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  #11  
Old 05-10-2018, 01:13 PM
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Elfe Elfe is offline
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Did you set your working directory as shown in this guide or did you set it to the grim dawn installation folder directly as the official guide says?

If you followed the guide above you shouldn't end up with a working path that starts with grim dawn/mods/... as this will merge source and output files and therefore might lead to confusion.
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  #12  
Old 10-01-2018, 12:47 AM
Thaydian Thaydian is offline
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I've had the same/similar problem trying to get these tools setup the past few weeks; they're just very stubborn about directories. Setting the working directory to "..common/Grim Dawn/working" will extract game files there but still doesn't show any AoM content.

The only way I've actually gotten it to do something was merging the two database arz files and placing it into the mod\database folder I'm working on. Doesn't really seem correct but literally won't work otherwise.

This is especially true for the world editor, which will not load any records or textures unless all game files are in the actual mod's folder. Is there no way to manually point the world editor to read from a specific directory?
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  #13  
Old 12-16-2018, 09:49 PM
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Elfe Elfe is offline
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If you did everything from the "Ashes of Malmouth" integration, both the editor and the Asset Manager should show the merged databases.


Please check again whether you set your additional browse directories correctly:

Ashes of Malmouth Integration

If you have the Ashes of Malmouth expansion you will have to do a few additional steps in order to be able to work with the expansion files. As mentioned before, there are two more fields "Additional Browse Directories" and "Additional Source Directories". The additional browse directories field enables the Asset Manager to read additional database record files from a seperate .arz file while the additional source directory provides the Asset Manager with additional resource files for the resources browser window.

To make these functional with the xpack, we'll set those to the following paths:

Additional Browse Directories:


The additional browse directory needs to be set to the location where the game stores the xpack data as .arz file inside a folder called "database". By default it should be in the game's install directory in a subfolder called "gdx1", so the path by default looks like this:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\gdx1\
Additional Source Directories:

The additional source directories path must point to a subfolder of your working directory as this is where the gdx1 resources will be extracted to in the next step. By default it's in a subfolder inside the working folder in "mods\gdx1\", which would be the following path (assuming you use the above recommended working folder structure):
Code:
C:\Program Files (x86)\Steam\steamapps\common\Grim  Dawn\Working\mods\gdx1\
If you consider to rather use the default variant, your path should look like this:
Code:
C:\Program Files (x86)\Steam\steamapps\common\Grim  Dawn\mods\gdx1\
These changes will make the game read both from the main game and the expansion files and merge them into one file structure for both the DBR and the resource import dialogs, so you won't see any extra "gdx1" folders but instead find the corresponding files in their equivalent folder strucure alongside the normal game files.


Edit: Removed the spoiler tags for this passage to make it more visible. Initially I put the text above in spoiler tags trying to reduce the text amount for people not owning AoM. I guess that's why a lot of people overlook this passage.
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Last edited by Elfe; 12-16-2018 at 09:54 PM.
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