#121  
Old 11-27-2018, 05:44 AM
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Originally Posted by CDQUINT View Post
no Level Cap and no devotion points? Im very disappointed, I hope at least, that unify everything in a only difficulty

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27th July stream:
"Pokerkid777 :Will there be any way to skip elite straight into ultimate? Going through the main game and 2 expansions 3 times can become very tedious at times.

I do understand that concern for some of you who have been playing the game for a long time and want to level a bunch of characters up to maximum difficulty. I actually have an idea for how to have a solution to this conundrum for those of you. The programmer is looking into how doable that solution would be and how long it would take. There are a lot of factors involved here. The biggest one honestly is we don't want to break your characters, primarily due to the attribute and skill rewards you get on Normal and Elite difficulties. When we release an expansion we're more careful of that so the skill rewards are exclusive to Ultimate."

14th September stream:
"Overbuilt_Gaming: Any update on the 3 difficulties in campaign? You mentioned a few dev streams ago you were going to suggest a way to the team to improve on it.

No headway on that yet, because there are other priorities that we are focussing on, mainly the Shattered Realm features. As I said I do have an idea for how we could streamline it a little bit, but that has to be reviewed by the programmer and see how doable it's going to be. How many issues it's going to create because our concerns are regarding skipping difficulties in regards to attribute and skills rewards from quests. And we can't simply throw those away because certain characters have already done it and can't give you more because those characters would then have more. And actually editing quests is also kind of a mess. If we change quests too much it creates an issue where quests can end up wiped from your quest log and then we have to come up with a way to restore them and it can be a mess. Which is why it's complicated challenge."
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  #122  
Old 11-27-2018, 04:12 PM
Scotland Scotland is offline
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New Mastery, Shattered Realm, Challenge Areas, Rune Augments and Set Transmutation guys this is all sounding really nice. I hope there is a trailer that showcases all of the above. Glad there is no new skill points they really are not needed, that was a good choice along with keeping the devotion cap the same.
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  #123  
Old 11-27-2018, 04:19 PM
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Well we've already seen some live dev streams showing most of those.
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  #124  
Old 11-27-2018, 04:35 PM
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New Mastery, Shattered Realm, Challenge Areas, Rune Augments and Set Transmutation guys this is all sounding really nice. I hope there is a trailer that showcases all of the above. Glad there is no new skill points they really are not needed, that was a good choice along with keeping the devotion cap the same.
You get skill points in Ultimate in Forgotten Gods.
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  #125  
Old 11-28-2018, 09:07 AM
illusia illusia is offline
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This is my first post in this forum. I just bought Grim Dawn 4 days ago, and Ashes of Malmouth 3 days ago, having a blast. Although I have beaten only normal and don't know much yet about the mechanics (cause I keep creating new chars and leveling them to 20), I thought I give my 2 cents about the 3 difficulties anyway because I'm such a talkative person.

When Diablo or Titan Quest added a new expansion, as soon as one entered the next difficulty the player was too strong because he had leveled in the new acts above what was planned originally without the expansion. And so it wasn't much of a challenge. I expect the same with Grim Dawn, so I thought, at some point with the release of more expansions it would be better to reduce the amount of difficulties to just 2 and adjust the monster levels in elite. If ultimate were to keep it could have flatout max level monsters everywhere, one could hunt items throughout the whole game and not only the last act.

I think the approach Path of Exile has taken is awesome. Though also a lot of work as well, I guess? If Grim Dawn would slap a new story on elite (and new weather), and shuffle around a few locations of camps, even though no areas are gonna be changed, it would make playing the second playthrough much more interesting.

These 2 suggestions combined sound to me like they would have the most impact with the least effort. And they wouldn't be "overwhelming", like some players complain when faced with too much content they have to play through (everybody has to whine about something). Maybe this could be added someday in a future expansion, I'd love to see it. But as I said, I haven't started elite yet so it's an uneducated opinion.

Btw, I'm not disappointed to wait for an expansion, rather excited. It usually means the time is used to make it better, so I take it as good news.
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  #126  
Old 11-28-2018, 09:27 AM
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Welcome to the game and to the forum. See my quotes from the live dev streams re changing the difficulties.

GD differs from TQ and Diablo in that you don't have to play the Ashes of Malmouth expansion before being able to move on to the next difficulty. Once you kill the final boss in Act 4 of the base game you have the option to skip AoM and go straight into Elite and the same when moving from Elite to Ultimate if that's what you want to do.
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  #127  
Old 12-05-2018, 04:48 PM
Carleton Carleton is offline
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Aside from exploring the new content, what incentives do I have to play my max level characters? I ask because after hitting 100 (which is frighteningly easy), there doesn't feel like much of a reason to play that character. I realize a large part of ARPG's is about farming for the gear you want but I wish there was more of an end game to go along with that farming aspect.
I feel like Diablo 3 was a train wreck but the one thing they did right was rifts and greater rifts. They were always something fresh as opposed to running the same map areas with little to no deviation.
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  #128  
Old 12-05-2018, 05:05 PM
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Originally Posted by Carleton View Post
Aside from exploring the new content, what incentives do I have to play my max level characters? I ask because after hitting 100 (which is frighteningly easy), there doesn't feel like much of a reason to play that character. I realize a large part of ARPG's is about farming for the gear you want but I wish there was more of an end game to go along with that farming aspect.
I feel like Diablo 3 was a train wreck but the one thing they did right was rifts and greater rifts. They were always something fresh as opposed to running the same map areas with little to no deviation.
Welcome to the forum.

http://www.grimdawn.com/forums/showthread.php?t=75476
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  #129  
Old 12-05-2018, 05:47 PM
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Quote:
Originally Posted by Carleton View Post
Aside from exploring the new content, what incentives do I have to play my max level characters?
as you mention, farming

Quote:
I wish there was more of an end game to go along with that farming aspect.
I feel like Diablo 3 was a train wreck but the one thing they did right was rifts and greater rifts. They were always something fresh as opposed to running the same map areas with little to no deviation.
not sure how this relates to heaving reached max level, and calling rifts new content is very generous. They all are basically the same, just a bit randomized, so not all that new after all.
The FG campaign will offer more new content than whatever D3 rifts do.

Apart from that, FG will also have the Shattered Realms, which kinda is GD's take on rifts, so maybe that is what you are after.
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