#11  
Old 05-17-2016, 07:45 PM
SmartsAJ SmartsAJ is offline
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Quote:
Originally Posted by WareBare View Post
I appreciate all the questions
they are a great motivation
Well, be motivated. I am sure that many people are interested in this idea... I know I want to challenge my characters in this type of mode.
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  #12  
Old 05-17-2016, 08:16 PM
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Zaknafein Zaknafein is offline
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Awesome

Maybe it could have 2 types of rifts like d3, one of them you can not die like when using skeleton key with great reward and getting the key to next tier in rift boss reward
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  #13  
Old 05-17-2016, 08:22 PM
SmartsAJ SmartsAJ is offline
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Originally Posted by Zaknafein View Post
Awesome

Maybe it could have 2 types of rifts like d3, one of them you can not die like when using skeleton key with great reward and getting the key to next tier in rift boss reward
I love that idea... you need a key to unlock the next tier, that you get from that tier's boss...

Love it.

A cool map, if it is possible at all, would be the arcane sanctuary from D2. The 4 ways to go, with the boss at one end...
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  #14  
Old 05-17-2016, 09:18 PM
Davood Davood is offline
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is it possible to cycle the maps and add +1 to monster levels nonstop until you die and get booted out? or can you fake it by cloning all of the maps x500 or something

would love for ever increasing challenge but also ever increasing loot quality. kind of like the goldmine in TL2 synergies mod, infinite depth but the rats get bigger and drop more gold and they hit like trucks :P
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  #15  
Old 05-17-2016, 10:20 PM
WareBare WareBare is offline
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Quote:
Originally Posted by Davood View Post
is it possible to cycle the maps and add +1 to monster levels nonstop until you die and get booted out? or can you fake it by cloning all of the maps x500 or something
Yes, it is

Quote:
Originally Posted by Davood View Post
would love for ever increasing challenge but also ever increasing loot quality. kind of like the goldmine in TL2 synergies mod, infinite depth but the rats get bigger and drop more gold and they hit like trucks :P
I was planning on making special maps where something like that would apply, I loved that goldmine

How its done depends on what you want from it, is it ok to start a new session when you die. Kind of like the Skeleton Key Gates, you could only start that special map once per session.
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  #16  
Old 05-17-2016, 10:21 PM
Wayback Wayback is offline
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Definitely looking forward to this!
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  #17  
Old 05-17-2016, 10:38 PM
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Syn Syn is offline
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This sounds incredible and definitely something that I will pick up once I have finished the Vanilla game!

Warebare, I charge you to focus all your efforts and create a Mapping mod that GD deserves!!!

Make us proud, sir!

Syn
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  #18  
Old 05-17-2016, 10:43 PM
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PrincessLuna PrincessLuna is offline
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Quote:
Originally Posted by WareBare View Post
Features put aside, because I cant get it to work:
- despawning monsters/loot to clean up the area, once there are enough choices and random layouts it probably wont be an issue since you wont enter the same map-layout that often
So, here you can see an example of my despawn code.

At first, every monster spawned by a proxy has an OnAddToWorld script (gd.eternal.regMonster) attached.
Code:
local monsterId = {}
local monstersTotal = 0

function gd.eternal.regMonster(objectId)
	monstersTotal = monstersTotal+1
	monsterId[monstersTotal] = Character.Get(objectId)
end
And the despawn function itself:
Code:
function gd.eternal.resetWaves()
	local i = 1
	while (i <= monstersTotal) do
		monsterId[i]:Destroy()		
		i = i+1
	end
	monsterId = {}
	monstersTotal = 0
end

Last edited by PrincessLuna; 05-17-2016 at 10:51 PM.
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  #19  
Old 05-17-2016, 11:26 PM
Steinor Steinor is offline
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Go on, i wanna test it, and if i can help with some code, let me know
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  #20  
Old 05-18-2016, 12:39 AM
WareBare WareBare is offline
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Quote:
Originally Posted by PrincessLuna View Post
every monster spawned by a proxy has an OnAddToWorld script
Thanks, its working I kept trying to destroy the proxy created... . I was afraid I had to create monsters per script and write a class to do what proxies are doing
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