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#1
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![]() Hey guys! So here's the thing I've been working on and off for the past six months. I admit that it took longer than expected, but personally it was rather fun and challenging at times, and I'm quite happy with the outcome ![]() Here's the list of main features:
My personal favourite feature — overlay layers:
The map is integrated with other tools, e.g. the popup for enemy markers has links to relevant monster page in the database, the popup for devotion shrines has links to items in the database, monster database now includes a link to view spawn locations on the map — it's show in the "Spawn location(s)" tab and in item database in MI cards there's now a [Map] links next to the names of some of the monsters that drop the item to show easily view their locations on the map. In marker popups you can see permalinks to markers and groups. There's no problem with group permalinks as well as with permalinks to the map from the tools integrated with it, because they have stable ids. But I want to emphasize that unlike item/monster databases where all record ids are stable, I still didn't figure out a way to generate reliable stable ids for markers and map areas due to the fact that most of this stuff in the game map doesn't have fixed internal id at all. So a monster spawn point with coordinates (x,y) and the same point moved to coordinates (x+1, y) in some future patch are internally completely different spawn points since they don't have a fixed identifier and therefore will result in different ids assigned to them during map build process, which will make permalinks in such case kinda pointless. This really saddens me, but Zantai told me that object spawn points are moved rarely, so hopefully this won't cause much trouble for me. In any case map builder has a thorough logging in place for this case, so it will be possible to detect any issues and possibly resolve them in future. Compared to maphack there's some stuff that's not present in grimtools map:
Currently the map is available only in English, but localization support is almost finished and will be provided soon. Also there's no offline/desktop version yet, but it will be available soon. This and translations are on the top of my todo list. I have a patreon account now, so you can support me there if you want: https://www.patreon.com/dammitt Feel free to post any questions, suggestions and bug reports. If you are interested in translating the tool, please refer to this thread. Changelog:
Spoiler!
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https://www.grimtools.com Last edited by Dammitt; 07-21-2018 at 09:07 AM. |
#2
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This is great, always wanted something like this. Thanks!
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#3
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It's finally done!
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#4
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I cant find words...
fantastic work... thx so much... Edit: Is it possible to increase the "Zoom In - Function" a bit, so that you can better distinguish between symbols superimposed in Devils Crossing (for example)? Is it possible to add a function to select/deselect all markers at the same time, so that you can call individual ones? Is it possible as with Maphack, entrances that include shrines, especially to mark? Last edited by tean101; 07-08-2018 at 06:39 PM. |
#5
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Awesome job!
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#6
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Great work, just wonderfull!!!
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German Grim Dawn Guide @ Titan Quest Source - German Forum Grim Dawn » http://titanquest.4fansites.de/forum/viewtopic.php?t=11943 |
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