can donate for this ?!
Reply With Quote
Reply

Tags
grim misadventure
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.