#11  
Old 05-03-2017, 10:33 PM
WareBare WareBare is offline
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Default v0.2.1

Just a minor update, but I came across a serious issue with buff/pet files, so I wanted to push the fix right away.

You can either use the Auto-Updater or Download the installer from:
https://github.com/WareBare/WanezToolsGD/releases


Mastery Tools
Skill Edit
  • Added weaponDamagePct to the list, however this is added to the list - unlike all other fields which the Program gets by parsing templates.
  • Removed targetMode from the Show Property selection.
  • Adding a new field will select that new Field to change its Values (it kept the field you were editing before).

Bug Fixes
  • Fixed various issues with buff/pet files.
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[Mod] WanezMod [Mapping & Endgame] - http://www.grimdawn.com/forums/showthread.php?t=61200
[Tool] WanezToolsGD [Modding Tools: MasteryEditor + Mod Merger] - http://www.grimdawn.com/forums/showthread.php?t=53066
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  #12  
Old 05-27-2017, 08:05 PM
WareBare WareBare is offline
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Default v0.2.2

You can either use the Auto-Updater or Download the installer from:
https://github.com/WareBare/WanezToolsGD/releases

Mastery Tools
Mastery Selection
  • Arrow keys can be used to move selected button.
  • Added offset Fields.
    • this will add the number in the field for the final calculation to show in game
    • adding an offset will move the buttons inside the tool accordingly (if you are loading your current selection and it is not the same in the tool you can change the offset fields to make them fit without changing your in game set up, any changes inside the tool will use the offset to adjust the differences)

Skill Edit
  • Pet files will now be created when you open "Pet Properties", click on it again to refresh the content.
    • this function will create all files up to ultimate level if they do not exist and adjust skill level 1 to the pet level (if you want a skill to remain at lvl 1 you have to change it back to 1, but even if you have to do that, it'll likely still safe you some time)

General
Log
  • added a log, you can find at "%USERPROFILE%\AppData\Roaming\[app name]\log.log"

Bug Fixes
  • Fixed various issues with buff/pet files.
  • Various issues with data handling have been fixed.
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[Mod] WanezMod [Mapping & Endgame] - http://www.grimdawn.com/forums/showthread.php?t=61200
[Tool] WanezToolsGD [Modding Tools: MasteryEditor + Mod Merger] - http://www.grimdawn.com/forums/showthread.php?t=53066
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  #13  
Old 05-27-2017, 08:33 PM
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Kathanious Kathanious is offline
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Spoiler!
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DAIL Curator - Self-proclaimed a$$, sloppy modder, village idiot.
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  #14  
Old 10-18-2017, 01:52 PM
WareBare WareBare is offline
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Default v0.3.0 - Preview

No idea if anybody is actually going to read it or care, but if you do... something is coming.

Since xpac day I have been working on this exclusively with the exception of getting back into the code by making the scripts for working with Legendary items which resulted in the mod I posted (Legendary Crafting).

QoL
The Program is getting a few upgrades when it comes to QoL and making it easier to understand how to set it up properly. Part of that process is a reworked Readme that is larger, but better to navigate to go to the different parts inside.

Merger Tools
The primary focus went towards the Merger Tools, the DBR part is almost finished.
Merger Projects can be created and Mods you want to include are added to a list, these Mods will be parsed and checked for dupe records:
  • a DBR that occurs more than once across all mods will show up in a list (Dupe Records) and every other DBR in a different list (Unique Records)
  • a DBR can be ignored by clicking on it
  • or you can compare it to the Vanilla file with the same Path (useful for gameengine.dbr to keep mod specific changes and Vanilla files in "Sync" no need to worry about it once its set up)
  • data is saved inside the program, remembering it for the next Game or Mod update. Data is only being reset for a DBR if you add a mod with a DBR with the same Path
  • DBRs that don't require an update are displayed in a different color
  • Array like dbrs (Loottables, Proxies, etc) show a list of all entries and are added to a new dbr. The program will remember Name and Weight pairs like loottables have a lootName and lootWeight, those are saved together and put at the right place to function correctly. Those entries you don't want, can be excluded by marking them with a click

The Mastery Merger:
  • the malepc01.dbr from each parsed mod will be compared and shown, you can then select the masteries you wish to use and arrange them in a new order, enumerations are set and saved inside the program
  • skills_mastertable.dbr is parsed to get button configurations and make them work with mastery enumerations
  • files important to the Mastery Merger are excluded from the DBR Merger, other files like skills and ui files are still inside the DBR Merger (or they would not be copied over)
  • when a mod is being updated and you have the masteries set up you only need to use the generate button inside the Mastery Merger and DBR Merger

Item Tools
This is still in the early planning stage, but it is going to happen. Maybe not in v0.3.0 but shortly after that. As a result there isn't much to say at this point, except that it will have editing for Blueprints, Loottables, the new Xpac Modifiers and of course item properties.
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[Mod] WanezMod [Mapping & Endgame] - http://www.grimdawn.com/forums/showthread.php?t=61200
[Tool] WanezToolsGD [Modding Tools: MasteryEditor + Mod Merger] - http://www.grimdawn.com/forums/showthread.php?t=53066
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  #15  
Old 10-22-2017, 11:14 PM
WareBare WareBare is offline
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Default v0.3.0

The new version is out. Download and change log can be found on GitHub.
and
the new Readme on the repo

you can use the auto update functionality and read the change log inside the tool as well.

new Merger Tools (Mastery Merger + DBR Merger)
Mastery Tools fixes
some QoL improvements
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[Mod] WanezMod [Mapping & Endgame] - http://www.grimdawn.com/forums/showthread.php?t=61200
[Tool] WanezToolsGD [Modding Tools: MasteryEditor + Mod Merger] - http://www.grimdawn.com/forums/showthread.php?t=53066
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  #16  
Old 11-03-2017, 08:35 PM
WareBare WareBare is offline
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Default v0.4.0

A new update is ready!
You can either use the Auto-Updater inside the Program or Download the installer from:
https://github.com/WareBare/WanezToolsGD/releases
full Change Log is also on the GitHub Releases page as well as inside the Program under Docs/Change Log


v0.4.0 - Overview
  • Mastery Tools
    • added an Open file feature to Mastery files (a dbr is being opened with the DBREditor)
    • Modifiers can be linked to skills and added to the skillTree without connectors (like Demolitionist and Inquisitor have)
    • more Pet support, change skills with the tool and various other updates to Pets
  • Auto-Sync Particle Systems (PFX), the moment you save you PS with the PSEditor the program will copy that new .pfx to your mod source
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[Mod] WanezMod [Mapping & Endgame] - http://www.grimdawn.com/forums/showthread.php?t=61200
[Tool] WanezToolsGD [Modding Tools: MasteryEditor + Mod Merger] - http://www.grimdawn.com/forums/showthread.php?t=53066
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  #17  
Old 12-11-2017, 05:53 PM
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This looks awesome! Thanks Warebare!
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  #18  
Old 12-15-2017, 06:56 AM
jeeplaw jeeplaw is offline
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Fantastic job on the app! How soon do you think we'll see some item adding love added to the tool?
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  #19  
Old 12-15-2017, 01:17 PM
WareBare WareBare is offline
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Quote:
Originally Posted by jeeplaw View Post
How soon do you think we'll see some item adding love added to the tool?
I have no idea

I have made most of what I was working on for items inaccessible with the Filter update, because it was incomplete. And I still need to figure out a good way to implement certain aspects, mainly for loottables and mastery modifiers, before it's ready for an "Experimental" release.

I somehow have to find a way to finish the tool and mod update before christmas, because I won't have time for much else next month.
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[Mod] WanezMod [Mapping & Endgame] - http://www.grimdawn.com/forums/showthread.php?t=61200
[Tool] WanezToolsGD [Modding Tools: MasteryEditor + Mod Merger] - http://www.grimdawn.com/forums/showthread.php?t=53066
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