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  #61  
Old 12-06-2018, 11:34 AM
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thejabrixone thejabrixone is offline
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Quote:
Originally Posted by sigatrev View Post
A lot of time has passed since the original version of this build, and I've learned a few things in the meantime. Of particular relevance, I've learned that Blizzard is amazing, and that having Familiar at 26/16 isn't critically important on builds that have other major sources of damage. After bouncing some ideas around with Ceveth, I've made a few improvements.

MI-Enhanced Build
Gladiator 151-170 - 4:42 with 4 buffs + Banner

No-MI Build
Gladiator 151-170 - 5:23 with 4 buffs + Banner

I've updated the OP with a lot more info.
4:42 what the fucking hell. Are you also using wrath of the beast tincture?

Damn good job!!!! I guess I will also learn to make a pet build. Seems so fun..

Edit: what's the blizzard bound to? Familiar?

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Last edited by thejabrixone; 12-06-2018 at 11:37 AM.
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  #62  
Old 12-06-2018, 01:40 PM
ya_ ya_ is online now
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Quote:
Originally Posted by sigatrev View Post
MI-Enhanced Build
Gladiator 151-170 - 4:42 with 4 buffs + Banner
Bysmiel Domination after all... Makes sense with that aether/chaos res from Taskmaster's and Shadowfiend in place of Lost Souls. And I'm guessing zero in Will of the Crypt is to avoid conversion to vit? Have you considered dropping Master of Death for the same reason or would it be too much?

Amazing what you can do if you don't get stuck on "I MUST have 10 skeles and familiars at max!"

Just asking: why max Blight Burst and not Rotting Fumes? Numbers look great at that 20/16 and that extra rr from rumor but still... 150+ da shred... seems to me like non-unstable anomaly BB builds still benefit more from universal da shred, no?

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Originally Posted by thejabrixone View Post
4:42 what the fucking hell. Are you also using wrath of the beast tincture?

Damn good job!!!! I guess I will also learn to make a pet build. Seems so fun..

Edit: what's the blizzard bound to? Familiar?

Sent from my Redmi Note 3 using Tapatalk
I might be wrong here but I think it's best to bind familiars to witchblade and blizzard to whatever (meaning hounds or fiends).

Last edited by ya_; 12-06-2018 at 01:45 PM.
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  #63  
Old 12-06-2018, 02:24 PM
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thejabrixone thejabrixone is offline
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Just watch the that 4:42 video.
You use wrath of the beast tincture. What will be your time without the tincture?

But seriously, this is fucking amazing. The pets chew everything like it was nothing. Crazy single target damage and good AoE with flame torrent bound to skele.
I thought it will not be that good because it is wasted on the skeleton mage and archer, but it seems that "pet attack" command will make them move to the target, thus the damage will not be wasted. Also, really interesting devotion pattern.

On a side note, with good itemization (hopefully in FG), deceiver might be a good rival for this cabalist. Chaos RR, flat phys that will be converted to chaos with that ring, inquisitor seal, and aura of conviction. Might be interesting if we can make a hybrid pet/gunner with deceiver.
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  #64  
Old 12-06-2018, 02:26 PM
OvermindVic OvermindVic is offline
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Are you sure that no MI grimcalc link has the correct skills and devo setup? Could you please check and update? Especially devo seems to be the same as the old build had.

Last edited by OvermindVic; 12-06-2018 at 03:56 PM.
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  #65  
Old 12-06-2018, 03:09 PM
Mercymaker Mercymaker is online now
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Quote:
Originally Posted by thejabrixone View Post
but it seems that "pet attack" command will make them move to the target, thus the damage will not be wasted.
Actually you have to manually move them next to the target first (hand cursor), without actually commanding them to attack the target (sword cursor), then command them to attack target. So it's a little bit of micromanagement involved
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  #66  
Old 12-06-2018, 07:13 PM
sigatrev sigatrev is offline
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I updated the GrimTools links in the OP. I had posted a slightly wrong version of the No-MI build, and I fixed the celestial power bindings of the MI version.

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How much of a difference does WotB.Tincture make for clear speed?
Quote:
Originally Posted by thejabrixone View Post
What will be your time without the tincture?
It's hard to say exactly because there is a decent variance in clear times already (anywhere from 4:42 to 5:20), but I would guess about 5 seconds. The uptime isn't very good and I don't use them strategically, it's just "whenever I remember that it's an extra button to press". I'll see what I can manage without using them tonight.

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Originally Posted by Maya View Post
Any Ravager/Moggy vids? I am curious how fast a pet build can take them.
I usually don't both with Ravager/Mogdrogen for a couple of reasons. They are not farmable, and they are completely unlike any other content in the game. Since you can only fight them once it makes sense to specialize for that occasaion when you're going to do it.

That said, unless you're going to use Sneaky Parrot's "Get Ravager Stuck Behind the Tree" trick, Cabalists are in for a long fight. Witching Hour Cabalists in particular will suffer because they don't have the extra CDR to help resummon skeletons at higher frequency. Conjurers I think do much better against the Gods - Cabalists tend to rely heavily on "kill it before it can do too much damage" and on everything else in the game that works.

This build also mixes a lot of damage types with medium RR for all of them. That works great for the general game, but not so well against the Gods which have ~100% resistance to everything.

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Originally Posted by Mercymaker View Post
Quote:
Originally Posted by thejabrixone View Post
it seems that "pet attack" command will make them move to the target, thus the damage will not be wasted.
Actually you have to manually move them next to the target first (hand cursor), without actually commanding them to attack the target (sword cursor), then command them to attack target. So it's a little bit of micromanagement involved
Mercymaker is correct. I always try to pet attack the ground near an enemy instead of the enemy itself. You do the same thing for Familiars in general. It'd probably take some getting used to comming from non-pet builds, but for me it's second nature.
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  #67  
Old 12-06-2018, 07:25 PM
Maya Maya is offline
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Quote:
Originally Posted by sigatrev View Post
I usually don't both with Ravager/Mogdrogen for a couple of reasons. They are not farmable, and they are completely unlike any other content in the game. Since you can only fight them once it makes sense to specialize for that occasaion when you're going to do it.

That said, unless you're going to use Sneaky Parrot's "Get Ravager Stuck Behind the Tree" trick, Cabalists are in for a long fight. Witching Hour Cabalists in particular will suffer because they don't have the extra CDR to help resummon skeletons at higher frequency. Conjurers I think do much better against the Gods - Cabalists tend to rely heavily on "kill it before it can do too much damage" and on everything else in the game that works.

This build also mixes a lot of damage types with medium RR for all of them. That works great for the general game, but not so well against the Gods which have ~100% resistance to everything.
You have shattered my dreams of using skeletons to play fetch with Ravager

Btw, Ravager can be fought more than once. It is only Moggy who refuses to play more than once per difficulty.
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  #68  
Old 12-06-2018, 08:37 PM
sigatrev sigatrev is offline
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Quote:
Originally Posted by Maya View Post
Btw, Ravager can be fought more than once. It is only Moggy who refuses to play more than once per difficulty.
Interesting, I was unaware of that. I had tried with Mogdrogen and just assumed Ravager was the same.

I think the best bet for a skeleton Ravager build would be to go with rapid resummon gear, Guardian of Deaths Gate, Necro Conduit, and maybe even Spectral Crown. You'd probably want to go full vitality damage at that point. A Ritualist might actually do good in that role.

Now I'm interested, haha. Maybe I'll see what I can put together, it would definitely be very different from this build though.
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  #69  
Old 12-07-2018, 02:50 AM
Mercymaker Mercymaker is online now
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Might as well throw in this here. Ravager of Minds 4mins on a conjurer build. Don't ask me how he pulled that off since i've attempted ravager myself on a few different pet builds and never come close to what he pulled off in that vid
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  #70  
Old 12-08-2018, 01:18 AM
Lolblow Lolblow is offline
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Hey guys

Amazing build you got there, having a blast with the zoo !
Thats my second char and first ever pet build i try.
But i have this problem. After i change devotions with the new ones i cant equip the witching hour anymore... I'm 507/552 cunning and i'm really curious how can i get out of this situation without putting extra points in cunning if there is a chance at all
Got alot more questions but this one is my top priority right now
Thanks in advance.
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