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  #11  
Old 08-12-2012, 03:47 PM
Nimue Nimue is offline
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Quote:
Originally Posted by Jeroen View Post
But I can see why getting a lot funding can be a problem for some kickstarter projects. (still, if the only problem is that you have to wait a bit longer for your books as other posters mentioned. well thats not a very big problem is it ?)
No, it isn't The key, as always, is communication. There were updates coming even after the pledge drive was over, so everyone knew at any time how (and that!) things were progressing. Like I said, I could live with the delay as long as the quality didn't suffer, which it didn't.
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  #12  
Old 08-12-2012, 04:54 PM
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Quote:
Originally Posted by Jeroen View Post
Just checked the Grim Dawn Kickstarter.
looks like Arthur has to make 500 physical copies of Grim Dawn. perhaps a bit more because of the website pre-orders that may have been upgraded.
thats probably too low a number to have them pressed, but to manually burn 500 discs...
at 10 minutes per disc (I personally dont want to burn dvd to fast) thats... 83 hours of burning. thats a very long and boring week..
well just making a bit of fun, I am sure there is a simple solution (like outsourcing to someone with the right hardware)
but not much other hard goodies for Grim Dawn.

But I can see why getting a lot funding can be a problem for some kickstarter projects. (still, if the only problem is that you have to wait a bit longer for your books as other posters mentioned. well thats not a very big problem is it ?)
^ If they happen to print extra physical copies, then I would gladly buy some extra copies....I like having extras.
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  #13  
Old 08-12-2012, 06:40 PM
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http://www.youtube.com/watch?v=h0Pf-TBJFis
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  #14  
Old 08-15-2012, 01:08 AM
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quick googlesearch "commercial cd press minimum batch"

http://www.isomediainc.com/AdesFormMail.html

"For any order 500 pcs or more, your projects will be done by Replication process which is more Cost Effective"

Their price x400 is 400
looks like a 50 dollars fixed fee for orders under 400. they breakdown for 100,200,300

so 500 is likely sub 500. stuff like this there's usually someone somewhere that services the niche. whether they match other constraints is another matter.

Also I think the stated goal is to sell the game afterwards too so having additional physical copies might be desirable.

far more interesting is the result of the penny-arcade ks where gabe has to shout over 7000 names while chasing a duck. if he can sustain an average of over 2 names a second it may not be that bad, like 3 is pretty doable. at 1 name a second though, that'd be nearly 2 hours of naming and chasing. I suppose if you limit it to first names it's possible to finish in like 10 minutes.

also i think the wasteland ks has them signing a whole mess of boxes.
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  #15  
Old 08-24-2012, 07:05 AM
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Slightly related. Some infographics on Kickstarters, though not gaming ones specifically.

http://socialtimes.com/kickstarter-p...raphic_b101063

Quote:
“Projects that successfully fund tend to do so by relatively small margins.” Pi and Mollick found that 25 percent of the projects they crawled funded at 3% or less over their set goals. 50 percent exceeded their goal by only 10 percent. What can you glean from this? Set realistic goals!
“Projects that fail to fun tend to fail by large margins.” Only 3 percent of failed projects made it to half of their goal. 10 percent managed to reach 30 percent of their goal. The rest didn’t even reach 30 percent.
“Increasing goal size is negatively associated with success.” Again, what can you glean from this? Set realistic goals!
There is definitely a correlation between how popular (read: influential) a Kickstarter project founder is and the success of the project.
Only 25 percent of Kickstarter projects that reached their goal actually delivered on time! 75 percent of projects finished after 8 months of delay. Larger projects are more likely to be delayed.
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  #16  
Old 08-24-2012, 07:52 AM
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I also saw a similar flaw months ago where the amount of T-Shirts and physical material rewards were overwhelming, to the point where the founder declared that they actually made a loss out of the crowd funding project... I'll post a link if I relocate it again.
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  #17  
Old 10-20-2012, 12:19 AM
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http://www.bbc.co.uk/news/technology-20003916

Another Kickstarter that hit trouble... at least this guy is willing to pay it all back out of his pocket...
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  #18  
Old 10-20-2012, 07:27 AM
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Quote:
Originally Posted by Shoganai View Post
http://www.bbc.co.uk/news/technology-20003916

Another Kickstarter that hit trouble... at least this guy is willing to pay it all back out of his pocket...
It did hit trouble, but it's not really on-topic, as this kickstarter wasn't too succesful. Seems there was too much internal struggle. I don't think it's his responsibility to pay people back (unless he still has money left from the KS), as he put a lot of effort in trying to complete his product. KS brings with it an inherent risk that you should accept before you invest.
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  #19  
Old 10-20-2012, 03:12 PM
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Yeah, but I didn't want to start another thread for just this one KS. it's more or less related which is why I dug this one up
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  #20  
Old 10-20-2012, 04:24 PM
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The biggest problem is likely that many people see it as pre-paying something and not as an investment where there is a risk of loosing the investment. The people are many of those buying the cheapest pledge containing a sample of the product up to around $65. At least that is what I read out of many comments on Kickstarter for the games I have supported.

Last edited by PCDania; 10-20-2012 at 04:34 PM.
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