#621  
Old 11-02-2016, 03:00 PM
Wolfoot Wolfoot is offline
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First I got some purple/brown page
After Ctrl+F5, black.

I clear cookies, cache and tried to remove my flash blocker...
without effect.

[Edit] ah seem fixed thanks.

Last edited by Wolfoot; 11-02-2016 at 03:40 PM.
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  #622  
Old 11-05-2016, 11:35 AM
medea fleecestealer medea fleecestealer is online now
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More corrections for a pure Occultist: Abomination's Might skill is missing Bloody Pox, Tainted Eruption is also missing this plus Curse of Frailty.

Ghoul and Affliction are both missing Bloody Pox.
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  #623  
Old 11-05-2016, 12:08 PM
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Quote:
Originally Posted by Wolfoot View Post
First I got some purple/brown page
After Ctrl+F5, black.

I clear cookies, cache and tried to remove my flash blocker...
without effect.

[Edit] ah seem fixed thanks.
Np, you too.
Quote:
Originally Posted by medea fleecestealer View Post
More corrections for a pure Occultist: Abomination's Might skill is missing Bloody Pox, Tainted Eruption is also missing this plus Curse of Frailty.

Ghoul and Affliction are both missing Bloody Pox.
Ok, I am home now, so checking it out atm.
I get the ones displaying extra skills, like a devotion can be bound to a buff, then it can proc on a pet skill I believe.
But missing, whoa. I am probably doing something completely wrong

be right back when I found the cause

edit: ok, found the cause. for both pet and missing skills. It required more than just fixing the front-end, but yeah a fix is coming today.

edit2: some pics for me to use as a reference when I am writing the code
http://i.imgur.com/iPXsf8q.png
http://i.imgur.com/AGNWlT1.png
http://i.imgur.com/VvH9Svn.png
http://i.imgur.com/5b3v9VO.png
http://i.imgur.com/hJPR7fM.png
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Last edited by Stormcaller; 11-05-2016 at 12:40 PM.
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  #624  
Old 11-05-2016, 01:04 PM
medea fleecestealer medea fleecestealer is online now
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Quote:
Originally Posted by medea fleecestealer View Post
More corrections for a pure Occultist: Abomination's Might skill is missing Bloody Pox, Tainted Eruption is also missing this plus Curse of Frailty.

Ghoul and Affliction are both missing Bloody Pox.
Oops my error this time. Ghoul and Affliction are both missing Blood of Dreeg, not Pox.
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  #625  
Old 11-05-2016, 03:51 PM
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Quote:
Originally Posted by medea fleecestealer View Post
Oops my error this time. Ghoul and Affliction are both missing Blood of Dreeg, not Pox.
Yep I figured, thanks. Its added now.

the "assigned to or interacts with" text will not be in the live version, since I may need a localized text for that and this feature will not exist for older builds anymore, due to database changes on my end.


the pet skills displayed, I believe, will still interact with the devotion.
I don't know about the details.

https://www.reddit.com/r/Grimdawn/co..._work_on_pets/

Let me know if I should remove or keep the pet skills listed.

ninja-edit: oops, the duplicate skills appearing in that list is still in, but only for some skills. Maybe they are a pet skill with that icon assigned.

Quote:
Originally Posted by Daemok View Post
Any plans to implement affinity requirements in the devotion tree? Currently you can put points anywhere, even if that skill should be unavailable (locked) due to affinity requirements. This can make planning out devotions a little cumbersome at times.
Thanks for the suggestion, will be done on my next update, with a color or text. Keep in mind, your numbers are displayed in the top so thats what I have been personally using, but yeah you have a point, thanks. I just always had the numbers I had in my mind so didn't really need it.

--------------------------------

my todo list atm: (prio is based on the effort required, so a hard thing gets pushed to bottom)
  • tooltips <- high prio
  • affinity req. <- high prio
  • random tests <- mid prio
  • devotion duplicate skills <- low prio
  • add the missing skills for totem etc. <- low prio

edit: D'oh! I changed a few other things and also forgot to update the last updated date. Oh well, fuck it.
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Last edited by Stormcaller; 11-05-2016 at 04:11 PM.
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  #626  
Old 11-05-2016, 04:31 PM
medea fleecestealer medea fleecestealer is online now
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The Devotions I looked at which were Scorpion, Bonds, Witchblade, Manticore and Abomination only have the primary pets that you can assign skills to, none of the syngeries are possible.

I'm not sure it's a good idea to have skills that a Devotion may intereact with shown. I find it confusing as I assume I can assign a Devotion skill to them and then when I play ingame find I can't. I didn't even know that was why you'd included them. I think there may be a few syngeries that you can assign a skill to, but those are few. Maybe if you include the syngeries too, they should be duller/greyed out or the assignment skills brighter - something to show which ones a Devotion can be assigned to.
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  #627  
Old 11-05-2016, 05:25 PM
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Quote:
Originally Posted by medea fleecestealer View Post
I didn't even know that was why you'd included them.
It wasn't, I just included everything initially(bad idea!). However, I mark pet skills with a flag in my db so removing them is simple, so keeping them was still a conscious choice.
Quote:
Originally Posted by medea fleecestealer View Post
The Devotions I looked at which were Scorpion, Bonds, Witchblade, Manticore and Abomination only have the primary pets that you can assign skills to, none of the syngeries are possible.

I'm not sure it's a good idea to have skills that a Devotion may intereact with shown. I find it confusing as I assume I can assign a Devotion skill to them and then when I play ingame find I can't. I didn't even know that was why you'd included them. I think there may be a few syngeries that you can assign a skill to, but those are few. Maybe if you include the syngeries too, they should be duller/greyed out or the assignment skills brighter - something to show which ones a Devotion can be assigned to.
alright, so what about the skills that are circled(sub-skills in the trees)
is there a circled skill that can a devotion can be assigned to, directly?


I am playing with mods nowadays, but I don't see any devotion skill that can be assigned to a circled skill. Is there any in your game?


so, I am thinking,
get rid of pet skills, if the skill cannot be bound to the pet itself
then put
{
{another text/section as "synergies/can work with", with pet skills and circled skills in there}
}
or,
remove pet skills completely, just put the circled skills there(assuming circled ones can only be a synergy)

what is your opinion?

if anyone else is reading the thread, feel free to chime in.
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Last edited by Stormcaller; 11-05-2016 at 05:51 PM.
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  #628  
Old 11-05-2016, 06:57 PM
medea fleecestealer medea fleecestealer is online now
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Yes, a quick check of a few builds reveals that Feral Hunger and Upheaval can be assigned to directly as can Blade Arc, Markovian's and Zolhan's.

Druid: Tsunami, Tempest, Dryad - Feral Hunger, Upheaval.

Conjurer: Scorpion, Guardian, Shepherd's, Bonds, Manticore, Mogdrogen, Levanthian, Abomination - Feral Hunger, Upheaval.

Warder: Targo, Ulo - Blade Arc, Markovian, Zolhan, Feral Hunger, Upheaval

Obviously I haven't checked all the classes/Devotions, but it seems to me that the pet syngeries at least can't be assigned while some other non-pet syngeries can. If none of the pet synergies can be assigned then I vote to simply drop them, just leaving the pets themselves which can have Devotions assigned to them.
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  #629  
Old 11-06-2016, 07:29 AM
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cadpgamer1992 cadpgamer1992 is offline
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Default Need Help with GrimCalc

I'd like to try using this on edge, but the problem is, the starting page ends up looking like this:
Click image for larger version

Name:	Shit.jpg
Views:	91
Size:	55.0 KB
ID:	12735
When I use Chrome, it looks normal:
Click image for larger version

Name:	NotShit.jpg
Views:	69
Size:	48.6 KB
ID:	12736
Is there anything I can do on my end to make the Edge version look normal? I know it's only on the starting page of the site, but using it can be frustrating because you don't know what you're clicking on.
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  #630  
Old 11-06-2016, 04:40 PM
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Quote:
Originally Posted by cadpgamer1992 View Post
I'd like to try using this on edge, but the problem is, the starting page ends up looking like this:
Attachment 12735
When I use Chrome, it looks normal:
Attachment 12736
Is there anything I can do on my end to make the Edge version look normal? I know it's only on the starting page of the site, but using it can be frustrating because you don't know what you're clicking on.
works for me, screenshot below
Spoiler!

my version:


less than ~3% people use edge, I just checked. Same goes for IE. (maybe because of this )
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Last edited by Stormcaller; 12-21-2016 at 05:19 AM.
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