#81  
Old 11-16-2017, 06:48 PM
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GlockenGerda GlockenGerda is offline
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Originally Posted by FOE View Post
Sounds very great!

Hope it comes with language support!?
(Like "[Tool] Grim Dawn Build Calculator".)
There will be not much to translate.
The quest objectives are automatically translated by Grim Dawn anyway.

But it's too early to talk about language support, I must first finish the tool.
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  #82  
Old 11-16-2017, 07:25 PM
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mamba mamba is offline
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Quote:
Originally Posted by GlockenGerda View Post
I don't know exactly what ArchHeretic means by "ability to change the type of Summoned Ravager".
My tool can change the status of quests, but not the type of an enemy.
I sure understood something wrong.
As soon as my tool works reasonably, I will contact ArchHeretic.
Thanks for the hint, Mamba!
depending on who you sacrifice to summon the ravager, you get a different ravager. My guess is he wants to change who he sacrificed during the quest, thereby hopefully getting the corresponding ravager.

Last edited by mamba; 11-17-2017 at 07:03 AM.
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  #83  
Old 11-17-2017, 06:56 AM
FOE FOE is offline
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Quote:
Originally Posted by GlockenGerda View Post
There will be not much to translate.
The quest objectives are automatically translated by Grim Dawn anyway.
^^ Spitze! [Top!]

Quote:
Originally Posted by GlockenGerda View Post
But it's too early to talk about language support, I must first finish the tool.
OK, kein Problem! [ok, no problem!]
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Overview of the German translation // Übersicht zur Deutsch-Übersetzung
» http://www.grimdawn.com/forums/showpost.php?p=128756&postcount=4 «
Titan Quest Source - German Forum Grim Dawn
» http://titanquest.4fansites.de/forum/index.php?c=8 «
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  #84  
Old 11-17-2017, 11:09 AM
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Darkstalix Darkstalix is offline
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Please support for Grim Dawn Version 1.0.3.0 Baby!!!
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  #85  
Old 11-17-2017, 01:02 PM
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GlockenGerda GlockenGerda is offline
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Originally Posted by Darkstalix View Post
Please support for Grim Dawn Version 1.0.3.0 Baby!!!
Sure, but the GoG version isn't out yet.
I hope it will be released today.
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  #86  
Old 11-17-2017, 09:58 PM
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GlockenGerda GlockenGerda is offline
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Update V1.31a
- updated for GD v1.0.3.0
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  #87  
Old 11-17-2017, 10:36 PM
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Darkstalix Darkstalix is offline
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Quote:
Originally Posted by GlockenGerda View Post
Update V1.31a
- updated for GD v1.0.3.0
Thanks for the update man
Tbh this scares me sometimes in case tou stop playing or even supporting this tool.Is there gonna be a way to mitigate this in the future just in case?
Im fully aware that the tool is using the internals of the game itself and thats the reason it wont work.

Also i wanted to suggest if there any way to add anything above players to separate them during big fights with loads of mods.
Maybe an icon overhead, or even their health

- The fumble indication can the text get bigger?
- In crucible the green monster spawn whirlpools have health?(hide pet health is ticked)

Last edited by Darkstalix; Yesterday at 09:33 AM.
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  #88  
Old Yesterday, 01:04 PM
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GlockenGerda GlockenGerda is offline
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Quote:
Originally Posted by Darkstalix View Post
Tbh this scares me sometimes in case you stop playing or even supporting this tool.Is there gonna be a way to mitigate this in the future just in case?
No need to be scared, in case I'll stop supporting my tool, just play Grim Dawn without it; can make a lot of fun, too.

No, seriously, I cannot guarantee that I will support my tool all the time.
And I don't see a way to mitigrate this, sorry!

Quote:
Originally Posted by Darkstalix View Post
Also i wanted to suggest if there any way to add anything above players to separate them during big fights with loads of mods.
Maybe an icon overhead, or even their health
Do you mean in multiplayer? Or for your own character in singleplayer?
I can add a checkbox to show players health as well, no problem.

Quote:
Originally Posted by Darkstalix View Post
- The fumble indication can the text get bigger?
the fumble and block floatingText indications are vanilla functions from Grim Dawn, not from my tool.
But I can try to scale the font a little bit. It's on my To-Do list now.

Quote:
Originally Posted by Darkstalix View Post
- In crucible the green monster spawn whirlpools have health?(hide pet health is ticked)
I'll hide the health for non attackable targets in the next update. Thanks for pointing that out!
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  #89  
Old Yesterday, 01:27 PM
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Darkstalix Darkstalix is offline
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Quote:
Originally Posted by GlockenGerda View Post
No need to be scared, in case I'll stop supporting my tool, just play Grim Dawn without it; can make a lot of fun, too.

No, seriously, I cannot guarantee that I will support my tool all the time.
And I don't see a way to mitigrate this, sorry!

Do you mean in multiplayer? Or for your own character in singleplayer?
I can add a checkbox to show players health as well, no problem.

the fumble and block floatingText indications are vanilla functions from Grim Dawn, not from my tool.
But I can try to scale the font a little bit. It's on my To-Do list now.

I'll hide the health for non attackable targets in the next update. Thanks for pointing that out!
About compatibility for later Aww ok ;(
Btw today i got the 1.0.3.1 and it still works :s i have the 1.31a version

Indications for health or something for multiplayer yes
On Multiplayer, to separate my friends health and for me it would be nice too. For support it would be awesome feature i think

For fumble could you do it like the status eefects of freeze stun etc? Like the font you have for these indications (maybe different color?)
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  #90  
Old Yesterday, 05:07 PM
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Scene Scene is offline
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Only became aware of this today. Awesome tool, thanks!
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