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  #41  
Old 11-14-2018, 11:44 PM
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Gonna level with you, this is all I can agree with. But at least I agree strongly. I've been asking for difficulty-locked monsters for years. Sadly, it doesn't seem we're getting anything other than Loxmere and the secret bosses, based on the current track record of stuff.
I mean, TQ has 4 and Grim Dawn has 3. That's just one less.

I mean, i wouldn't be against another Lox type enemy in a FG area though.
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  #42  
Old 11-14-2018, 11:46 PM
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Originally Posted by Zantai View Post
Well then I have no idea why you're treating Nemesis bosses so unfairly.
They just appear when you're famous and I am famous no matter what I do, and in GD I am famous in elite.
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  #43  
Old 11-15-2018, 01:20 AM
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They just appear when you're famous and I am famous no matter what I do, and in GD I am famous in elite.
you still have the superbosses in Ultimate then
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  #44  
Old 11-15-2018, 03:30 AM
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Assasins creed boring fact, I played the first one boring. Very boring, very boring mid to end.


And I never played tq but seeing tq and playing Grim Dawn, Grim Dawn is better fact.
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  #45  
Old 01-30-2019, 09:28 AM
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Another factor that makes me like GD less than TQ is the exclusiveness of end/important bosses. Grim Dawn doesn't have anything like that.
*crowd* WHOA, WHOA, WHAT DO YOU MEAN!? GD HAS PLENTY OF EXCLUSIVE STUFF IN END OR IMPORTANT BOSSES, YOU'RE WRONG!
What I mean by that is that Titan Quest has some cool boss-exclusive skills, for example, Telkine making a rock rain in the cave, then picking up random of the stones and throwing them at you (the Telkine from the end of Orient), Charon making the water pillars (which actually appear when fighting the Slith boss in the formula quest from Devil's Crossing - yes, I don't know almost any names from GD), hellish fire from the fissures when fighting Cerberus or even Typhon's meteor shower, flame breath, mana and health drain, basically everything Typhon and Hades have is boss-restricted. Yes, you can argue that not many hero monsters use any skills, and that bosses are kinda more unique than in GD, while the super uniqueness is handed to Nemesis and Super Bosses, which, yet again, are only unique by the factor of defense and damage - skills are literally the same.

Basically, when you're facing a boss you expect it having something big, huge, superior, while in GD we just get either a larger effect of the skill that already exist (PFX) or just additional stats, for example RR. Titan Quest didn't really have anything like this, if a boss had a skill it had one job and it did the job, well actually two jobs, 1. look super cool, good, strong and sacry as fuck 2. annihilate, while in GD it's just the point 2. You went to kill Typhon, you were like, okay, this guy looked cool as fuck in the cave, was huge, moved like something that would one-shot me, hell yeah, let's prepare. You go face it, and you're like, "HOLY SHIT THE SKY ARE FALLING ON ME!", "HOLY SHIT HE'S SUCKING MY SOUL!" and you're very surprised on wtf is going on. Side note, there were monsters that also could breathe fire, but they could not drain your soul the way Typhon did - that's cool!

And honestly, the most outstanding monster that is in GD is Lokarr, why? His auto attacks are unique as fuck, his fire-lightning bolt is maybe less unique, but still unique because I think... no wait, even Shar'Zul has that... Oh well, I tried...

Yes I know PFX'es are not easy to make, yeah, sure, but you know, if a boss is unique, why shouldn't it have something that shows the uniqueness? Just a thought, not that every boss should now get unique skills.


I'll maybe keep on updating this thread if I'll get something new in my mind.
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  #46  
Old 01-30-2019, 09:32 AM
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Originally Posted by USER_NAME_01 View Post
Another factor that makes me like GD less than TQ is the exclusiveness of end/important bosses. Grim Dawn doesn't have anything like that.
*crowd* WHOA, WHOA, WHAT DO YOU MEAN!? GD HAS PLENTY OF EXCLUSIVE STUFF IN END OR IMPORTANT BOSSES, YOU'RE WRONG!
What I mean by that is that Titan Quest has some cool boss-exclusive skills, for example, Telkine making a rock rain in the cave, then picking up random of the stones and throwing them at you (the Telkine from the end of Orient), Charon making the water pillars (which actually appear when fighting the Slith boss in the formula quest from Devil's Crossing - yes, I don't know almost any names from GD), hellish fire from the fissures when fighting Cerberus or even Typhon's meteor shower, flame breath, mana and health drain, basically everything Typhon and Hades have is boss-restricted. Yes, you can argue that not many hero monsters use any skills, and that bosses are kinda more unique than in GD, while the super uniqueness is handed to Nemesis and Super Bosses, which, yet again, are only unique by the factor of defense and damage - skills are literally the same.

Basically, when you're facing a boss you expect it having something big, huge, superior, while in GD we just get either a larger effect of the skill that already exist (PFX) or just additional stats, for example RR. Titan Quest didn't really have anything like this, if a boss had a skill it had one job and it did the job, well actually two jobs, 1. look super cool, good, strong and sacry as fuck 2. annihilate, while in GD it's just the point 2. You went to kill Typhon, you were like, okay, this guy looked cool as fuck in the cave, was huge, moved like something that would one-shot me, hell yeah, let's prepare. You go face it, and you're like, "HOLY SHIT THE SKY ARE FALLING ON ME!", "HOLY SHIT HE'S SUCKING MY SOUL!" and you're very surprised on wtf is going on. Side note, there were monsters that also could breathe fire, but they could not drain your soul the way Typhon did - that's cool!

And honestly, the most outstanding monster that is in GD is Lokarr, why? His auto attacks are unique as fuck, his fire-lightning bolt is maybe less unique, but still unique because I think... no wait, even Shar'Zul has that... Oh well, I tried...

Yes I know PFX'es are not easy to make, yeah, sure, but you know, if a boss is unique, why shouldn't it have something that shows the uniqueness? Just a thought, not that every boss should now get unique skills.


I'll maybe keep on updating this thread if I'll get something new in my mind.

I agree. I hope Forgotten Gods surprise us with new attack animations from these bosses. So far I have seen some repeated reused ones but we only scratching the surface of the expansion so I am still hopeful.
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