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Welcome to Grim Misadventures, the world’s number one source of Grim Dawn development updates.
Last time, we had a big reveal for you as we lifted the veil on the Forgotten Gods expansion’s upcoming new game mode, the Shattered Realm! Offering a new way to enjoy Grim Dawn’s content while getting showered in loot, we expect many of you will be spending a good amount of time in this new unstable realm of existence. Today we’re going to touch upon some of the improvements we were able to make to other content thanks to the development of the Shattered Realm. This brings us to: Challenge Areas. Sounds challenging! Challenge Areas unify the difficulty scaling mechanics across the game and bring features you’ve become accustomed to in the crucible into the main campaign. What this means is that we now have the ability to scale specific areas of the game independently of each other with additional modifiers and randomized Mutators. To compensate for this increase in challenge, these areas also have significantly improved drop rates, particularly for items of Rare quality. As you’d expect, the more difficult the area, the more Mutators you will have to contend with but the better the loot will be as well! Roguelike dungeons will be a step up in challenge, particularly on Ultimate difficulty, with two to three Mutators active. In return, the final chest of each roguelike dungeon will always attempt to drop at least two Epic quality or higher items (one guaranteed to be Legendary) on Ultimate difficulty, on top of the significantly increased Rare quality drop rates across the entire dungeon. In addition, each of the four roguelike dungeons will have a chance to drop a piece of a unique item set that appears nowhere else in the game, as a mark of your prowess in conquering these treacherous areas on Ultimate difficulty. All this combines to making your loot hunt more dynamic each time you play, wherever you choose to go and slay monsters! These improvements are coming your way later this year with the Forgotten Gods expansion. Like knowing what is coming up next for Grim Dawn? Check back on 08/06/2018 for the next Grim Misadventure.
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***Waste of Souls*** |
#2
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This should be fun
![]() Last edited by jalex3; 07-23-2018 at 12:42 PM. |
#3
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Great, great idea. I really like it. Especially the new set to farm!
![]() Will we be able to activate this challenge mode directly during a game session, or will it be toggle-able in the main menu? Edit: Also, will the fixed bosses of these challenge areas (Alka, the Sentinel, etc...) have higher chances to drop their respective loot when in challenge mode? Last edited by Maunoir; 07-23-2018 at 12:41 PM. |
#4
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That was fast, i expected to be later today.
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#5
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and here I thought it's a troll thread!
![]() great additions ![]()
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"For Erulan!" |
#6
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Funny this came up just now, I just got a notification off my phone that that there'd be a GM today
![]() This sounds promising. I am certainly looking forward to this, more options for farming is always welcome with me. |
#7
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So, does this mean that certain areas will now always scale with the player level, regardless of difficulty, and will always have at least mutator?
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#8
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Anything that increases the drop rates is VERY welcome to me
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#9
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was expecting something else but oh well
![]() at this rate will get FG at the most end part of the year ![]() new info rogue dungeon flavors is ok i guess ![]() but something weird here this is the most earliest post ever could it be zantai spending the day for doing something else like a date? lazy dev!
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#10
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Sounds fun! Some mutators can be more helpful than harmful depending on the build.
I will probably die more at roguelikes, but challenge is fun. ![]()
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In order of creation: Witchblade - Level 58 .-.-. Saboteur - Level 90 .-.-. Battlemage - Level 100 (most played) .-.-. Pyromancer - Level 50 .-.-. Elementalist - Level 85 .-.-. Witchblade - Level 85 .-.-. Ritualist - Level 77 Hardcore .-.-. Blademaster - Level 100 (currently playing) |
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