#11  
Old 11-06-2017, 04:08 PM
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Looks great - can't wait!
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  #12  
Old 11-06-2017, 04:08 PM
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I love the design of that gate.

Looking forward to explore this new rogue-like dungeon and hopefully, get more lore as well!
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  #13  
Old 11-06-2017, 04:09 PM
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Default Controller support?

You mean, GD had controller support? Since when?
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  #14  
Old 11-06-2017, 04:11 PM
Norzan Norzan is offline
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That boss in the upcoming rogue dungeon looks oddly familiar.
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  #15  
Old 11-06-2017, 04:14 PM
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Wow, so many stuff on this misadventure... u guys are really unstoppable!
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  #16  
Old 11-06-2017, 04:15 PM
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The Crucible news are very interesting and improved controller support is nice as well.
I'm not sure if improved casting behavior was really needed for mouse and keyboard users, it seemed fine to me.
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  #17  
Old 11-06-2017, 04:16 PM
They Live They Live is offline
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Quote:
Originally Posted by Croc View Post
The Crucible news are very interesting and improved controller support is nice as well.
I'm not sure if improved casting behavior was really needed for mouse and keyboard users, it seemed fine to me.
sometimes is a bit clunky especially for skills like bone harvest or callidor tempest
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  #18  
Old 11-06-2017, 04:22 PM
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wow it looks really interesting, im really hyped now .

I hope V1.0.3.0 brings back the old performance from 1.0.2.0. My fps are really bad since 1.0.2.1
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  #19  
Old 11-06-2017, 04:30 PM
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I'll be honest, the skill change sounds terrible for CT and similarly short ranged (almost meele, but not actually meele) skills. I'll still wait and see how it feels before complaining.

But am I right to assume the massive issues with skill queueing where skills are ignored and never cast have not been addressed?
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  #20  
Old 11-06-2017, 04:34 PM
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Dikkiedik Dikkiedik is offline
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Quote:
Originally Posted by Norzan View Post
That boss in the upcoming rogue dungeon looks oddly familiar.
you could even say place holder familiar
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