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Old 07-15-2018, 11:48 PM
RickOShay RickOShay is offline
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Default When you die in a dungeon...

Can you please have the dungeon reset without exiting?
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Old 07-16-2018, 06:01 AM
medea fleecestealer's Avatar
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No. Rogue dungeons are you survive or you die and that's it for that gaming sesssion. Working as intended as Zantai would say. Bounties work in the same way, can only run them once per play session.
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Old 07-16-2018, 10:58 AM
Ookla Ookla is offline
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Why though? What would be "working as intended" exactly?
What does opening a whole new session really add to the experience other than inconvenience?

Last edited by Ookla; 07-16-2018 at 11:00 AM.
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Old 07-16-2018, 11:59 AM
Norzan Norzan is offline
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I'm gonna assume it's like that because you need to reset the dungeon by starting a new session. If you could enter back into dungeon after dying, i'm gonna assume the enemies you killed would still be dead.
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Old 07-16-2018, 12:57 PM
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Quote:
Originally Posted by Ookla View Post
Why though? What would be "working as intended" exactly?
What does opening a whole new session really add to the experience other than inconvenience?
Because rogue like dungeons are meant to be hard. Just saying oh well, I died let me back in just makes them the same as any other dungeon you enter. So you get penalised if you do die. No going back to get your lost XP back/loot you missed out on and you need another skeleton key to get in. Just be glad GD's don't result in the permanant death of your character as many other rogue like dungeons do.
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Old 07-16-2018, 02:04 PM
Ookla Ookla is offline
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Quote:
Originally Posted by medea fleecestealer View Post
Because rogue like dungeons are meant to be hard. Just saying oh well, I died let me back in just makes them the same as any other dungeon you enter. So you get penalised if you do die. No going back to get your lost XP back/loot you missed out on and you need another skeleton key to get in. Just be glad GD's don't result in the permanant death of your character as many other rogue like dungeons do.
Nobody as far as I can tell spoke of removing essential difficulty.
I did however speak of reducing non-essential inconvenience.
Losing all progress within a dungeon is an obvious and essential penalty for dying, sure.
Having to start a new session to go at it again, however, is not and IMO would best be replaced with refreshing the dungeon, within a session, instead (not unlike roguelikes in other Diablo-esques).

P.S. "Just be glad it's not worse" is quite the truism in a forumsection called 'Ideas and Feedback'.

Last edited by Ookla; 07-16-2018 at 02:07 PM.
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Old 07-16-2018, 02:13 PM
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Why? None of the other dungeons or any other areas refresh. If you want to refresh those you also have to start a new session. Why should rogues be any different?
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Old 07-16-2018, 02:41 PM
Ookla Ookla is offline
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For starters, because they require more preparation than normal dungeons.
Having to clear the road to the entrance, for example, can come to feel more like a chore than a challenge.

Last edited by Ookla; 07-16-2018 at 02:47 PM.
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Old 07-16-2018, 02:46 PM
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This has been asked for in the past, multiple times.

Apparently, it is not an easy thing to for the devs to do - otherwise, I suspect, it would have been done. IIRC, it's mostly due to game engine limitations, or some other technical aspect. Thus, the requirement to exit the game and restart.
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Old 07-16-2018, 02:48 PM
Ookla Ookla is offline
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Quote:
Originally Posted by ibugsy View Post
This has been asked for in the past, multiple times.

Apparently, it is not an easy thing to for the devs to do - otherwise, I suspect, it would have been done. IIRC, it's mostly due to game engine limitations, or some other technical aspect. Thus, the requirement to exit the game and restart.
Fair enough.
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