#31  
Old 12-10-2016, 10:42 PM
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Any chance you can host Tamschi Texture Tools?
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  #32  
Old 12-10-2016, 11:17 PM
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Originally Posted by jiaco View Post
Any chance you can host Tamschi Texture Tools?
Shit, all of his tools should be up there provided Tamschi is cool with it (should be as he posted source files too iirc)

the animation composer is pretty cool too, as is the meshview.
  #33  
Old 12-12-2016, 03:07 PM
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UPDATES
*Updated Omega mod to the latest version.
*Updated Insanity: Rift Walkers to the latest version. (with the new patchfix)
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  #34  
Old 12-12-2016, 03:07 PM
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Quote:
Originally Posted by jiaco View Post
Any chance you can host Tamschi Texture Tools?
Of course i can. Where can i find them?
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  #35  
Old 12-12-2016, 03:41 PM
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Originally Posted by grinninglich View Post
Of course i can. Where can i find them?
Quote:
Originally Posted by ASYLUM101 View Post
Shit, all of his tools should be up there provided Tamschi is cool with it (should be as he posted source files too iirc)

the animation composer is pretty cool too, as is the meshview.

most of these are very useful(scattered across 4 pages), please archive them with the source. though these will very likely stay alive:
https://bitbucket.org/Tamschi/profile/repositories

and this is the tq texture tools binaries:
https://a.uguu.se/JC0dEFEioyhR_tqtexture.tar.7z
link is only valid for ~24 hours

then some are scattered around tq net i believe, but if the bitbucket link includes binaries, then its golden. if not, still pretty cool. this is most of it.

edit: they are licensed GNUv3, so you should mention that if you are going to host the source. they include no binaries it seems.

the binaries I shared, I don't know where I got them, which version are they etc. when I uploaded those, the last modified date was 2010. Creation date may be older, but my current file system doesn't support the creation date data, so I can't know anyway, thats, like, old. I don't know if its been updated since.
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  #36  
Old 12-13-2016, 10:42 AM
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Quote:
Originally Posted by Stormcaller View Post
most of these are very useful(scattered across 4 pages), please archive them with the source. though these will very likely stay alive:
https://bitbucket.org/Tamschi/profile/repositories

and this is the tq texture tools binaries:
https://a.uguu.se/JC0dEFEioyhR_tqtexture.tar.7z
Go to: https://www.kirmiziperfect.com/titan...urces_download

And browse a little above. Is this the same Texture Tools of TQ. If it is then i already have it.

As for the source of other files. I consider them to archive into one file. What description and name should i give it?
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Old 12-13-2016, 02:10 PM
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Quote:
Originally Posted by grinninglich View Post
Go to: https://www.kirmiziperfect.com/titan...urces_download

And browse a little above. Is this the same Texture Tools of TQ. If it is then i already have it.

As for the source of other files. I consider them to archive into one file. What description and name should i give it?
Tamschi's TQ Tools
and put the name of the each app in the description, also mention that all the code included is licensed GNUv3

as for TQ texture tools, I don't know. I can't even reach your site honestly, nor would I be able to run .exe if I did. Its probably the same thing. My binaries were named "TQ.Texture.Tools.exe" or something akin to that.

edit: and yea, definely link to the bitbucket. also, bitbucket is very unlikely to go away unless tamschi takes those down himself, so keeping the source is not that important, its just that those apps are written well and most of them were fairly popular.
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To those that ask, yes I still fuck with grim dawn, I enjoy it, especially with grimmalion/diablo 3 mods(rip after extension?). and no, grimcalc is obsolote. Use grimtools. Its better. I can update grimcalc right now, but I am not sure if I should, or if I should keep it at v1009 since there is not much reason to create new builds in gc.
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Last edited by Stormcaller; 12-13-2016 at 02:23 PM.
  #38  
Old 12-13-2016, 03:41 PM
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Quote:
Originally Posted by Stormcaller View Post
Tamschi's TQ Tools
and put the name of the each app in the description, also mention that all the code included is licensed GNUv3

as for TQ texture tools, I don't know. I can't even reach your site honestly, nor would I be able to run .exe if I did. Its probably the same thing. My binaries were named "TQ.Texture.Tools.exe" or something akin to that.

edit: and yea, definely link to the bitbucket. also, bitbucket is very unlikely to go away unless tamschi takes those down himself, so keeping the source is not that important, its just that those apps are written well and most of them were fairly popular.
Of course i will do them.

You cant reach my site? Thats surprising for me. Why is that? As for the .exe are you running any Linux distro? You can use Wine for it if you want.
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Old 12-13-2016, 03:48 PM
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Quote:
Originally Posted by grinninglich View Post
Of course i will do them.

You cant reach my site? Thats surprising for me. Why is that? As for the .exe are you running any Linux distro? You can use Wine for it if you want.
I can reach the site now. I posted later than I wrote my message(lots of tabs open), so your site was unreachable(not 404 or site down, just white blank page) from about my posting time minus ~1 hours, if it was not your doing, might have been an issue with your posting provider.

about running an .exe, of course everything can be run in everything else nowadays, if I really wanted, and maybe I'd have to troubleshoot a problem afterwards, but I don't whenever I try to run something that isn't meant to run, it always takes a couple of hours at a minumum.

point being, thanks for archiving those. Just wanted to help in case you didn't have the files, it seems like its the same binary you already have anyways.
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To those that ask, yes I still fuck with grim dawn, I enjoy it, especially with grimmalion/diablo 3 mods(rip after extension?). and no, grimcalc is obsolote. Use grimtools. Its better. I can update grimcalc right now, but I am not sure if I should, or if I should keep it at v1009 since there is not much reason to create new builds in gc.
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  #40  
Old 12-13-2016, 04:20 PM
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Quote:
Originally Posted by Stormcaller View Post
I can reach the site now. I posted later than I wrote my message(lots of tabs open), so your site was unreachable(not 404 or site down, just white blank page) from about my posting time minus ~1 hours, if it was not your doing, might have been an issue with your posting provider.

about running an .exe, of course everything can be run in everything else nowadays, if I really wanted, and maybe I'd have to troubleshoot a problem afterwards, but I don't whenever I try to run something that isn't meant to run, it always takes a couple of hours at a minumum.

point being, thanks for archiving those. Just wanted to help in case you didn't have the files, it seems like its the same binary you already have anyways.
I was updating core files of the site so i guess you have entered the site at that moment

Couple of hours? Thats very strange. Which OS are you using? I am just curious.

Of course you are welcome. I really fed up searching for any file on the internet, i created that site. Step by step it will become a place that files will live in peace.
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Last edited by grinninglich; 12-15-2016 at 12:47 PM.
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