#581  
Old 12-09-2018, 01:46 AM
lunarulit lunarulit is offline
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Riftstalker+Spitir=no class
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  #582  
Old 12-09-2018, 03:36 PM
KingFerret KingFerret is offline
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Been meaning to make a post for a while now just to say thank you to asylum and all of the other contributors to this mod collection. The quality of the mod is extremely high across the board - particularly the Grim Quest masteries which I keep on coming back to over and over again - and it has undoubtedly increased the life of this game for me at least five times over.

The new rogue mastery is absolutely my favourite. I want to try and pair it with every other mastery in the game...

Cheers!
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  #583  
Old 12-09-2018, 06:23 PM
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ASYLUM101 ASYLUM101 is offline
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Quote:
Originally Posted by KingFerret View Post
Been meaning to make a post for a while now just to say thank you to asylum and all of the other contributors to this mod collection. The quality of the mod is extremely high across the board - particularly the Grim Quest masteries which I keep on coming back to over and over again - and it has undoubtedly increased the life of this game for me at least five times over.

The new rogue mastery is absolutely my favourite. I want to try and pair it with every other mastery in the game...

Cheers!
Thanks, I'm glad you like the Grim Quest masteries and especially the Rogue mastery, it means alot to me that people enjoy something I poured my blood, sweat and tears into.
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  #584  
Old 12-11-2018, 04:08 PM
Xogroroth666 Xogroroth666 is offline
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Today I lost my warrior...

May he be remembered as failed attempt number 17.

Time for Lightning now...

Al that aside: I want to thank all those that made this mod into what it now is.
The bloody thing is addictive.
But why, oh why, did you add the option for Hardcore... XD
And don't tell me: well toggle that off then!, because it is there, it HAS to be used. ROFL


Thank you all...
Can't wait for next version!
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  #585  
Old 12-11-2018, 11:53 PM
mooookie mooookie is offline
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Will this mod be updated for Patch 1.0.7.0 that might be coming out soon?

PS: How do i get forgotten souls? Dismantled epics/legendaries just give normal components + the occasional blood/heart/brain.
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  #586  
Old Yesterday, 04:37 PM
Xogroroth666 Xogroroth666 is offline
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Question:
I noticed non-Grim Dawn items in the mod, meaning, these were made outside the Grim Dawn game.
How did they do this, more specifically, how did they edit the base powers (Example: Ascended Circle (base item, unpowered): +50% Aether Damage, 26 DA (whatever that means), 3 Energy Regen per Second, Required Player Level 94, Required Physique 356, Required Spirit 572).

Idea is to create fair, balanced items for the 'forgotten' classes, such as Storm, Elementalist, ...
Necromancer for example has tons of Necro-skill boosts alover, warrior as well, but some classes are simply forgotten.
But how does one do this?
Which tools are needed?

On a different note: is it me or is there a level-limit?
One of my characters, a tank, seems locked at level 26 with a skill, though i added a +2 to all skills medal?
He goes from 25 to 26, though the medal is a +2?

Thank you.

Last edited by Xogroroth666; Yesterday at 04:46 PM.
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  #587  
Old Today, 12:49 AM
Goober Goober is offline
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Quote:
Originally Posted by Xogroroth666 View Post
Question:
I noticed non-Grim Dawn items in the mod, meaning, these were made outside the Grim Dawn game.
How did they do this, more specifically, how did they edit the base powers (Example: Ascended Circle (base item, unpowered): +50% Aether Damage, 26 DA (whatever that means), 3 Energy Regen per Second, Required Player Level 94, Required Physique 356, Required Spirit 572).

Idea is to create fair, balanced items for the 'forgotten' classes, such as Storm, Elementalist, ...
Necromancer for example has tons of Necro-skill boosts alover, warrior as well, but some classes are simply forgotten.
But how does one do this?
Which tools are needed?

On a different note: is it me or is there a level-limit?
One of my characters, a tank, seems locked at level 26 with a skill, though i added a +2 to all skills medal?
He goes from 25 to 26, though the medal is a +2?

Thank you.
I think Grimarillion keeps the +10 over the max lvl of a skill so 26/16 is the highest you'll get?
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  #588  
Old Today, 03:55 AM
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mamba mamba is online now
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Quote:
Originally Posted by Xogroroth666 View Post
I noticed non-Grim Dawn items in the mod, meaning, these were made outside the Grim Dawn game.
How did they do this, more specifically, how did they edit the base powers (Example: Ascended Circle (base item, unpowered): +50% Aether Damage, 26 DA (whatever that means), 3 Energy Regen per Second, Required Player Level 94, Required Physique 356, Required Spirit 572).
this can easily be done in the modding tools that come with Grim Dawn.

All the stats are stored in database.arz (or one of the other .arz files), just look for some modding tutorial for GD to get you started.

Creating meshes or new textures is more involved, but assuming you have done that, you also will need the modding tools to add your new item to the game.
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  #589  
Old Today, 05:39 PM
Xogroroth666 Xogroroth666 is offline
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Oi lol... I never looked beyond the game installer... XD

Thank you.
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