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Throughout the production of Grim Dawn, I'll be taking the opportunity to discuss various improvements we've made to both game systems and tools. Here's one such tool, our old friend the DBR editor.
![]() Anyone familiar with modding in TQ will know how much messing about with .dbr files is involved. Previously, this was done with the .dbr editor that was built into what was then known as Art Manager. As you can imagine, for us, this problem is amplified. With limited resources, and a huge amount of database work to do, we need to get all we can out of the time we put in. To that end, we've developed a stand-along DBR Editor that will hopefully make editing masses of database records a little less painful. ![]() The [Show All] category provides a list of all the fields in the dbr, making tracking down a single entry a simpler process. No longer do you have to wade through each section, trying to remember where the property you want is hiding. Color codes variable types make things easier to find and break up the monotony of looking at black text on a white background for hours on end. Booleans are finally given the TRUE/FALSE values they rightfully deserve, instead of 1/0! ![]() The new "Search Database" feature allows you to track down those properties and values you just can't seem to find, no matter which one of your 40,000 dbrs they are located in. ![]() The improved array editor now has support for exponents and rounding, as well as being able to edit arrays when multiple records are selected. Editing dbrs might not be the most exciting of things, but we are doing what we can to improve and streamline every possible process! |
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#2
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Awesome! Is there a TQ version that we can use?
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#3
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COLORS!
SEARCH MODES! This is awesome!
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#4
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Wow, a search. *drool*
__________________
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#5
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What language is this tool written in? (that is, if you are allowed to tell us)
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#6
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Very cool! It does look like it would work with TQ as well? Just pick the directory and/or locations for .DBR files?
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#7
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They said they are changing the formats so that TQ tools wont work with the files, and I am sure that means these new tools wont worth with TQ files as well.
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We really can't support TQ in any official capacity. The property is owned by THQ and we could land ourselves in serious legal troubles.
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#9
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Who said anything about official? TQ whats that?
Just post a link to a beta dbr editor for GD, little warning about it being beta and that since GD is not even out yet, there is no point to download it, and if you did happen to download it, Crate is not responsible for anything you do with it, yadda-yadda... |
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#10
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@Medierra, you guys should develop an FAQ, cause... I'm noticing some frequently asked questions lol
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| Tags |
| ironlore & thq, tools |
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