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  #41  
Old 08-14-2012, 08:49 PM
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Hm, I think... that items like that will have no chance of dropping at the easiest difficulty, 1/60 for mid difficulty and 1/30 for hardest difficulty. No never mind that, was just random thoughts.

Well, it sure does add an interesting dynamic to this game along with the nice flavour text, hehe.
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  This is the last staff post in this thread.   #42  
Old 08-14-2012, 09:17 PM
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Quote:
Originally Posted by drazac View Post
Hi!

What kind of item statistics can we expect to see from equipment?

Other then implementing new active/passive skills/spells into the equipment, are there any other new types of passive bonuses?

If you focus only on creating spells that can be accessed through wearing adequate equipment, are you planning to expand this system further?

For example, if there is an item that grants you a new active skill and this item is also a part of the set. So more parts of the set you wear, more powerful the skill becomes.
1) That's a very broad question! I'm afraid you'll have to wait and see.

2) What other types of passive bonuses are there?

3) Probably not doable right now without creating some confusing tooltips and trickery.
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  #43  
Old 08-14-2012, 09:19 PM
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"For example, if there is an item that grants you a new active skill and this item is also a part of the set. So more parts of the set you wear, more powerful the skill becomes."

That's a pretty cool idea actually.
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  #44  
Old 08-20-2012, 05:53 AM
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Thanks for the update, love it! =)
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  #45  
Old 09-06-2012, 11:37 AM
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I just realized something that wasn't there. A level requirement, just 145 cunning. Thought someone might want to know.

Spam the cunning people!
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  #46  
Old 09-06-2012, 11:47 AM
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the level requirement will probably be added later, as the item is been tested for level one chars, or very low levels, so nothing is finalised
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