#11  
Old 11-30-2012, 04:26 PM
NaveedLife NaveedLife is offline
Speaker
 
Join Date: Oct 2012
Posts: 79
Default

SO far so good! Everything I see I love, just make sure there is awesome loot that is really rare and takes time to find. If it has this, it looks like everything else is coming together to make a memorable and super addictive game .

I wish you guys all luck and look forward to Alpha and release! Speaking of which, can I pre-order and get into alpha, after alpha starts?
Reply With Quote
  #12  
Old 11-30-2012, 04:29 PM
NaveedLife NaveedLife is offline
Speaker
 
Join Date: Oct 2012
Posts: 79
Default

Quote:
Originally Posted by medierra View Post
Not really, that's more of the type of thing I think we'd come up with if we had to meet milestone deliverables for a publisher and release within a tight schedule. Like on TQ, we had to commit to produce certain numbers of everything to THQ. Here, we just do whatever we think makes sense / make as much as we can fit in.

We're probably getting close to the total number of enemy models we'll have in the final release - it may end up somewhere around 40-50. We haven't decided what we'll do with common gear yet - whether we'll just repeat it with different stats for higher difficulties like D2 or actually create different versions like TQ. The latter is obviously a lot of extra work and we have to weigh that against putting the time into making more epics / legendaries. The 98 epics only represents uniques from 10-30 thus far, so we'll be producing a lot more. I expect we'll have at least over 300 uniques and then this is something we'd expand a lot with... expansions?
I personally think repeating art for commons is the way to go. Changing the name and quality keeps it interesting enough to me, and putting that effort into uniques and other stuff is far more important.
Reply With Quote
  #13  
Old 11-30-2012, 04:36 PM
softshack's Avatar
softshack softshack is offline
Acolyte
 
Join Date: Jun 2010
Posts: 46
Default

Awesome! I'm really glad to see this take off! The amount of content your team has been able to produce since the Kickstarter is fantastic.
Reply With Quote
  #14  
Old 11-30-2012, 04:37 PM
ryuteki ryuteki is offline
Initiate
 
Join Date: Nov 2012
Posts: 5
Default

Quote:
Originally Posted by Keyrock View Post
Also, don't worry about making the game "too big". That's almost impossible as far as I'm concerned. Size matters!
+1. Worry about making any one area too big (some people like to be able to fully explore one waypoint to the next waypoint in one sitting, maybe two if the world doesn't refresh), but if the world overall is huge, that's perfectly fine. Just add more waypoints.
Reply With Quote
  #15  
Old 11-30-2012, 04:42 PM
Cavar's Avatar
Cavar Cavar is offline
Praetorian
 
Join Date: Feb 2010
Posts: 3,406
Default

Fantastic update!

I cannot wait to play the alpha with my friend, who also contributed via KS.
__________________
Cavar
Legendary Key Holder since February 2010

Kickstarter Contributor - Hoarder's Edition - 5/2/2012
Reply With Quote
  Click here to go to the next staff post in this thread.   #16  
Old 11-30-2012, 04:46 PM
medierra's Avatar
medierra medierra is offline
Crate Employee - Designer
 
Join Date: Nov 2009
Posts: 4,020
Default

Quote:
Originally Posted by NaveedLife View Post
I wish you guys all luck and look forward to Alpha and release! Speaking of which, can I pre-order and get into alpha, after alpha starts?
Yes, we'll continue to make alpha pre-order available after alpha is out.
Reply With Quote
  #17  
Old 11-30-2012, 04:50 PM
Chiron Chiron is offline
Acolyte
 
Join Date: Apr 2012
Posts: 27
Default

Quote:
Originally Posted by medierra View Post
The 98 epics only represents uniques from 10-30 thus far, so we'll be producing a lot more. I expect we'll have at least over 300 uniques and then this is something we'd expand a lot with... expansions?
With so many uniques, is it possible to make all of them worthwhile and to serve a purpose in the game? I mean in many games (like D3) with lots of unique items, most of them are pretty much useless. What things do you consider when you design a unique item?

Anyway an awesome update and I'm really glad to see you progressing so fast.
Reply With Quote
  #18  
Old 11-30-2012, 04:54 PM
matthewfarmery matthewfarmery is offline
Praetorian
 
Join Date: Dec 2010
Posts: 6,005
Default

the game is seriouslly starting to shape up nicely, thanks so much for an awesome update, can't wait to get my mitts on the alpha
__________________
Legendary key holder since 20/12/2010

Co-op Digital Deluxe Bundle supporter I hope GD is a success
Reply With Quote
  #19  
Old 11-30-2012, 05:00 PM
eisprinzessin's Avatar
eisprinzessin eisprinzessin is offline
Minister of Information
 
Join Date: Jan 2010
Posts: 7,573
Default

Holy cow ... I thought I saw you working on this update today. Thank you.
Quote:
Originally Posted by medierra View Post
The world redesign is one of the most obvious places where that has happened. In the map below, which only shows the first "act" you can see the green areas we intend to release for alpha are about 3x the volume of the original map from the first state of the game address.
'World redesign' is an understatement. You rearranged the starting areas almost completely. Do I read New Hotness correctly? The alpha area is delimited to the north by a sea or the sea.
__________________
Reply With Quote
  #20  
Old 11-30-2012, 05:01 PM
OneEyeRed's Avatar
OneEyeRed OneEyeRed is offline
Advocate
 
Join Date: Mar 2010
Posts: 414
Default

Now that's an update.Good news!
__________________
Early adopter Legendary Contributor/Supporter.

"Men never do evil so completely and cheerfully as when they do it from a religious conviction"~ Blaise Pascal

“Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb
Reply With Quote
Reply

Tags
affixes, alpha, character, enchantments, enemies, loot, masteries, performance, quests, world
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.