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  #11  
Old 03-05-2019, 04:37 PM
Lind Lind is offline
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The bleed pet idea is more a death of a thousand cuts sort of thing. Max skeletons and then 5 swarmlings from primal instinct. Each an application source of their own bleed stacks. And at least for me, when I max out skeletons the other pets get a lot less attention since the skeletons are such a skill point hog.
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  #12  
Old 03-05-2019, 09:02 PM
Theuberelite Theuberelite is offline
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EDIT: Corrected by Zantai and co, Unstable Anomaly is not nerfed. Below is original post

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Wait, Unstable Anomaly nerfed to 2 summon limit?

I thought it was +2 summon limit, but you're right it's just 2 summon limit... wtf, why? I would have preferred if they kept the old limit and have the helmet add lifetime to them and make the set give +1 still. Now I don't see any reason to ever go unstable anomaly. ESPECIALLY with the set which gives you +1 permanently.

Last edited by Theuberelite; 03-05-2019 at 11:29 PM.
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  Click here to go to the next staff post in this thread.   #13  
Old 03-05-2019, 09:06 PM
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Quote:
Originally Posted by Theuberelite View Post
Wait, Unstable Anomaly nerfed to 2 summon limit?

I thought it was +2 summon limit, but you're right it's just 2 summon limit... wtf, why? I would have preferred if they kept the old limit and have the helmet add lifetime to them and make the set give +1 still. Now I don't see any reason to ever go unstable anomaly. ESPECIALLY with the set which gives you +1 permanently.
This is just a Grimtools display error.

We had to change the way that transmuter functioned to be compatible with Ghol's set.
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  #14  
Old 03-05-2019, 09:08 PM
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Evil_Baka Evil_Baka is offline
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Quote:
Originally Posted by Theuberelite View Post
Wait, Unstable Anomaly nerfed to 2 summon limit?

I thought it was +2 summon limit, but you're right it's just 2 summon limit... wtf, why? I would have preferred if they kept the old limit and have the helmet add lifetime to them and make the set give +1 still. Now I don't see any reason to ever go unstable anomaly. ESPECIALLY with the set which gives you +1 permanently.
I think that's just a grimtools thing. I think it's just missing the + symbol from "+2 Summon Limit". I'm pretty sure it was still listed the same as before.
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  #15  
Old 03-05-2019, 10:02 PM
Dammitt Dammitt is offline
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Yes, it was formatting issue in GT. It's fixed now.
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  #16  
Old 03-05-2019, 11:38 PM
Theuberelite Theuberelite is offline
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Ah, that's much better than. Salt avoided.

Definitely still would like to see a 4x blight fiend unstable anomaly build, just kinda rough cause a lot of the items that are good for them lack CDR%. Part of why I'd love to see the duration be longer too.

EDIT: Initial Lost Souls Skelehound Cabalist: https://www.grimtools.com/calc/eZPWqbdV -- don't like the bleed res being low on pets. Offhand/pants probably replacable. Wish I could get 22/12 infernal breath but doesn't look possible. Might drop Shepherd's for some other stuff?

Last edited by Theuberelite; 03-06-2019 at 12:22 AM.
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  #17  
Old 03-06-2019, 12:31 AM
sigatrev sigatrev is offline
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Quote:
Originally Posted by Theuberelite View Post
don't like the bleed res being low on pets.
The new Ateph's Will ring/amulet augment can help with that.
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  #18  
Old 03-06-2019, 01:59 AM
thepowerofmediocrity thepowerofmediocrity is offline
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Bysmiel Trinkets Set: I think the idea of running full Elemental Pets is very exciting, but the Shaman / Necro bonuses feel like they were tacked on simply because theyíre ďtheĒ pet classes to have. Why force people to have to choose between Beastcallerís Set and Bysmielís Set? Why give so many bonuses to Call of the Grave and not have a single modifier that increases the duration of it (nobody actually uses the Death Watcher Pendant)? I would have placed the skill bonuses on an auxiliary class like Inquisitor (2 Familiars with Aura of Censure + so many heals from Touch of Purity + Amulet + the two class heals? Much more exciting than random Shaman bonuses) so that you can make pet builds outside the typical mold.

Shepherd of Lost Souls Set: Vitality Swarmlings, ohm nom nom. The Fire to Vitality damage also helps with the Black Grimoire Skeleton pet so itís nice to see that set get more of an identity.

Divinerís Set: Aether / Vitality pets looks to be pretty cool, especially since Spectral Wrath hits both RRís and you donít have to worry about half the petsí damage being wasted. Sadly, the 45% Vitality to Aether conversion gets a lot in the way of making a proper dual damage build; otherwise, Iíd consider going Apostate and use the Decree of Malmouth and Diviner set to go full split damage.

Gholís Malice Set: I was first going to harp on the follies of making pets proc on Critical Attack, but I saw that you gave a healthy dose of OA to all of the set pieces. That, combined with Blood of Dreeg, should be plenty to proc the glove pets on a regular basis.

Solael Vile Cuirass: The meme of Skeletons + Soldier bonuses continues unabated.

Mythical Deathrite Handguards: Great way for passive pet builds who want maximum Vitality conversion: 30% Guardian Deathís Gate + 25% Master of Death + 25% these gloves are great for building for Vitality, though those skill bonuses are pretty sad.

Mythical Runebrand Legwraps: Only having Bleeding Resistance is rough, but Stun resistance and IEE bonuses are a wonderful addition.

Mythical Deathwalker's Grace: Proc isnít nearly as good as the Fiendflesh Greaves, but skill bonuses to Reap Spirit and Elemental Balance make these a decent choice.

Korvaak's Burning-Blade: Not likely to replace Dracarris, but having a more passive weapon that also gives good Fire bonuses to pets is good for those who are leveling.

Scorpius Pummeler: BiS for those looking to build around Poison Pets. Shame that neither Shaman nor Necromancer have Poison RR, but this weapon is perfectly tailor-made for those wanting to use Gholís Set.

Bysmielís Grasp: An amazing weapon for Beastcallerís Set Druid. You wonít have any Cold conversion for Primal Spirit, and I donít know if just building around the Briarthorns without investing in Primal Spirit is enough, but nice to see pets used in a more unique way than whatís already offered.

Bysmiel Stormbreaker: Lightning Swarmlings! I know Spark of Ultos + Offhand is likely better than dual-wielding these weapons, but again, itís nice to see more creative build aspects explored.

Bysmiel's Mindweaver: A very interesting concept for a Warlock themed build, especially as Overload is not traditionally seen in builds at all, much less pet builds. Interesting to combine with the new Bysmiel set to get 2 Familiars.

Mythical Manifestarius: The Physical to Elemental conversion means that Arcanist pet builds just need this item and Manifestation to get near 100% conversion.

Mythical Yugol's Ichor: The unfortunate thing about this ring is that it directly competes with the Rotmender Rings. With the MI weapon converting 100% Physical to Acid for both Briarthorn and Blight Fiends, I donít see this one being used for much outside of using that 600% Poison bonus and throw Skeletons and Primal Instinct swarmlings at the enemy to get as much of that extra damage as possible.

Heart of the Sand King & Mark of Bloody Ends: The new BiS to use for Bleeding pets, and since the medal cuts off Beastcallerís Talisman, itís great to see new build concepts arise. Probably the Bleeding equivalent of Poison Pets, since itís all about getting the flat damage + get as many bodies to get the DoT bonus as high as possible.

Dreeg Mark of Chills: Letís keep pretending that Aura of Conviction is actually a thing and not erased off the map when Aura of Censure got that damage buff. The skill bonus to the other Aura just adds insult to injury.

Mythical Mark of Unlife: Huge DA bonus, Elemental Bonus, pet Crit and a Circuit Breaker? This item is just incredible.

No pet relics or new stand-alone pets (meaning those outside the Gholís Set) make me sad. Overall, nice that Arcanist is getting love for pets, love the changes on existing items, wish there were more Demo pet support as Demo doesn't get a lot of love. I think Beastcaller's will still be dominant due to how sturdy it is, but who knows, maybe Sigatrev can get the new pet sets to work with all classes the way he did for the current pet sets.
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Come see my Grimarillion build compendium at http://www.grimdawn.com/forums/showthread.php?t=79611
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  Click here to go to the next staff post in this thread.   #19  
Old 03-06-2019, 02:16 AM
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Quote:
Originally Posted by thepowerofmediocrity View Post
maybe Sigatrev can get the new pet sets to work with all classes the way he did for the current pet sets.
I imagine he already did given that he's a praetorian.
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  #20  
Old 03-06-2019, 03:29 AM
sigatrev sigatrev is offline
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Quote:
Originally Posted by thepowerofmediocrity View Post
maybe Sigatrev can get the new pet sets to work with all classes the way he did for the current pet sets.
Quote:
Originally Posted by Zantai View Post
I imagine he already did given that he's a praetorian.
I think he was referring to these threads (Lost Souls, Will of Bysmiel, Beastcaller's) where I did Gladiator with Deceiver, Pyromancer, Warlock, Druid, Elementalist, etc. I have not yet done that with the new sets, but I hope to eventually.
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